Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px
This commit is contained in:
parent
f7d5ff8deb
commit
e2424b7dcf
@ -1,8 +1,9 @@
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{
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"nametag" : {
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"showMasterNames" : true,
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"fontDirectives" : "?border=2;444;4440",
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"inspectOpacityRate" : 0.15
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"fontDirectives" : "?border=1;222;2220",
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"inspectOpacityRate" : 0.15,
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"movementThreshold" : 0.5
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},
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"font" : {
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"defaultDirectives" : "",
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@ -1,7 +1,7 @@
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{
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"config" : {
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"font" : {
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"directives" : "?border=1;333a;3330",
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"directives" : "?border=1;111a;1110",
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"padding" : [1, 1] // Padding to prevent border clipping at the edges of the log canvas while keeping compat with mods that patch the canvas size
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},
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"colors" : {
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@ -0,0 +1,3 @@
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{
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"movementThreshold" : 0.5
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}
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@ -301,7 +301,7 @@ StringList jsonToStringList(Json const& v) {
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Json jsonFromStringList(List<String> const& v) {
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JsonArray result;
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for (auto e : v)
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for (auto& e : v)
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result.push_back(e);
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return result;
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}
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@ -322,7 +322,7 @@ StringSet jsonToStringSet(Json const& v) {
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Json jsonFromStringSet(StringSet const& v) {
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JsonArray result;
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for (auto e : v)
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for (auto& e : v)
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result.push_back(e);
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return result;
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}
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@ -369,6 +369,20 @@ List<Color> jsonToColorList(Json const& v) {
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return result;
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}
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List<Directives> jsonToDirectivesList(Json const& v) {
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List<Directives> result;
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for (auto const& entry : v.iterateArray())
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result.append(move(entry.toString()));
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return result;
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}
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Json jsonFromDirectivesList(List<Directives> const& v) {
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JsonArray result;
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for (auto& e : v)
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result.push_back(e.toString());
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return result;
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}
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Json weightedChoiceFromJson(Json const& source, Json const& default_) {
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if (source.isNull())
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return default_;
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@ -6,6 +6,7 @@
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#include "StarColor.hpp"
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#include "StarSet.hpp"
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#include "StarWeightedPool.hpp"
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#include "StarDirectives.hpp"
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namespace Star {
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@ -81,6 +82,8 @@ List<Vec2U> jsonToVec2UList(Json const& v);
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List<Vec2F> jsonToVec2FList(Json const& v);
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List<Vec4B> jsonToVec4BList(Json const& v);
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List<Color> jsonToColorList(Json const& v);
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List<Directives> jsonToDirectivesList(Json const& v);
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Json jsonFromDirectivesList(List<Directives> const& v);
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Json weightedChoiceFromJson(Json const& source, Json const& default_);
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@ -143,11 +143,10 @@ void Object::init(World* world, EntityId entityId, EntityMode mode) {
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m_orientationDrawablesCache.reset();
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if (isMaster()) {
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// This is stupid and we should only have to deal with the new directives parameter, but blah blah backwards compatibility.
