Add collision cycling to Material items
This commit is contained in:
parent
ec4f70340e
commit
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@ -2,7 +2,8 @@
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"opensb": {
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"opensb": {
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"groups": {
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"groups": {
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"camera": { "name": "Camera" },
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"camera": { "name": "Camera" },
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"voice": { "name": "Voice" }
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"voice": { "name": "Voice" },
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"building": { "name": "Building" }
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},
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},
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"name": "Open^#ebd74a;Starbound",
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"name": "Open^#ebd74a;Starbound",
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"binds": {
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"binds": {
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@ -11,7 +12,7 @@
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"type": "key",
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"type": "key",
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"value": "="
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"value": "="
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}],
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}],
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"group" : "camera",
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"group": "camera",
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"name": "Zoom In"
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"name": "Zoom In"
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},
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},
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"zoomOut": {
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"zoomOut": {
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@ -19,13 +20,18 @@
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"type": "key",
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"type": "key",
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"value": "-"
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"value": "-"
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}],
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}],
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"group" : "camera",
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"group": "camera",
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"name": "Zoom Out"
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"name": "Zoom Out"
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},
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},
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"pushToTalk": {
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"pushToTalk": {
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"default": [],
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"default": [],
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"group" : "voice",
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"group": "voice",
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"name": "Push To Talk"
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"name": "Push To Talk"
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},
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"materialCycleCollision": {
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"default": [],
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"group": "building",
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"name": "Cycle Material Collision"
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}
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}
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}
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}
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}
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}
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BIN
assets/opensb/interface/building/collisionblock.png
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BIN
assets/opensb/interface/building/collisionblock.png
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After Width: | Height: | Size: 219 B |
BIN
assets/opensb/interface/building/collisionempty.png
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BIN
assets/opensb/interface/building/collisionempty.png
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After Width: | Height: | Size: 176 B |
BIN
assets/opensb/interface/building/collisionplatform.png
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BIN
assets/opensb/interface/building/collisionplatform.png
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After Width: | Height: | Size: 178 B |
BIN
assets/opensb/sfx/tools/cyclematcollision.ogg
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BIN
assets/opensb/sfx/tools/cyclematcollision.ogg
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Binary file not shown.
@ -196,6 +196,7 @@ SET (star_game_HEADERS
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interfaces/StarPointableItem.hpp
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interfaces/StarPointableItem.hpp
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interfaces/StarPortraitEntity.hpp
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interfaces/StarPortraitEntity.hpp
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interfaces/StarPreviewableItem.hpp
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interfaces/StarPreviewableItem.hpp
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interfaces/StarRenderableItem.hpp
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interfaces/StarScriptedEntity.hpp
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interfaces/StarScriptedEntity.hpp
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interfaces/StarStatusEffectEntity.hpp
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interfaces/StarStatusEffectEntity.hpp
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interfaces/StarStatusEffectItem.hpp
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interfaces/StarStatusEffectItem.hpp
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@ -22,7 +22,7 @@ enum class TileCollisionOverride : uint8_t {
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None,
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None,
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Empty,
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Empty,
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Platform,
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Platform,
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Dynamic
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Block
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};
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};
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inline CollisionKind collisionKindFromOverride(TileCollisionOverride const& over) {
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inline CollisionKind collisionKindFromOverride(TileCollisionOverride const& over) {
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@ -31,8 +31,8 @@ inline CollisionKind collisionKindFromOverride(TileCollisionOverride const& over
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return CollisionKind::None;
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return CollisionKind::None;
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case TileCollisionOverride::Platform:
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case TileCollisionOverride::Platform:
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return CollisionKind::Platform;
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return CollisionKind::Platform;
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case TileCollisionOverride::Dynamic:
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case TileCollisionOverride::Block:
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return CollisionKind::Dynamic;
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return CollisionKind::Block;
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default:
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default:
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return CollisionKind::Null;
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return CollisionKind::Null;
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}
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}
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@ -535,21 +535,16 @@ void ToolUser::render(RenderCallback* renderCallback, bool inToolRange, bool shi
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return;
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return;
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}
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}
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// FIXME: Why isn't material item a PreviewTileTool, why is inToolRange
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// passed in again, what is the difference here between the owner's tool
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// range, can't MaterialItem figure this out?
