Add hardware cursor game setting
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@ -6,4 +6,6 @@ function patch(image)
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image:copyInto({119, 26}, checkbox)
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-- Object Lighting
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image:copyInto({19, 15}, checkbox)
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-- Hardware Cursor
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image:copyInto({119, 15}, checkbox)
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end
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@ -28,8 +28,11 @@ function patch(config)
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-- Create anti-aliasing toggle
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shift(clone(layout, "multiTextureLabel", "antiAliasingLabel"), 98).value = "SUPER-SAMPLED AA"
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shift(clone(layout, "multiTextureCheckbox", "antiAliasingCheckbox"), 99)
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-- Create object lighting toggle
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-- Create object lighting toggle
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shift(clone(layout, "multiTextureLabel", "objectLightingLabel"), 0, -11).value = "NEW OBJECT LIGHTS"
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shift(clone(layout, "multiTextureCheckbox", "objectLightingCheckbox"), 0, -11)
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-- Create hardware cursor toggle
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shift(clone(layout, "multiTextureLabel", "hardwareCursorLabel"), 98, -11).value = "HARDWARE CURSOR"
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shift(clone(layout, "multiTextureCheckbox", "hardwareCursorCheckbox"), 99, -11)
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return config
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end
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@ -41,6 +41,7 @@ public:
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virtual void setVSyncEnabled(bool vSync) = 0;
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virtual void setCursorVisible(bool cursorVisible) = 0;
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virtual void setCursorPosition(Vec2I cursorPosition) = 0;
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virtual void setCursorHardware(bool cursorHardware) = 0;
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virtual bool setCursorImage(const String& id, const ImageConstPtr& image, unsigned scale, const Vec2I& offset) = 0;
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virtual void setAcceptingTextInput(bool acceptingTextInput) = 0;
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@ -630,6 +630,10 @@ private:
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SDL_WarpMouseInWindow(parent->m_sdlWindow, cursorPosition[0], cursorPosition[1]);
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}
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void setCursorHardware(bool hardware) override {
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parent->m_cursorHardware = hardware;
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}
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bool setCursorImage(const String& id, const ImageConstPtr& image, unsigned scale, const Vec2I& offset) override {
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return parent->setCursorImage(id, image, scale, offset);
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}
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@ -828,12 +832,16 @@ private:
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}
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}
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static const size_t MaximumCursorDimensions = 128;
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static const size_t MaximumCursorPixelCount = MaximumCursorDimensions * MaximumCursorDimensions;
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static const size_t MaxCursorSize = 128;
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bool setCursorImage(const String& id, const ImageConstPtr& image, unsigned scale, const Vec2I& offset) {
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auto imageSize = image->size().piecewiseMultiply(Vec2U::filled(scale));
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if (!scale || imageSize.max() > MaximumCursorDimensions || (size_t)(imageSize[0] * imageSize[1]) > MaximumCursorPixelCount)
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if (!m_cursorHardware || !scale || imageSize.max() > MaxCursorSize || imageSize.product() > square(MaxCursorSize)) {
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if (auto defaultCursor = SDL_GetDefaultCursor()) {
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if (SDL_GetCursor() != defaultCursor)
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SDL_SetCursor(defaultCursor);
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}
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return m_cursorVisible = false;
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}
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auto& entry = m_cursorCache.get(m_currentCursor = { scale, offset, id }, [&](auto const&) {
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auto entry = std::make_shared<CursorEntry>();
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@ -926,6 +934,7 @@ private:
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bool m_windowVSync = true;
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unsigned m_maxFrameSkip = 5;
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bool m_cursorVisible = true;
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bool m_cursorHardware = true;
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bool m_acceptingTextInput = false;
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bool m_audioEnabled = false;
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bool m_quitRequested = false;
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@ -53,6 +53,7 @@ Json const AdditionalDefaultConfiguration = Json::parseJson(R"JSON(
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"sfxVol" : 100,
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"instrumentVol" : 100,
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"musicVol" : 70,
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"hardwareCursor" : true,
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"windowedResolution" : [1000, 600],
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"fullscreenResolution" : [1920, 1080],
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"fullscreen" : false,
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@ -207,6 +208,7 @@ void ClientApplication::applicationInit(ApplicationControllerPtr appController)
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appController->setTargetUpdateRate(updateRate);
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appController->setApplicationTitle(assets->json("/client.config:windowTitle").toString());
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appController->setVSyncEnabled(vsync);
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appController->setCursorHardware(configuration->get("hardwareCursor").optBool().value(true));
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if (fullscreen)
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appController->setFullscreenWindow(fullscreenSize);
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@ -80,6 +80,12 @@ GraphicsMenu::GraphicsMenu() {
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Root::singleton().configuration()->set("antiAliasing", checked);
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syncGui();
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});
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reader.registerCallback("hardwareCursorCheckbox", [=](Widget*) {
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bool checked = fetchChild<ButtonWidget>("hardwareCursorCheckbox")->isChecked();
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m_localChanges.set("hardwareCursor", checked);
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Root::singleton().configuration()->set("hardwareCursor", checked);
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GuiContext::singleton().applicationController()->setCursorHardware(checked);
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});
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reader.registerCallback("monochromeCheckbox", [=](Widget*) {
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bool checked = fetchChild<ButtonWidget>("monochromeCheckbox")->isChecked();
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m_localChanges.set("monochromeLighting", checked);
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@ -146,6 +152,7 @@ StringList const GraphicsMenu::ConfigKeys = {
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"limitTextureAtlasSize",
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"useMultiTexturing",
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"antiAliasing",
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"hardwareCursor",
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"monochromeLighting",
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"newObjectLighting"
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};
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@ -204,6 +211,7 @@ void GraphicsMenu::syncGui() {
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fetchChild<ButtonWidget>("antiAliasingCheckbox")->setChecked(m_localChanges.get("antiAliasing").toBool());
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fetchChild<ButtonWidget>("monochromeCheckbox")->setChecked(m_localChanges.get("monochromeLighting").toBool());
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fetchChild<ButtonWidget>("objectLightingCheckbox")->setChecked(m_localChanges.get("newObjectLighting").optBool().value(true));
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fetchChild<ButtonWidget>("hardwareCursorCheckbox")->setChecked(m_localChanges.get("hardwareCursor").toBool());
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}
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void GraphicsMenu::apply() {
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