Fix anchored panes flying into the abyss within miliseconds when you try to drag them
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@ -223,7 +223,7 @@ void Pane::setDragActive(bool dragActive, Vec2I dragMouseOrigin) {
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void Pane::drag(Vec2I mousePosition) {
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Vec2I delta = mousePosition - m_dragMouseOrigin;
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setPosition(position() + delta);
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setPosition(relativePosition() + delta);
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m_dragMouseOrigin += delta;
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}
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