Avoid crashing when a OGG file is broken (thanks to @kblaschke !)
Also added a name tag to Audio for logging so that it's easier to find the audio asset that's causing it
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@ -1241,7 +1241,7 @@ shared_ptr<Assets::AssetData> Assets::loadImage(AssetPath const& path) const {
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shared_ptr<Assets::AssetData> Assets::loadAudio(AssetPath const& path) const {
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return unlockDuring([&]() {
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auto newData = make_shared<AudioData>();
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newData->audio = make_shared<Audio>(open(path.basePath));
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newData->audio = make_shared<Audio>(open(path.basePath), path.basePath);
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newData->needsPostProcessing = newData->audio->compressed();
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return newData;
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});
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@ -310,49 +310,54 @@ void Mixer::read(int16_t* outBuffer, size_t frameCount, ExtraMixFunction extraMi
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m_mixBuffer[i] = 0;
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ramt += silentSamples * channels;
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}
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ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier);
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while (ramt != bufferSize && !finished) {
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// Only seek back to the beginning and read more data if loops is < 0
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// (loop forever), or we have more loops to go, otherwise, the sample is
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// finished.
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if (audioInstance->m_loops != 0) {
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audioInstance->m_audio.seekSample(0);
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ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier);
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if (audioInstance->m_loops > 0)
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--audioInstance->m_loops;
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} else {
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finished = true;
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}
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}
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if (audioInstance->m_clockStop && *audioInstance->m_clockStop < sampleEndTime) {
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for (size_t s = 0; s < ramt / channels; ++s) {
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unsigned millisecondsInBuffer = (s * 1000) / sampleRate;
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auto sampleTime = sampleStartTime + millisecondsInBuffer;
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if (sampleTime > *audioInstance->m_clockStop) {
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float volume = 0.0f;
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if (audioInstance->m_clockStopFadeOut > 0)
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volume = 1.0f - (float)(sampleTime - *audioInstance->m_clockStop) / (float)audioInstance->m_clockStopFadeOut;
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if (volume <= 0) {
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for (size_t c = 0; c < channels; ++c)
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m_mixBuffer[s * channels + c] = 0;
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} else {
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for (size_t c = 0; c < channels; ++c)
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m_mixBuffer[s * channels + c] *= volume;
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}
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try {
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ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier);
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while (ramt != bufferSize && !finished) {
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// Only seek back to the beginning and read more data if loops is < 0
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// (loop forever), or we have more loops to go, otherwise, the sample is
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// finished.
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if (audioInstance->m_loops != 0) {
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audioInstance->m_audio.seekSample(0);
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ramt += audioInstance->m_audio.resample(channels, sampleRate, m_mixBuffer.ptr() + ramt, bufferSize - ramt, pitchMultiplier);
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if (audioInstance->m_loops > 0)
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--audioInstance->m_loops;
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} else {
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finished = true;
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}
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}
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if (sampleEndTime > *audioInstance->m_clockStop + audioInstance->m_clockStopFadeOut)
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finished = true;
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}
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if (audioInstance->m_clockStop && *audioInstance->m_clockStop < sampleEndTime) {
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for (size_t s = 0; s < ramt / channels; ++s) {
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unsigned millisecondsInBuffer = (s * 1000) / sampleRate;
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auto sampleTime = sampleStartTime + millisecondsInBuffer;
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if (sampleTime > *audioInstance->m_clockStop) {
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float volume = 0.0f;
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if (audioInstance->m_clockStopFadeOut > 0)
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volume = 1.0f - (float)(sampleTime - *audioInstance->m_clockStop) / (float)audioInstance->m_clockStopFadeOut;
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for (size_t s = 0; s < ramt / channels; ++s) {
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float vol = lerp((float)s / frameCount, beginVolume * groupVolume * audioStopVolBegin, endVolume * groupEndVolume * audioStopVolEnd);
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for (size_t c = 0; c < channels; ++c) {
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float sample = m_mixBuffer[s * channels + c] * vol * audioState.positionalChannelVolumes[c] * audioInstance->m_volume.value;
