hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
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@ -681,7 +681,7 @@ ByteArray Assets::read(String const& path) const {
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Json Assets::checkPatchArray(String const& path, AssetSourcePtr const& source, Json const result, JsonArray const patchData, Maybe<Json> const external) const {
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auto externalRef = external.value();
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auto newResult = result;
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for (auto const patch : patchData) {
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for (auto const& patch : patchData) {
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switch(patch.type()) {
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case Json::Type::Array: // if the patch is an array, go down recursively until we get objects
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try {
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@ -1255,7 +1255,7 @@ void WorldServer::init(bool firstTime) {
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m_entityMessageResponses = {};
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m_collisionGenerator.init([=](int x, int y) {
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return m_tileArray->tile({x, y}).collision;
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return m_tileArray->tile({x, y}).getCollision();
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});
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m_tileEntityBreakCheckTimer = GameTimer(m_serverConfig.getFloat("tileEntityBreakCheckInterval"));
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@ -1505,21 +1505,20 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi
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ServerTile* tile = m_tileArray->modifyTile(pos);
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if (tile) {
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bool updated = false;
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tile->rootSource = {};
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bool updatedTile = false;
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if (tile->foreground == materialSpace.material) {
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tile->foreground = EmptyMaterialId;
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tile->foregroundMod = NoModId;
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tile->rootSource = {};
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updated = true;
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updatedTile = true;
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}
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if (tile->collision == materialDatabase->materialCollisionKind(materialSpace.material)
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&& tile->updateCollision(materialSpace.prevCollision.value(CollisionKind::None))) {
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if (tile->updateObjectCollision(CollisionKind::None)) {
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m_liquidEngine->visitLocation(pos);
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m_fallingBlocksAgent->visitLocation(pos);
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dirtyCollision(RectI::withSize(pos, { 1, 1 }));
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updated = true;
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updatedTile = true;
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}
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if (updated)
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if (updatedTile)
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queueTileUpdates(pos);
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}
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}
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@ -1533,35 +1532,27 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi
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for (auto const& materialSpace : newMaterialSpaces) {
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Vec2I pos = materialSpace.space + entity->tilePosition();
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bool updated = false;
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bool updatedTile = false;
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bool updatedCollision = false;
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ServerTile* tile = m_tileArray->modifyTile(pos);
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if (tile && (tile->foreground == EmptyMaterialId || tile->foreground == materialSpace.material)) {
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if (tile) {
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if (tile->foreground == EmptyMaterialId) {
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tile->foreground = materialSpace.material;
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tile->foregroundMod = NoModId;
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updatedTile = true;
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}
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bool hadRoot = tile->rootSource.isValid();
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if (isRealMaterial(materialSpace.material))
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tile->rootSource = entity->tilePosition();
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auto& space = passedSpaces.emplaceAppend(materialSpace);
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if (hadRoot)
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space.prevCollision.emplace(tile->collision);
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updatedCollision = tile->updateCollision(materialDatabase->materialCollisionKind(tile->foreground));
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updated = true;
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}
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else if (tile && tile->collision < CollisionKind::Dynamic) {
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bool hadRoot = tile->rootSource.isValid();
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auto& space = passedSpaces.emplaceAppend(materialSpace);
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if (hadRoot)
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space.prevCollision.emplace(tile->collision);
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updatedCollision = tile->updateCollision(materialDatabase->materialCollisionKind(materialSpace.material));
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updated = true;
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updatedTile |= updatedCollision = tile->updateObjectCollision(materialDatabase->materialCollisionKind(materialSpace.material));
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}
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if (updatedCollision) {
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m_liquidEngine->visitLocation(pos);
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m_fallingBlocksAgent->visitLocation(pos);
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dirtyCollision(RectI::withSize(pos, { 1, 1 }));
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}
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if (updated)
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if (updatedTile)
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queueTileUpdates(pos);
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}
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spaces.materials = std::move(passedSpaces);
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@ -1997,7 +1988,7 @@ void WorldServer::writeNetTile(Vec2I const& pos, NetTile& netTile) const {
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netTile.backgroundMod = tile.backgroundMod;
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netTile.backgroundModHueShift = tile.backgroundModHueShift;
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netTile.liquid = tile.liquid.netUpdate();
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netTile.collision = tile.collision;
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netTile.collision = tile.getCollision();
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netTile.blockBiomeIndex = tile.blockBiomeIndex;
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netTile.environmentBiomeIndex = tile.environmentBiomeIndex;
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netTile.dungeonId = tile.dungeonId;
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@ -26,7 +26,7 @@ bool WorldTile::isColliding(CollisionSet const& collisionSet) const {
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VersionNumber const ServerTile::CurrentSerializationVersion = 418;
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ServerTile::ServerTile() {}
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ServerTile::ServerTile() : objectCollision(CollisionKind::None) {}
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ServerTile::ServerTile(ServerTile const& serverTile) : WorldTile() {
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*this = serverTile;
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@ -37,7 +37,7 @@ ServerTile& ServerTile::operator=(ServerTile const& serverTile) {
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liquid = serverTile.liquid;
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rootSource = serverTile.rootSource;
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objectCollision = serverTile.objectCollision;
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return *this;
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}
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@ -109,6 +109,25 @@ bool ServerTile::updateCollision(CollisionKind kind) {
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return false;
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}
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bool ServerTile::updateObjectCollision(CollisionKind kind) {
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if (objectCollision != kind) {
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objectCollision = kind;
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collisionCacheDirty = true;
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collisionCache.clear();
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return true;
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}
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return false;
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}
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CollisionKind ServerTile::getCollision() const {
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CollisionKind kind = collision;
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if (objectCollision != CollisionKind::None
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&& (objectCollision != CollisionKind::Platform || kind == CollisionKind::None)) {
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kind = objectCollision;
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}
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return kind;
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}
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PredictedTile::operator bool() const {
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return
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background
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@ -69,12 +69,20 @@ struct ServerTile : public WorldTile {
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// Updates collision, clears cache, and if the collision kind does not
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// support liquid destroys it.
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bool updateCollision(CollisionKind kind);
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// Used for setting the second collision kind calculated by object material spaces.
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bool updateObjectCollision(CollisionKind kind);
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// Calculates the actually-used collision kind based on the tile and object collision kinds.
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CollisionKind getCollision() const;
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LiquidStore liquid;
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// If set, a plant or object is rooted to the tile and tile damage
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// should be redirected to this position
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Maybe<Vec2I> rootSource;
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// Do not serialize - calculated at runtime
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CollisionKind objectCollision;
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};
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typedef TileSectorArray<ServerTile, WorldSectorSize> ServerTileSectorArray;
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typedef shared_ptr<ServerTileSectorArray> ServerTileSectorArrayPtr;
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@ -17,7 +17,6 @@ struct MaterialSpace {
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Vec2I space;
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MaterialId material;
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Maybe<CollisionKind> prevCollision; //exclude from ==
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};
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DataStream& operator<<(DataStream& ds, MaterialSpace const& materialSpace);
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