From ddab1db73ffa936b63b56679aa43a8e9dd70da2e Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Wed, 26 Jul 2023 18:47:23 +1000 Subject: [PATCH] Server: Log TCP error and carry on Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this. --- source/game/StarUniverseServer.cpp | 30 +++++++++++++++++++----------- source/game/StarUniverseServer.hpp | 4 +++- 2 files changed, 22 insertions(+), 12 deletions(-) diff --git a/source/game/StarUniverseServer.cpp b/source/game/StarUniverseServer.cpp index dd48085..321cbcc 100644 --- a/source/game/StarUniverseServer.cpp +++ b/source/game/StarUniverseServer.cpp @@ -70,7 +70,7 @@ UniverseServer::UniverseServer(String const& storageDir) loadTempWorldIndex(); m_lastClockUpdateSent = 0.0; m_stop = false; - m_listenTcp = false; + m_tcpState = TcpState::No; m_storageTriggerDeadline = 0; m_clearBrokenWorldsDeadline = 0; @@ -104,7 +104,8 @@ UniverseServer::~UniverseServer() { } void UniverseServer::setListeningTcp(bool listenTcp) { - m_listenTcp = listenTcp; + if (!listenTcp || m_tcpState != TcpState::Fuck) + m_tcpState = listenTcp ? TcpState::Yes : TcpState::No; } void UniverseServer::addClient(UniverseConnection remoteConnection) { @@ -469,7 +470,7 @@ void UniverseServer::run() { TcpServerPtr tcpServer; while (!m_stop) { - if (m_listenTcp && !tcpServer) { + if (m_tcpState == TcpState::Yes && !tcpServer) { auto& root = Root::singleton(); auto configuration = root.configuration(); auto assets = root.assets(); @@ -478,20 +479,27 @@ void UniverseServer::run() { Logger::info("UniverseServer: listening for incoming TCP connections on {}", bindAddress); - tcpServer = make_shared(bindAddress); - tcpServer->setAcceptCallback([this, maxPendingConnections](TcpSocketPtr socket) { + try { + tcpServer = make_shared(bindAddress); + tcpServer->setAcceptCallback([this, maxPendingConnections](TcpSocketPtr socket) { RecursiveMutexLocker locker(m_mainLock); if (m_connectionAcceptThreads.size() < maxPendingConnections) { Logger::info("UniverseServer: Connection received from: {}", socket->remoteAddress()); m_connectionAcceptThreads.append(Thread::invoke("UniverseServer::acceptConnection", [this, socket]() { - acceptConnection(UniverseConnection(TcpPacketSocket::open(socket)), socket->remoteAddress().address()); - })); - } else { + acceptConnection(UniverseConnection(TcpPacketSocket::open(socket)), socket->remoteAddress().address()); + })); + } + else { Logger::warn("UniverseServer: maximum pending connections, dropping connection from: {}", socket->remoteAddress().address()); } - }); - - } else if (!m_listenTcp && tcpServer) { + }); + } + catch (StarException const& e) { + Logger::error("UniverseServer: Error setting up TCP, cannot accept connections: {}", e.what()); + m_tcpState = TcpState::Fuck; + tcpServer.reset(); + } + } else if (m_tcpState == TcpState::No && tcpServer) { Logger::info("UniverseServer: Not listening for incoming TCP connections"); tcpServer.reset(); } diff --git a/source/game/StarUniverseServer.hpp b/source/game/StarUniverseServer.hpp index 806d16f..75f7dd0 100644 --- a/source/game/StarUniverseServer.hpp +++ b/source/game/StarUniverseServer.hpp @@ -114,6 +114,8 @@ private: Maybe uuid; }; + enum class TcpState : uint8_t { No, Yes, Fuck }; + void processUniverseFlags(); void sendPendingChat(); void updateTeams(); @@ -218,7 +220,7 @@ private: int64_t m_clearBrokenWorldsDeadline; int64_t m_lastClockUpdateSent; atomic m_stop; - atomic m_listenTcp; + atomic m_tcpState; mutable ReadersWriterMutex m_clientsLock; unsigned m_maxPlayers;