Store material item settings in player secret properties instead of parameters
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@ -9,10 +9,14 @@
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#include "StarWorldTemplate.hpp"
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#include "StarInput.hpp"
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#include "StarTileDrawer.hpp"
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#include "StarPlayer.hpp"
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namespace Star {
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constexpr int BlockRadiusLimit = 16;
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const String BlockRadiusPropertyKey = "building.blockRadius";
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const String AltBlockRadiusPropertyKey = "building.altBlockRadius";
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const String CollisionOverridePropertyKey = "building.collisionOverride";
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MaterialItem::MaterialItem(Json const& config, String const& directory, Json const& settings)
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: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
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@ -64,6 +68,7 @@ void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
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FireableItem::init(owner, hand);
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BeamItem::init(owner, hand);
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owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
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updateProperties();
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}
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void MaterialItem::uninit() {
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@ -91,32 +96,28 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
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if (collisionKindFromOverride(m_collisionOverride) != baseKind)
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break;
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}
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if (auto player = as<Player>(owner()))
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player->setSecretProperty(CollisionOverridePropertyKey, TileCollisionOverrideNames.getRight(m_collisionOverride));
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}
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owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
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}
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if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
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m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
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if (auto player = as<Player>(owner()))
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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}
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if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
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m_blockRadius = max(1, int(m_blockRadius - *presses));
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if (auto player = as<Player>(owner()))
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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}
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}
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else {
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auto blockRadius = instanceValue("blockRadius");
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if (blockRadius.isType(Json::Type::Float))
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m_blockRadius = blockRadius.toFloat();
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auto altBlockRadius = instanceValue("altBlockRadius");
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if (altBlockRadius.isType(Json::Type::Float))
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m_altBlockRadius = altBlockRadius.toFloat();
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auto collisionOverride = instanceValue("collisionOverride");
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if (collisionOverride.isType(Json::Type::String))
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
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updateProperties();
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}
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}
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@ -268,6 +269,22 @@ List<Drawable> const& MaterialItem::generatedPreview(Vec2I position) const {
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return *m_generatedPreviewCache;
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}
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void MaterialItem::updateProperties() {
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if (auto player = as<Player>(owner())) {
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auto blockRadius = player->getSecretProperty(BlockRadiusPropertyKey);
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if (blockRadius.isType(Json::Type::Float))
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m_blockRadius = blockRadius.toFloat();
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auto altBlockRadius = player->getSecretProperty(AltBlockRadiusPropertyKey);
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if (altBlockRadius.isType(Json::Type::Float))
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m_altBlockRadius = altBlockRadius.toFloat();
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auto collisionOverride = player->getSecretProperty(CollisionOverridePropertyKey);
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if (collisionOverride.isType(Json::Type::String))
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
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}
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}
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float MaterialItem::calcRadius(bool shifting) const {
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if (!multiplaceEnabled())
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return 1;
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@ -47,6 +47,7 @@ public:
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List<PreviewTile> previewTiles(bool shifting) const override;
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List<Drawable> const& generatedPreview(Vec2I position = {}) const;
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private:
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void updateProperties();
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float calcRadius(bool shifting) const;
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List<Vec2I>& tileArea(float radius, Vec2F const& position) const;
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MaterialHue placementHueShift(Vec2I const& position) const;
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