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auto colorName = configValue("color", "default").toString();
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auto colorEnd = colorName.find('?');
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if (colorEnd != NPos) {
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setImageKey("color", colorName);
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m_colorDirectives = colorName.substr(colorEnd);
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}
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else
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@ -159,6 +158,9 @@ void Object::init(World* world, EntityId entityId, EntityMode mode) {
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m_directives.parse(directives.toString());
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}
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if (isMaster()) {
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setImageKey("color", colorName);
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if (m_config->lightColors.contains(colorName))
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m_lightSourceColor.set(m_config->lightColors.get(colorName));
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else
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@ -562,7 +564,7 @@ List<Drawable> Object::cursorHintDrawables() const {
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if (m_direction.get() == Direction::Left)
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placementImage += "?flipx";
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Drawable imageDrawable = Drawable::makeImage(AssetPath::relativeTo(m_config->path, placementImage),
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1.0 / TilePixels, false, jsonToVec2F(configValue("placementImagePosition")) / TilePixels);
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1.0 / TilePixels, false, jsonToVec2F(configValue("placementImagePosition", jsonFromVec2F(Vec2F()))) / TilePixels);
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return {imageDrawable};
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} else {
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if (m_orientationIndex != NPos) {
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@ -1217,11 +1219,26 @@ List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
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m_orientationDrawablesCache = make_pair(orientationIndex, List<Drawable>());
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for (auto const& layer : orientation->imageLayers) {
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Drawable drawable = layer;
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auto& imagePart = drawable.imagePart();
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imagePart.image.directives.clear();
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imagePart.image = AssetPath::join(imagePart.image).replaceTags(m_imageKeys, true, "default");
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String imagePath = AssetPath::join(imagePart.image);
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if (m_colorDirectives && m_imageKeys.contains("color")) { // We had to leave color untouched despite separating its directives for server-side compatibility reasons, temporarily substr it in the image key
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String& color = m_imageKeys.find("color")->second;
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String backup = move(color);
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color = backup.substr(0, backup.find('?'));
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imagePart.image = imagePath.replaceTags(m_imageKeys, true, "default");
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color = move(backup);
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imagePart.image.directives = layer.imagePart().image.directives;
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imagePart.addDirectives(m_colorDirectives).addDirectives(m_directives);
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imagePart.addDirectives(m_colorDirectives);
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}
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else {
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imagePart.image = imagePath.replaceTags(m_imageKeys, true, "default");
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imagePart.image.directives = layer.imagePart().image.directives;
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}
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imagePart.addDirectives(m_directives);
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if (orientation->flipImages)
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drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
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@ -232,7 +232,7 @@ private:
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size_t m_orientationIndex;
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NetElementSize m_orientationIndexNetState;
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NetElementHashMap<String, String> m_netImageKeys;
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StringMap<String> m_imageKeys;
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mutable StringMap<String> m_imageKeys;
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void resetEmissionTimers();
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List<GameTimer> m_emissionTimers;
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@ -39,8 +39,9 @@ ParallaxLayer::ParallaxLayer(Json const& store) : ParallaxLayer() {
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}
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Json ParallaxLayer::store() const {
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return JsonObject{{"textures", jsonFromStringList(textures)},
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{"directives", directives},
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return JsonObject{
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{"textures", jsonFromStringList(textures)},
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{"directives", directives.toString()},
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{"parallaxValue", jsonFromVec2F(parallaxValue)},
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{"repeat", jsonFromVec2B(repeat)},
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{"tileLimitTop", jsonFromMaybe(tileLimitTop)},
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@ -55,9 +56,18 @@ Json ParallaxLayer::store() const {
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{"fadePercent", fadePercent}};
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}
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void ParallaxLayer::addImageDirectives(String const& newDirectives) {
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if (!newDirectives.empty())
