Merge pull request #68 from WasabiRaptor/missing-tech-check-on-player-load

Prevent crashes when player has techs that don't exist
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Kae 2024-05-29 11:32:43 +10:00 committed by GitHub
commit dca7f59dbc
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@ -9,9 +9,14 @@ PlayerTech::PlayerTech() {}
PlayerTech::PlayerTech(Json const& json) { PlayerTech::PlayerTech(Json const& json) {
m_availableTechs = jsonToStringSet(json.get("availableTechs")); m_availableTechs = jsonToStringSet(json.get("availableTechs"));
m_enabledTechs = jsonToStringSet(json.get("enabledTechs")); m_enabledTechs = jsonToStringSet(json.get("enabledTechs"));
m_equippedTechs = jsonToMapKV<HashMap<TechType, String>>(json.get("equippedTechs"), [](Json t) { auto techDatabase = Root::singleton().techDatabase();
return TechTypeNames.getLeft(t.toString()); for (auto& p : json.getObject("equippedTechs")) {
}, mem_fn(&Json::toString)); String techName = p.second.toString();
if (techDatabase->contains(techName))
m_equippedTechs.set(TechTypeNames.getLeft(p.first), techName);
else
Logger::warn("Unequipping unknown tech '{}' from slot '{}'", techName, p.first);
}
} }
Json PlayerTech::toJson() const { Json PlayerTech::toJson() const {