diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp index 2a60d2b..400c49e 100644 --- a/source/game/StarPlayer.cpp +++ b/source/game/StarPlayer.cpp @@ -1143,7 +1143,7 @@ PlayerInventoryPtr Player::inventory() const { return m_inventory; } -size_t Player::itemsCanHold(ItemPtr const& items) const { +uint64_t Player::itemsCanHold(ItemPtr const& items) const { return m_inventory->itemsCanFit(items); } @@ -1211,7 +1211,7 @@ bool Player::hasItem(ItemDescriptor const& descriptor, bool exactMatch) const { return m_inventory->hasItem(descriptor, exactMatch); } -size_t Player::hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch) const { +uint64_t Player::hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch) const { return m_inventory->hasCountOfItem(descriptor, exactMatch); } diff --git a/source/game/StarPlayer.hpp b/source/game/StarPlayer.hpp index 1773d23..21fe2d6 100644 --- a/source/game/StarPlayer.hpp +++ b/source/game/StarPlayer.hpp @@ -198,7 +198,7 @@ public: PlayerInventoryPtr inventory() const; // Returns the number of items from this stack that could be // picked up from the world, using inventory tab filtering - size_t itemsCanHold(ItemPtr const& items) const; + uint64_t itemsCanHold(ItemPtr const& items) const; // Adds items to the inventory, returning the overflow. // The items parameter is invalid after use. ItemPtr pickupItems(ItemPtr const& items); @@ -209,7 +209,7 @@ public: void triggerPickupEvents(ItemPtr const& item); bool hasItem(ItemDescriptor const& descriptor, bool exactMatch = false) const; - size_t hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch = false) const; + uint64_t hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch = false) const; // altough multiple entries may match, they might have different // serializations ItemDescriptor takeItem(ItemDescriptor const& descriptor, bool consumePartial = false, bool exactMatch = false);