add player.mode, player.setMode
removed two unnecessary (not from vanilla) functions, use root.(get/get)ConfigurationPath instead.
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@ -117,6 +117,9 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
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player->setPersonality(parsePersonality(newPersonality, personalityConfig));
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});
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callbacks.registerCallback( "mode", [player]() { return PlayerModeNames.getRight(player->modeType()); });
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callbacks.registerCallback("setMode", [player](String const& modeName) { player->setModeType(PlayerModeNames.getLeft(modeName)); });
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callbacks.registerCallback( "interactRadius", [player]() { return player->interactRadius(); });
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callbacks.registerCallback("setInteractRadius", [player](float radius) { player->setInteractRadius(radius); });
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@ -208,9 +211,6 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
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player->inventory()->setItem(slot, itemDatabase->item(ItemDescriptor(item)));
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});
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callbacks.registerCallback("pickupToActionBar", []() { return Root::singleton().configuration()->getPath("inventory.pickupToActionBar").toBool(); });
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callbacks.registerCallback("setPickupToActionBar", [](bool b) { Root::singleton().configuration()->setPath("inventory.pickupToActionBar", b); });
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callbacks.registerCallback("setDamageTeam", [player](String const& typeName, Maybe<uint16_t> teamNumber) {
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player->setTeam(EntityDamageTeam(TeamTypeNames.getLeft(typeName), teamNumber.value(0)));
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});
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