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directives = String::joinWith("?", directives, newDirectives);
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void ParallaxLayer::addImageDirectives(Directives const& newDirectives) {
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if (newDirectives) { // TODO: Move to Directives +=
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if (directives) {
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List<Directives::Entry> newEntries = *directives.entries;
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for (auto const& entry : *newDirectives.entries)
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newEntries.push_back(entry);
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directives = move(newEntries);
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}
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else
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directives = newDirectives;
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}
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}
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void ParallaxLayer::fadeToSkyColor(Color skyColor) {
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@ -225,11 +235,11 @@ void Parallax::buildLayer(Json const& layerSettings, String const& kind) {
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layer.addImageDirectives(layerSettings.getString("directives", ""));
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if (isFoliage)
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layer.addImageDirectives(strf("hueshift=%s", m_parallaxTreeVariant->foliageHueShift));
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layer.addImageDirectives(String(strf("hueshift=%s", m_parallaxTreeVariant->foliageHueShift)));
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else if (isStem)
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layer.addImageDirectives(strf("hueshift=%s", m_parallaxTreeVariant->stemHueShift));
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layer.addImageDirectives(String(strf("hueshift=%s", m_parallaxTreeVariant->stemHueShift)));
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else if (!layerSettings.getBool("nohueshift", false))
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layer.addImageDirectives(strf("hueshift=%s", m_hueShift));
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layer.addImageDirectives(String(strf("hueshift=%s", m_hueShift)));
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layer.fadePercent = layerSettings.getFloat("fadePercent", 0);
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@ -4,6 +4,7 @@
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#include "StarMaybe.hpp"
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#include "StarColor.hpp"
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#include "StarPlantDatabase.hpp"
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#include "StarDirectives.hpp"
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namespace Star {
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@ -16,11 +17,11 @@ struct ParallaxLayer {
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Json store() const;
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void addImageDirectives(String const& newDirectives);
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void addImageDirectives(Directives const& newDirectives);
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void fadeToSkyColor(Color skyColor);
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StringList textures;
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String directives;
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List<String> textures;
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Directives directives;
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float alpha;
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Vec2F parallaxValue;
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Vec2B repeat;
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@ -356,10 +356,11 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
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playerAimInteractive = entity->entityId();
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}
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Maybe<StringList> directives;
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if (auto worldTemplate = m_worldTemplate) {
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if(auto parameters = worldTemplate->worldParameters())
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directives = m_worldTemplate->worldParameters()->globalDirectives;
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const List<Directives>* directives = nullptr;
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if (auto& worldTemplate = m_worldTemplate) {
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if (auto& parameters = worldTemplate->worldParameters())
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if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
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directives = &globalDirectives.get();
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}
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m_entityMap->forAllEntities([&](EntityPtr const& entity) {
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if (m_startupHiddenEntities.contains(entity->entityId()))
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@ -1263,10 +1264,11 @@ void WorldClient::handleDamageNotifications() {
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auto hitParticles = particlesFromDefinition(damageKind.effects.get(material).get(effectHitType).particles, damageNotification.position);
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Maybe<StringList> directives;
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if (auto worldTemplate = m_worldTemplate) {
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if(auto parameters = worldTemplate->worldParameters())
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directives = m_worldTemplate->worldParameters()->globalDirectives;
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const List<Directives>* directives = nullptr;
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if (auto& worldTemplate = m_worldTemplate) {
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if (auto& parameters = worldTemplate->worldParameters())
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if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
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directives = &globalDirectives.get();
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}
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if (directives) {
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int directiveIndex = unsigned(damageNotification.targetEntityId) % directives->size();
