Add prefix Humanoid fix to portraits
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a59ff847bc
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@ -852,104 +852,118 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
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if (mode != PortraitMode::Head) {
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if (!m_backArmFrameset.empty()) {
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String image = strf("{}:{}", m_backArmFrameset, personality.armIdle);
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auto bodyDirectives = getBodyDirectives();
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String image = strf("{}:{}{}", m_backArmFrameset, personality.armIdle, bodyDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset);
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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drawable.imagePart().addDirectives(bodyDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (dressed && !m_backSleeveFrameset.empty()) {
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String image = strf("{}:{}", m_backSleeveFrameset, personality.armIdle);
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auto chestDirectives = getChestDirectives();
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String image = strf("{}:{}{}", m_backSleeveFrameset, personality.armIdle, chestDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset);
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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drawable.imagePart().addDirectives(chestDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (mode != PortraitMode::Bust) {
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if (dressed && !m_backArmorFrameset.empty()) {
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String image = strf("{}:{}", m_backArmorFrameset, personality.idle);
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auto backDirectives = getBackDirectives();
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String image = strf("{}:{}{}", m_backArmorFrameset, personality.idle, backDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getBackDirectives(), true);
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drawable.imagePart().addDirectives(backDirectives, true);
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addDrawable(std::move(drawable));
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}
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}
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}
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if (!m_headFrameset.empty()) {
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String image = strf("{}:normal", m_headFrameset);
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auto bodyDirectives = getBodyDirectives();
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String image = strf("{}:normal{}", m_headFrameset, bodyDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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drawable.imagePart().addDirectives(bodyDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (!m_emoteFrameset.empty()) {
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String image = strf("{}:{}.{}", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
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auto emoteDirectives = getEmoteDirectives();
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String image = strf("{}:{}.{}{}", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq, emoteDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getEmoteDirectives(), true);
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drawable.imagePart().addDirectives(emoteDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (!m_hairFrameset.empty()) {
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String image = strf("{}:normal", m_hairFrameset);
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auto hairDirectives = getHairDirectives();
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String image = strf("{}:normal{}", m_hairFrameset, hairDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getHairDirectives(), true).addDirectives(helmetMaskDirective, true);
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drawable.imagePart().addDirectives(hairDirectives, true).addDirectives(helmetMaskDirective, true);
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addDrawable(std::move(drawable));
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}
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if (!m_bodyFrameset.empty()) {
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String image = strf("{}:{}", m_bodyFrameset, personality.idle);
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auto bodyDirectives = getBodyDirectives();
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String image = strf("{}:{}{}", m_bodyFrameset, personality.idle, bodyDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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drawable.imagePart().addDirectives(bodyDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (mode != PortraitMode::Head) {
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if (dressed && !m_legsArmorFrameset.empty()) {
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String image = strf("{}:{}", m_legsArmorFrameset, personality.idle);
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auto legsDirectives = getLegsDirectives();
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String image = strf("{}:{}{}", m_legsArmorFrameset, personality.idle, legsDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getLegsDirectives(), true);
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drawable.imagePart().addDirectives(legsDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (dressed && !m_chestArmorFrameset.empty()) {
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String image = strf("{}:{}", m_chestArmorFrameset, personality.idle);
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auto chestDirectives = getChestDirectives();
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String image = strf("{}:{}{}", m_chestArmorFrameset, personality.idle, chestDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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drawable.imagePart().addDirectives(chestDirectives, true);
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addDrawable(std::move(drawable));
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}
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}
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if (!m_facialHairFrameset.empty()) {
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String image = strf("{}:normal", m_facialHairFrameset);
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auto facialHairDirectives = getFacialHairDirectives();
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String image = strf("{}:normal{}", m_facialHairFrameset, facialHairDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getFacialHairDirectives(), true).addDirectives(helmetMaskDirective, true);
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drawable.imagePart().addDirectives(facialHairDirectives, true).addDirectives(helmetMaskDirective, true);
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addDrawable(std::move(drawable));
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}
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if (!m_facialMaskFrameset.empty()) {
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String image = strf("{}:normal", m_facialMaskFrameset);
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auto facialMaskDirectives = getFacialMaskDirectives();
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String image = strf("{}:normal{}", m_facialMaskFrameset, facialMaskDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getFacialMaskDirectives(), true).addDirectives(helmetMaskDirective, true);
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drawable.imagePart().addDirectives(facialMaskDirectives, true).addDirectives(helmetMaskDirective, true);
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addDrawable(std::move(drawable));
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}
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if (dressed && !m_headArmorFrameset.empty()) {
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String image = strf("{}:normal", m_headArmorFrameset);
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auto headDirectives = getHeadDirectives();
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String image = strf("{}:normal{}", m_headArmorFrameset, headDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getHeadDirectives(), true);
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drawable.imagePart().addDirectives(headDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (mode != PortraitMode::Head) {
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if (!m_frontArmFrameset.empty()) {
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String image = strf("{}:{}", m_frontArmFrameset, personality.armIdle);
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auto bodyDirectives = getBodyDirectives();
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String image = strf("{}:{}{}", m_frontArmFrameset, personality.armIdle, bodyDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset);
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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drawable.imagePart().addDirectives(bodyDirectives, true);
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addDrawable(std::move(drawable));
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}
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if (dressed && !m_frontSleeveFrameset.empty()) {
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String image = strf("{}:{}", m_frontSleeveFrameset, personality.armIdle);
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auto chestDirectives = getChestDirectives();
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String image = strf("{}:{}{}", m_frontSleeveFrameset, personality.armIdle, chestDirectives.prefix());
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Drawable drawable = Drawable::makeImage(std::move(image), 1.0f, true, personality.armOffset);
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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drawable.imagePart().addDirectives(chestDirectives, true);
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addDrawable(std::move(drawable));
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}
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}
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