hopefully fix #33

in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
This commit is contained in:
Kae 2024-03-09 12:18:22 +11:00
parent 165bcbefee
commit dc77061840
5 changed files with 47 additions and 30 deletions

View File

@ -681,7 +681,7 @@ ByteArray Assets::read(String const& path) const {
Json Assets::checkPatchArray(String const& path, AssetSourcePtr const& source, Json const result, JsonArray const patchData, Maybe<Json> const external) const {
auto externalRef = external.value();
auto newResult = result;
for (auto const patch : patchData) {
for (auto const& patch : patchData) {
switch(patch.type()) {
case Json::Type::Array: // if the patch is an array, go down recursively until we get objects
try {

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@ -1255,7 +1255,7 @@ void WorldServer::init(bool firstTime) {
m_entityMessageResponses = {};
m_collisionGenerator.init([=](int x, int y) {
return m_tileArray->tile({x, y}).collision;
return m_tileArray->tile({x, y}).getCollision();
});
m_tileEntityBreakCheckTimer = GameTimer(m_serverConfig.getFloat("tileEntityBreakCheckInterval"));
@ -1505,21 +1505,20 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi
ServerTile* tile = m_tileArray->modifyTile(pos);
if (tile) {
bool updated = false;
tile->rootSource = {};
bool updatedTile = false;
if (tile->foreground == materialSpace.material) {
tile->foreground = EmptyMaterialId;
tile->foregroundMod = NoModId;
tile->rootSource = {};
updated = true;
updatedTile = true;
}
if (tile->collision == materialDatabase->materialCollisionKind(materialSpace.material)
&& tile->updateCollision(materialSpace.prevCollision.value(CollisionKind::None))) {
if (tile->updateObjectCollision(CollisionKind::None)) {
m_liquidEngine->visitLocation(pos);
m_fallingBlocksAgent->visitLocation(pos);
dirtyCollision(RectI::withSize(pos, { 1, 1 }));
updated = true;
updatedTile = true;
}
if (updated)
if (updatedTile)
queueTileUpdates(pos);
}
}
@ -1533,35 +1532,27 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi
for (auto const& materialSpace : newMaterialSpaces) {
Vec2I pos = materialSpace.space + entity->tilePosition();
bool updated = false;
bool updatedTile = false;
bool updatedCollision = false;
ServerTile* tile = m_tileArray->modifyTile(pos);
if (tile && (tile->foreground == EmptyMaterialId || tile->foreground == materialSpace.material)) {
if (tile) {
if (tile->foreground == EmptyMaterialId) {
tile->foreground = materialSpace.material;
tile->foregroundMod = NoModId;
updatedTile = true;
}
bool hadRoot = tile->rootSource.isValid();
if (isRealMaterial(materialSpace.material))
tile->rootSource = entity->tilePosition();
auto& space = passedSpaces.emplaceAppend(materialSpace);
if (hadRoot)
space.prevCollision.emplace(tile->collision);
updatedCollision = tile->updateCollision(materialDatabase->materialCollisionKind(tile->foreground));
updated = true;
}
else if (tile && tile->collision < CollisionKind::Dynamic) {
bool hadRoot = tile->rootSource.isValid();
auto& space = passedSpaces.emplaceAppend(materialSpace);
if (hadRoot)
space.prevCollision.emplace(tile->collision);
updatedCollision = tile->updateCollision(materialDatabase->materialCollisionKind(materialSpace.material));
updated = true;
updatedTile |= updatedCollision = tile->updateObjectCollision(materialDatabase->materialCollisionKind(materialSpace.material));
}
if (updatedCollision) {
m_liquidEngine->visitLocation(pos);
m_fallingBlocksAgent->visitLocation(pos);
dirtyCollision(RectI::withSize(pos, { 1, 1 }));
}
if (updated)
if (updatedTile)
queueTileUpdates(pos);
}
spaces.materials = std::move(passedSpaces);
@ -1997,7 +1988,7 @@ void WorldServer::writeNetTile(Vec2I const& pos, NetTile& netTile) const {
netTile.backgroundMod = tile.backgroundMod;
netTile.backgroundModHueShift = tile.backgroundModHueShift;
netTile.liquid = tile.liquid.netUpdate();
netTile.collision = tile.collision;
netTile.collision = tile.getCollision();
netTile.blockBiomeIndex = tile.blockBiomeIndex;
netTile.environmentBiomeIndex = tile.environmentBiomeIndex;
netTile.dungeonId = tile.dungeonId;

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@ -26,7 +26,7 @@ bool WorldTile::isColliding(CollisionSet const& collisionSet) const {
VersionNumber const ServerTile::CurrentSerializationVersion = 418;
ServerTile::ServerTile() {}
ServerTile::ServerTile() : objectCollision(CollisionKind::None) {}
ServerTile::ServerTile(ServerTile const& serverTile) : WorldTile() {
*this = serverTile;
@ -37,7 +37,7 @@ ServerTile& ServerTile::operator=(ServerTile const& serverTile) {
liquid = serverTile.liquid;
rootSource = serverTile.rootSource;
objectCollision = serverTile.objectCollision;
return *this;
}
@ -109,6 +109,25 @@ bool ServerTile::updateCollision(CollisionKind kind) {
return false;
}
bool ServerTile::updateObjectCollision(CollisionKind kind) {
if (objectCollision != kind) {
objectCollision = kind;
collisionCacheDirty = true;
collisionCache.clear();
return true;
}
return false;
}
CollisionKind ServerTile::getCollision() const {
CollisionKind kind = collision;
if (objectCollision != CollisionKind::None
&& (objectCollision != CollisionKind::Platform || kind == CollisionKind::None)) {
kind = objectCollision;
}
return kind;
}
PredictedTile::operator bool() const {
return
background

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@ -69,12 +69,20 @@ struct ServerTile : public WorldTile {
// Updates collision, clears cache, and if the collision kind does not
// support liquid destroys it.
bool updateCollision(CollisionKind kind);
// Used for setting the second collision kind calculated by object material spaces.
bool updateObjectCollision(CollisionKind kind);
// Calculates the actually-used collision kind based on the tile and object collision kinds.
CollisionKind getCollision() const;
LiquidStore liquid;
// If set, a plant or object is rooted to the tile and tile damage
// should be redirected to this position
Maybe<Vec2I> rootSource;
// Do not serialize - calculated at runtime
CollisionKind objectCollision;
};
typedef TileSectorArray<ServerTile, WorldSectorSize> ServerTileSectorArray;
typedef shared_ptr<ServerTileSectorArray> ServerTileSectorArrayPtr;

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@ -17,7 +17,6 @@ struct MaterialSpace {
Vec2I space;
MaterialId material;
Maybe<CollisionKind> prevCollision; //exclude from ==
};
DataStream& operator<<(DataStream& ds, MaterialSpace const& materialSpace);