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if (inToolRange) {
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if (auto materialItem = as<MaterialItem>(m_primaryHandItem.get()))
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renderCallback->addTilePreviews(materialItem->preview(shifting));
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else if (auto liquidItem = as<LiquidItem>(m_primaryHandItem.get()))
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renderCallback->addTilePreviews(liquidItem->preview(shifting));
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}
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if (auto pri = as<PreviewTileTool>(m_primaryHandItem.get()))
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if (auto pri = as<PreviewTileTool>(m_primaryHandItem.get()))
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renderCallback->addTilePreviews(pri->preview(shifting));
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renderCallback->addTilePreviews(pri->preview(shifting));
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else if (auto alt = as<PreviewTileTool>(m_altHandItem.get()))
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else if (auto alt = as<PreviewTileTool>(m_altHandItem.get()))
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renderCallback->addTilePreviews(alt->preview(shifting));
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renderCallback->addTilePreviews(alt->preview(shifting));
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if (auto ren = as<RenderableItem>(m_primaryHandItem.get()))
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ren->render(renderCallback, renderLayer);
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if (auto ren = as<RenderableItem>(m_altHandItem.get()))
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ren->render(renderCallback, renderLayer);
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for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
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for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
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if (auto activeItem = as<ActiveItem>(item)) {
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if (auto activeItem = as<ActiveItem>(item)) {
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for (auto drawablePair : activeItem->entityDrawables())
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for (auto drawablePair : activeItem->entityDrawables())
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19
source/game/interfaces/StarRenderableItem.hpp
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19
source/game/interfaces/StarRenderableItem.hpp
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@ -0,0 +1,19 @@
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#ifndef STAR_RENDERABLE_ITEM_HPP
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#define STAR_RENDERABLE_ITEM_HPP
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#include "StarEntityRendering.hpp"
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namespace Star {
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STAR_CLASS(RenderableItem);
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class RenderableItem {
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public:
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virtual ~RenderableItem() {}
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virtual void render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) = 0;
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};
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}
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#endif
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@ -7,6 +7,7 @@
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#include "StarWorld.hpp"
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#include "StarWorld.hpp"
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#include "StarWorldClient.hpp"
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#include "StarWorldClient.hpp"
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#include "StarWorldTemplate.hpp"
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#include "StarWorldTemplate.hpp"
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#include "StarInput.hpp"
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namespace Star {
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namespace Star {
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@ -47,6 +48,8 @@ MaterialItem::MaterialItem(Json const& config, String const& directory, Json con
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m_placeSounds.append(materialDatabase->defaultFootstepSound());
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m_placeSounds.append(materialDatabase->defaultFootstepSound());
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}
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}
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m_shifting = false;
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m_shifting = false;
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m_lastTileAreaRadiusCache = 0.0f;
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m_collisionOverride = TileCollisionOverride::None;
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}
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}
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ItemPtr MaterialItem::clone() const {
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ItemPtr MaterialItem::clone() const {
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@ -56,7 +59,7 @@ ItemPtr MaterialItem::clone() const {
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void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
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void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
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FireableItem::init(owner, hand);
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FireableItem::init(owner, hand);
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BeamItem::init(owner, hand);
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BeamItem::init(owner, hand);
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owner->addSound(Random::randValueFrom(m_placeSounds), 0.8f, 2.0f);
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owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
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}
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}
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void MaterialItem::uninit() {
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void MaterialItem::uninit() {
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@ -71,6 +74,44 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
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else
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else
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setEnd(BeamItem::EndType::TileGroup);
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setEnd(BeamItem::EndType::TileGroup);
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m_shifting = shifting;
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m_shifting = shifting;
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if (auto presses = Input::singleton().bindDown("opensb", "materialCycleCollision")) {
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CollisionKind baseKind = Root::singleton().materialDatabase()->materialCollisionKind(m_material);
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for (size_t i = 0; i != *presses; ++i) {
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constexpr auto limit = (uint8_t)TileCollisionOverride::Block + 1;
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while (true) {
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m_collisionOverride = (TileCollisionOverride)(((uint8_t)m_collisionOverride + 1) % limit);
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if (collisionKindFromOverride(m_collisionOverride) != baseKind)
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break;
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}
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}
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owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
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}
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}
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void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) {
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if (m_collisionOverride != TileCollisionOverride::None) {
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float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f);
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Color color = Color::rgba(owner()->favoriteColor()).mix(Color::White);
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color.setAlphaF(color.alphaF() * pulseLevel * 0.95f);
