Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind

unfortunate
This commit is contained in:
Kae 2023-06-29 10:31:59 +10:00
parent afefd89533
commit dc134e168b
3 changed files with 25 additions and 22 deletions

View File

@ -364,38 +364,20 @@ void ClientApplication::render() {
WorldClientPtr worldClient = m_universeClient->worldClient(); WorldClientPtr worldClient = m_universeClient->worldClient();
RendererPtr renderer = Application::renderer(); RendererPtr renderer = Application::renderer();
if (worldClient) { if (worldClient) {
int64_t start = Time::monotonicMilliseconds();
if (renderer) if (renderer)
renderer->setEffectParameter("lightMapEnabled", true); renderer->setEffectParameter("lightMapEnabled", true);
worldClient->render(m_renderData, TilePainter::BorderTileSize); worldClient->render(m_renderData, TilePainter::BorderTileSize);
// Might have to move lightmap adjustment code back into worldPainter->render
// eventually, can't be bothered to remove the passed lambda yet
m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); }); m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
m_mainInterface->renderInWorldElements(); m_mainInterface->renderInWorldElements();
if (renderer) if (renderer)
renderer->setEffectParameter("lightMapEnabled", false); renderer->setEffectParameter("lightMapEnabled", false);
LogMap::set("render_world", strf("{}ms", Time::monotonicMilliseconds() - start));
} }
int64_t start = Time::monotonicMilliseconds();
m_mainInterface->render(); m_mainInterface->render();
m_cinematicOverlay->render(); m_cinematicOverlay->render();
LogMap::set("render_ui", strf("{}ms", Time::monotonicMilliseconds() - start));
if (worldClient && renderer) {
worldClient->waitForLighting();
if (m_renderData.isFullbright) {
renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), { 255, 255, 255, 255 }, PixelFormat::RGB24));
renderer->setEffectTexture("tileLightMap", Image::filled(Vec2U(1, 1), { 0, 0, 0, 0 }, PixelFormat::RGBA32));
renderer->setEffectParameter("lightMapMultiplier", 1.0f);
}
else {
m_worldPainter->adjustLighting(m_renderData);
WorldCamera const& camera = m_worldPainter->camera();
renderer->setEffectParameter("lightMapMultiplier", assets->json("/rendering.config:lightMapMultiplier").toFloat());
renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * camera.pixelRatio()));
renderer->setEffectParameter("lightMapOffset", camera.worldToScreen(Vec2F(m_renderData.lightMinPosition)));
renderer->setEffectTexture("lightMap", m_renderData.lightMap);
renderer->setEffectTexture("tileLightMap", m_renderData.tileLightMap);
}
}
} }
if (!m_errorScreen->accepted()) if (!m_errorScreen->accepted())

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@ -1447,8 +1447,10 @@ void WorldClient::lightingMain() {
MutexLocker locker(m_lightingMutex); MutexLocker locker(m_lightingMutex);
if (m_renderData) { if (m_renderData) {
int64_t start = Time::monotonicMilliseconds();
m_lightingCalculator.calculate(m_renderData->lightMap); m_lightingCalculator.calculate(m_renderData->lightMap);
m_renderData = nullptr; m_renderData = nullptr;
LogMap::set("render_light_calc", strf("{}ms", Time::monotonicMilliseconds() - start));
} }
m_lightingCond.wait(m_lightingMutex); m_lightingCond.wait(m_lightingMutex);

View File

@ -64,6 +64,25 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai
m_environmentPainter->renderSky(Vec2F(m_camera.screenSize()), renderData.skyRenderData); m_environmentPainter->renderSky(Vec2F(m_camera.screenSize()), renderData.skyRenderData);
m_environmentPainter->renderFrontOrbiters(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); m_environmentPainter->renderFrontOrbiters(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData);
if (lightWaiter) {
int64_t start = Time::monotonicMilliseconds();
lightWaiter();
LogMap::set("render_light_wait", strf("{}ms", Time::monotonicMilliseconds() - start));
}
if (renderData.isFullbright) {
m_renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), { 255, 255, 255, 255 }, PixelFormat::RGB24));
m_renderer->setEffectTexture("tileLightMap", Image::filled(Vec2U(1, 1), { 0, 0, 0, 0 }, PixelFormat::RGBA32));
m_renderer->setEffectParameter("lightMapMultiplier", 1.0f);
} else {
adjustLighting(renderData);
m_renderer->setEffectParameter("lightMapMultiplier", m_assets->json("/rendering.config:lightMapMultiplier").toFloat());
m_renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * m_camera.pixelRatio()));
m_renderer->setEffectParameter("lightMapOffset", m_camera.worldToScreen(Vec2F(renderData.lightMinPosition)));
m_renderer->setEffectTexture("lightMap", renderData.lightMap);
m_renderer->setEffectTexture("tileLightMap", renderData.tileLightMap);
}
// Parallax layers // Parallax layers
auto parallaxDelta = m_camera.worldGeometry().diff(m_camera.centerWorldPosition(), m_previousCameraCenter); auto parallaxDelta = m_camera.worldGeometry().diff(m_camera.centerWorldPosition(), m_previousCameraCenter);