Merge pull request #85 from OpenStarbound/SilverSokolova-patch-1

Update README.md
This commit is contained in:
Kae 2024-07-15 03:41:44 +10:00 committed by GitHub
commit d319f1b2a2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -41,7 +41,7 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
### Bug Fixes
* Invalid character inventories are updated when loading in, allowing players to swap inventory mods with pre-existing characters.
### Misc
* Player functions for saving/loading, modifying the humanoid identity
* Player functions for saving/loading, modifying the humanoid identity, manipulating the inventory. [Documentation](https://github.com/OpenStarbound/OpenStarbound/blob/main/doc/lua/openstarbound.md)
* Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required)
* Custom user input support with a keybindings menu (rewrite from StarExtensions)
* Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions)
@ -52,11 +52,13 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
* Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects.
* Perfectly Generic Items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed.
* Musical instruments have their own volume slider in the options menu.
* Players can use items while lounging
* Client-side tile placement prediction (rewrite from StarExtensions)
* You can also resize the placement area of tiles on the fly.
* Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)
* Additionally, objects can be placed under non-solid foreground tiles.
* Admin characters have unlimited and unobstructed interaction/placement ranges
* Some minor polish to UI
* The Skybox's sun now matches the system type you're currently in.