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auto addIndicator = [&](String const& path) {
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Vec2F basePosition = Vec2F(0.5f, 0.5f);
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auto indicator = Drawable::makeImage(path, 1.0f / TilePixels, true, basePosition);
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indicator.fullbright = true;
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indicator.color = color;
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for (auto& tilePos : tileArea(calcRadius(m_shifting))) {
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indicator.position = basePosition + Vec2F(tilePos);
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renderCallback->addDrawable(indicator, RenderLayerForegroundTile);
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}
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};
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if (m_collisionOverride == TileCollisionOverride::Empty)
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addIndicator("/interface/building/collisionempty.png");
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else if (m_collisionOverride == TileCollisionOverride::Platform)
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addIndicator("/interface/building/collisionplatform.png");
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else if (m_collisionOverride == TileCollisionOverride::Block)
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addIndicator("/interface/building/collisionblock.png");
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}
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}
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}
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List<Drawable> MaterialItem::nonRotatedDrawables() const {
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List<Drawable> MaterialItem::nonRotatedDrawables() const {
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@ -84,18 +125,12 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
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auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
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TileModificationList modifications;
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TileModificationList modifications;
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float radius;
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float radius = calcRadius(shifting);
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if (!shifting)
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radius = m_blockRadius;
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else
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radius = m_altBlockRadius;
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if (!multiplaceEnabled())
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radius = 1;
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auto geo = world()->geometry();
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auto geo = world()->geometry();
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auto aimPosition = owner()->aimPosition();
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auto aimPosition = owner()->aimPosition();
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auto& tilePositions = tileArea(radius);
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if (!m_lastAimPosition)
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if (!m_lastAimPosition)
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m_lastAimPosition = aimPosition;
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m_lastAimPosition = aimPosition;
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@ -106,7 +141,7 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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float magnitude = diff.magnitude();
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float magnitude = diff.magnitude();
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float limit = max(4.f, 64.f / radius);
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float limit = max(4.f, 64.f / radius);
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if (magnitude > limit) {
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if (magnitude > limit) {
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m_lastAimPosition = aimPosition + diff.normalized() * limit;
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diff = diff.normalized() * limit;
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magnitude = limit;
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magnitude = limit;
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}
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}
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@ -116,8 +151,8 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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size_t total = 0;
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size_t total = 0;
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for (int i = 0; i != steps; ++i) {
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for (int i = 0; i != steps; ++i) {
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auto placementOrigin = aimPosition + diff * (1.0f - ((float)i / steps));
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auto placementOrigin = aimPosition + diff * (1.0f - ((float)i / steps));
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for (Vec2I pos : tileAreaBrush(radius, placementOrigin, true))
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for (Vec2I& pos : tilePositions)
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modifications.append({ pos, PlaceMaterial{layer, materialId(), placementHueShift(pos)} });
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modifications.append({ pos, PlaceMaterial{layer, materialId(), placementHueShift(pos), m_collisionOverride} });
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// Make sure not to make any more modifications than we have consumables.
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// Make sure not to make any more modifications than we have consumables.
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if (modifications.size() > count())
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if (modifications.size() > count())
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@ -147,6 +182,22 @@ MaterialId MaterialItem::materialId() const {
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return m_material;
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return m_material;
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}
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}
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float MaterialItem::calcRadius(bool shifting) const {
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if (!multiplaceEnabled())
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return 1;
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else
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return !shifting ? m_blockRadius : m_altBlockRadius;
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}
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List<Vec2I>& MaterialItem::tileArea(float radius) const {
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auto aimPosition = owner()->aimPosition();
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if (!m_lastAimPosition || *m_lastAimPosition != aimPosition || m_lastTileAreaRadiusCache != radius) {
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m_lastTileAreaRadiusCache = radius;
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m_tileAreasCache = tileAreaBrush(radius, owner()->aimPosition(), true);
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}
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return m_tileAreasCache;
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}
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MaterialHue MaterialItem::materialHueShift() const {
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MaterialHue MaterialItem::materialHueShift() const {
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return m_materialHueShift;
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return m_materialHueShift;
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}
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}
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@ -155,16 +206,9 @@ bool MaterialItem::canPlace(bool shifting) const {
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if (initialized()) {
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if (initialized()) {
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MaterialId material = materialId();
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MaterialId material = materialId();
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float radius;