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@ -1332,10 +1334,11 @@ void WorldClient::removeEntity(EntityId entityId, bool andDie) {
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ClientRenderCallback renderCallback;
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entity->destroy(&renderCallback);
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Maybe<StringList> directives;
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if (auto worldTemplate = m_worldTemplate) {
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if(auto parameters = worldTemplate->worldParameters())
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directives = m_worldTemplate->worldParameters()->globalDirectives;
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const List<Directives>* directives = nullptr;
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if (auto& worldTemplate = m_worldTemplate) {
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if (auto& parameters = worldTemplate->worldParameters())
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if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
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directives = &globalDirectives.get();
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}
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if (directives) {
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int directiveIndex = unsigned(entity->entityId()) % directives->size();
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@ -47,7 +47,7 @@ VisitableWorldParameters::VisitableWorldParameters(Json const& store) {
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weatherPool = jsonToWeightedPool<String>(store.getArray("weatherPool", JsonArray()));
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environmentStatusEffects = store.opt("environmentStatusEffects").apply(jsonToStringList).value();
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overrideTech = store.opt("overrideTech").apply(jsonToStringList);
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globalDirectives = store.opt("globalDirectives").apply(jsonToStringList);
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globalDirectives = store.opt("globalDirectives").apply(jsonToDirectivesList);
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beamUpRule = BeamUpRuleNames.getLeft(store.getString("beamUpRule", "Surface"));
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disableDeathDrops = store.getBool("disableDeathDrops", false);
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terraformed = store.getBool("terraformed", false);
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@ -65,7 +65,7 @@ Json VisitableWorldParameters::store() const {
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{"weatherPool", jsonFromWeightedPool<String>(weatherPool)},
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{"environmentStatusEffects", jsonFromStringList(environmentStatusEffects)},
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{"overrideTech", jsonFromMaybe(overrideTech.apply(&jsonFromStringList))},
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{"globalDirectives", jsonFromMaybe(globalDirectives.apply(&jsonFromStringList))},
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{"globalDirectives", jsonFromMaybe(globalDirectives.apply(&jsonFromDirectivesList))},
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{"beamUpRule", BeamUpRuleNames.getRight(beamUpRule)},
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{"disableDeathDrops", disableDeathDrops},
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{"terraformed", terraformed},
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@ -606,7 +606,7 @@ TerrestrialWorldParametersPtr generateTerrestrialWorldParameters(String const& t
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parameters->airless = biomeDatabase->biomeIsAirless(primaryBiome);
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parameters->environmentStatusEffects = biomeDatabase->biomeStatusEffects(primaryBiome);
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parameters->overrideTech = config.opt("overrideTech").apply(jsonToStringList);
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parameters->globalDirectives = config.opt("globalDirectives").apply(jsonToStringList);
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parameters->globalDirectives = config.opt("globalDirectives").apply(jsonToDirectivesList);
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parameters->beamUpRule = BeamUpRuleNames.getLeft(config.getString("beamUpRule", "Surface"));
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parameters->disableDeathDrops = config.getBool("disableDeathDrops", false);
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parameters->worldEdgeForceRegions = WorldEdgeForceRegionTypeNames.getLeft(config.getString("worldEdgeForceRegions", "Top"));
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@ -658,7 +658,7 @@ AsteroidsWorldParametersPtr generateAsteroidsWorldParameters(uint64_t seed) {
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parameters->gravity = staticRandomFloatRange(gravityRange[0], gravityRange[1], seed, "WorldGravity");
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parameters->environmentStatusEffects = jsonToStringList(asteroidsConfig.getArray("environmentStatusEffects", JsonArray()));
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parameters->overrideTech = asteroidsConfig.opt("overrideTech").apply(jsonToStringList);
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parameters->globalDirectives = asteroidsConfig.opt("globalDirectives").apply(jsonToStringList);
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parameters->globalDirectives = asteroidsConfig.opt("globalDirectives").apply(jsonToDirectivesList);
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parameters->beamUpRule = BeamUpRuleNames.getLeft(asteroidsConfig.getString("beamUpRule", "Surface"));
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parameters->disableDeathDrops = asteroidsConfig.getBool("disableDeathDrops", false);
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parameters->worldEdgeForceRegions = WorldEdgeForceRegionTypeNames.getLeft(asteroidsConfig.getString("worldEdgeForceRegions", "TopAndBottom"));
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@ -687,7 +687,7 @@ FloatingDungeonWorldParametersPtr generateFloatingDungeonWorldParameters(String
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parameters->airless = worldConfig.getBool("airless", false);
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parameters->environmentStatusEffects = jsonToStringList(worldConfig.getArray("environmentStatusEffects", JsonArray()));
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parameters->overrideTech = worldConfig.opt("overrideTech").apply(jsonToStringList);
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parameters->globalDirectives = worldConfig.opt("globalDirectives").apply(jsonToStringList);
