Update StarUniverseServer.cpp
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@ -1782,8 +1782,12 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
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clientFlyShip(clientId, clientContext->shipCoordinate().location(), clientContext->shipLocation());
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Logger::info("UniverseServer: Client {} connected", clientContext->descriptiveName());
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ReadLocker m_clientsReadLocker(m_clientsLock);
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auto players = static_cast<uint16_t>(m_clients.size());
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for (auto clientId : m_clients.keys()) {
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auto clients = m_clients.keys();
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m_clientsReadLocker.unlock();
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for (auto clientId : clients) {
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m_connectionServer->sendPackets(clientId, {
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make_shared<ServerInfoPacket>(players, static_cast<uint16_t>(m_maxPlayers))
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});
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