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float radius = calcRadius(shifting);
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if (!shifting)
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radius = m_blockRadius;
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else
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radius = m_altBlockRadius;
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if (!multiplaceEnabled())
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for (auto& pos : tileArea(radius)) {
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radius = 1;
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for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
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MaterialHue hueShift = placementHueShift(pos);
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MaterialHue hueShift = placementHueShift(pos);
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if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
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if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
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|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
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|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
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@ -178,6 +222,18 @@ bool MaterialItem::multiplaceEnabled() const {
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return m_multiplace && count() > 1;
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return m_multiplace && count() > 1;
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}
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}
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float& MaterialItem::blockRadius() {
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return m_blockRadius;
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}
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float& MaterialItem::altBlockRadius() {
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return m_altBlockRadius;
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}
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TileCollisionOverride& MaterialItem::collisionOverride() {
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return m_collisionOverride;
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}
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List<PreviewTile> MaterialItem::preview(bool shifting) const {
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List<PreviewTile> MaterialItem::preview(bool shifting) const {
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List<PreviewTile> result;
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List<PreviewTile> result;
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if (initialized()) {
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if (initialized()) {
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@ -187,19 +243,8 @@ List<PreviewTile> MaterialItem::preview(bool shifting) const {
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auto material = materialId();
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auto material = materialId();
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auto color = DefaultMaterialColorVariant;
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auto color = DefaultMaterialColorVariant;
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float radius;
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if (!shifting)
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radius = m_blockRadius;
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else
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radius = m_altBlockRadius;
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if (!multiplaceEnabled())
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radius = 1;
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size_t c = 0;
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size_t c = 0;
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for (auto& pos : tileArea(calcRadius(shifting))) {
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for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
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MaterialHue hueShift = placementHueShift(pos);
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MaterialHue hueShift = placementHueShift(pos);
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if (c >= count())
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if (c >= count())
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break;
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break;
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@ -5,12 +5,15 @@
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#include "StarFireableItem.hpp"
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#include "StarFireableItem.hpp"
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#include "StarBeamItem.hpp"
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#include "StarBeamItem.hpp"
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#include "StarEntityRendering.hpp"
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#include "StarEntityRendering.hpp"
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#include "StarPreviewTileTool.hpp"
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#include "StarRenderableItem.hpp"
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#include "StarCollisionBlock.hpp"
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namespace Star {
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namespace Star {
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STAR_CLASS(MaterialItem);
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STAR_CLASS(MaterialItem);
|
||||||
|
|
||||||
class MaterialItem : public Item, public FireableItem, public BeamItem {
|
class MaterialItem : public Item, public FireableItem, public PreviewTileTool, public RenderableItem, public BeamItem {
|
||||||
public:
|
public:
|
||||||
MaterialItem(Json const& config, String const& directory, Json const& settings);
|
MaterialItem(Json const& config, String const& directory, Json const& settings);
|
||||||
virtual ~MaterialItem() {}
|
virtual ~MaterialItem() {}
|
||||||
@ -20,6 +23,7 @@ public:
|
|||||||
void init(ToolUserEntity* owner, ToolHand hand) override;
|
void init(ToolUserEntity* owner, ToolHand hand) override;
|
||||||
void uninit() override;
|
void uninit() override;
|
||||||
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
|
void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
|
||||||
|
void render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) override;
|
||||||
|
|
||||||
List<Drawable> nonRotatedDrawables() const override;
|
List<Drawable> nonRotatedDrawables() const override;
|
||||||
|
|
||||||
@ -32,10 +36,14 @@ public:
|
|||||||
bool canPlace(bool shifting) const;
|
bool canPlace(bool shifting) const;
|
||||||
bool multiplaceEnabled() const;
|
bool multiplaceEnabled() const;
|
||||||
|
|
||||||
// FIXME: Why isn't this a PreviewTileTool then??
|
float& blockRadius();
|
||||||
List<PreviewTile> preview(bool shifting) const;
|
float& altBlockRadius();
|
||||||
|
TileCollisionOverride& collisionOverride();
|
||||||
|
|
||||||
|
List<PreviewTile> preview(bool shifting) const override;
|
||||||
private:
|
private:
|
||||||
|
float calcRadius(bool shifting) const;
|
||||||
|
List<Vec2I>& tileArea(float radius) const;
|
||||||
MaterialHue placementHueShift(Vec2I const& position) const;
|
MaterialHue placementHueShift(Vec2I const& position) const;
|
||||||
|
|
||||||
MaterialId m_material;
|
MaterialId m_material;
|
||||||
@ -47,6 +55,10 @@ private:
|
|||||||
bool m_multiplace;
|
bool m_multiplace;
|
||||||
StringList m_placeSounds;
|
StringList m_placeSounds;
|
||||||
Maybe<Vec2F> m_lastAimPosition;
|
Maybe<Vec2F> m_lastAimPosition;
|
||||||
|
TileCollisionOverride m_collisionOverride;
|
||||||
|
|
||||||
|
mutable float m_lastTileAreaRadiusCache;
|
||||||
|
mutable List<Vec2I> m_tileAreasCache;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1949,8 +1949,8 @@ namespace LuaBindings {
|
|||||||
layerName = layerName.substr(0, split);
|
layerName = layerName.substr(0, split);
|
||||||
if (overrideName == "empty" || overrideName == "none")
|
if (overrideName == "empty" || overrideName == "none")
|
||||||
placeMaterial.collisionOverride = TileCollisionOverride::Empty;
|
placeMaterial.collisionOverride = TileCollisionOverride::Empty;
|
||||||
else if (overrideName == "dynamic" || overrideName == "block")
|
else if (overrideName == "block")
|
||||||
placeMaterial.collisionOverride = TileCollisionOverride::Dynamic;
|
placeMaterial.collisionOverride = TileCollisionOverride::Block;
|
||||||
else if (overrideName == "platform")
|
else if (overrideName == "platform")
|
||||||
placeMaterial.collisionOverride = TileCollisionOverride::Platform;
|
placeMaterial.collisionOverride = TileCollisionOverride::Platform;
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user