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parameters->globalDirectives = worldConfig.opt("globalDirectives").apply(jsonToDirectivesList);
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if (auto weatherPoolConfig = worldConfig.optArray("weatherPool"))
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parameters->weatherPool = jsonToWeightedPool<String>(*weatherPoolConfig);
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parameters->beamUpRule = BeamUpRuleNames.getLeft(worldConfig.getString("beamUpRule", "Surface"));
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@ -58,7 +58,7 @@ struct VisitableWorldParameters {
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WeatherPool weatherPool;
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StringList environmentStatusEffects;
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Maybe<StringList> overrideTech;
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Maybe<StringList> globalDirectives;
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Maybe<List<Directives>> globalDirectives;
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BeamUpRule beamUpRule;
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bool disableDeathDrops;
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bool terraformed;
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@ -80,10 +80,10 @@ void EnvironmentPainter::renderStars(float pixelRatio, Vec2F const& screenSize,
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RectF viewRect = RectF::withSize(Vec2F(), viewSize).padded(screenBuffer);
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for (auto star : stars) {
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for (auto& star : stars) {
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Vec2F screenPos = transform.transformVec2(star.first);
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if (viewRect.contains(screenPos)) {
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size_t starFrame = (int)(sky.epochTime + star.second.second) % sky.starFrames;
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size_t starFrame = (size_t)(sky.epochTime + star.second.second) % sky.starFrames;
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auto const& texture = m_starTextures[star.second.first * sky.starFrames + starFrame];
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m_renderer->render(renderTexturedRect(texture, screenPos * pixelRatio - Vec2F(texture->size()) / 2, 1.0, color, 0.0f));
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}
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@ -224,7 +224,7 @@ void EnvironmentPainter::renderParallaxLayers(
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// Note: the "parallax space" referenced below is a grid where the scale of each cell is the size of the parallax image
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for (auto layer : layers) {
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for (auto& layer : layers) {
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if (layer.alpha == 0)
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continue;
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@ -237,8 +237,10 @@ void EnvironmentPainter::renderParallaxLayers(
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Vec2F parallaxValue = layer.parallaxValue;
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Vec2B parallaxRepeat = layer.repeat;
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Vec2F parallaxOrigin = {0.0f, layer.verticalOrigin};
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Vec2F parallaxSize =
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Vec2F(m_textureGroup->loadTexture(String::joinWith("?", layer.textures.first(), layer.directives))->size());
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AssetPath first = layer.textures.first();
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first.directives += layer.directives;
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Vec2F parallaxSize = Vec2F(m_textureGroup->loadTexture(first)->size());
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Vec2F parallaxPixels = parallaxSize * camera.pixelRatio();
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// texture offset in *screen pixel space*
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@ -300,8 +302,10 @@ void EnvironmentPainter::renderParallaxLayers(
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if (tileLimitBottom != bottom && y < tileLimitBottom)
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anchorPoint[1] += fpart(tileLimitBottom) * parallaxPixels[1];
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for (String const& textureImage : layer.textures) {
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if (auto texture = m_textureGroup->tryTexture(String::joinWith("?", textureImage, layer.directives))) {
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for (auto const& textureImage : layer.textures) {
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AssetPath withDirectives = textureImage;
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withDirectives.directives += layer.directives;
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if (auto texture = m_textureGroup->tryTexture(withDirectives)) {
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RectF drawRect = RectF::withSize(anchorPoint, subImage.size() * camera.pixelRatio());
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m_renderer->render(RenderQuad{move(texture),
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{{drawRect.xMin(), drawRect.yMin()}, {subImage.xMin(), subImage.yMin()}, drawColor, lightMapMultiplier},
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@ -203,6 +203,8 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer
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if (size > 0) {
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m_textPainter->setFontSize(size);
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m_textPainter->setFontColor(particle.color.toRgba());
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m_textPainter->setProcessingDirectives("");
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m_textPainter->setFont("");
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m_textPainter->renderText(particle.string, {position, HorizontalAnchor::HMidAnchor, VerticalAnchor::VMidAnchor});
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}
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}
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@ -44,7 +44,7 @@ private:
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TilePainterPtr m_tilePainter;
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Json m_highlightConfig;
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Map<EntityHighlightEffectType, pair<String, String>> m_highlightDirectives;
|
||||
Map<EntityHighlightEffectType, pair<Directives, Directives>> m_highlightDirectives;
|
||||
|
||||
Vec2F m_entityBarOffset;
|
||||
Vec2F m_entityBarSpacing;
|
||||
|
Loading…
Reference in New Issue
Block a user