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int16_t& outSample = outBuffer[s * channels + c];
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outSample = clamp(sample + outSample, -32767.0f, 32767.0f);
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if (volume <= 0) {
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for (size_t c = 0; c < channels; ++c)
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m_mixBuffer[s * channels + c] = 0;
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} else {
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for (size_t c = 0; c < channels; ++c)
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m_mixBuffer[s * channels + c] *= volume;
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}
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}
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}
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if (sampleEndTime > *audioInstance->m_clockStop + audioInstance->m_clockStopFadeOut)
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finished = true;
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}
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for (size_t s = 0; s < ramt / channels; ++s) {
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float vol = lerp((float)s / frameCount, beginVolume * groupVolume * audioStopVolBegin, endVolume * groupEndVolume * audioStopVolEnd);
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for (size_t c = 0; c < channels; ++c) {
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float sample = m_mixBuffer[s * channels + c] * vol * audioState.positionalChannelVolumes[c] * audioInstance->m_volume.value;
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int16_t& outSample = outBuffer[s * channels + c];
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outSample = clamp(sample + outSample, -32767.0f, 32767.0f);
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}
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}
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} catch (Star::AudioException const& e) {
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Logger::error("Error reading audio '{}': {}", audioInstance->m_audio.name(), e.what());
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finished = true;
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}
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audioInstance->m_volume.value = audioStopVolEnd;
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@ -239,17 +239,19 @@ public:
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size_t readPartial(int16_t* buffer, size_t bufferSize) {
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int bitstream;
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int read;
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int read = OV_HOLE;
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// ov_read takes int parameter, so do some magic here to make sure we don't
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// overflow
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bufferSize *= 2;
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do {
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#if STAR_LITTLE_ENDIAN
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read = ov_read(&m_vorbisFile, (char*)buffer, bufferSize, 0, 2, 1, &bitstream);
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read = ov_read(&m_vorbisFile, (char*)buffer, bufferSize, 0, 2, 1, &bitstream);
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#else
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read = ov_read(&m_vorbisFile, (char*)buffer, bufferSize, 1, 2, 1, &bitstream);
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read = ov_read(&m_vorbisFile, (char*)buffer, bufferSize, 1, 2, 1, &bitstream);
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#endif
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} while (read == OV_HOLE);
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if (read < 0)
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throw AudioException("Error in Audio::read");
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throw AudioException::format("Error in Audio::read ({})", read);
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// read in bytes, returning number of int16_t samples.
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return read / 2;
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@ -349,7 +351,8 @@ private:
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ExternalBuffer m_memoryFile;
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};
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Audio::Audio(IODevicePtr device) {
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Audio::Audio(IODevicePtr device, String name) {
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m_name = name;
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if (!device->isOpen())
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device->open(IOMode::Read);
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@ -579,4 +582,12 @@ size_t Audio::resample(unsigned destinationChannels, unsigned destinationSampleR
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}
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}
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String const& Audio::name() const {
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return m_name;
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}
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void Audio::setName(String name) {
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m_name = std::move(name);
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}
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}
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@ -26,7 +26,7 @@ STAR_EXCEPTION(AudioException, StarException);
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// instances is not expensive.
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class Audio {
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public:
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explicit Audio(IODevicePtr device);
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explicit Audio(IODevicePtr device, String name = "");
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Audio(Audio const& audio);
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Audio(Audio&& audio);
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@ -90,12 +90,16 @@ public:
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int16_t* destinationBuffer, size_t destinationBufferSize,
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double velocity = 1.0);
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String const& name() const;
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void setName(String name);
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private:
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// If audio is uncompressed, this will be null.
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CompressedAudioImplPtr m_compressed;
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UncompressedAudioImplPtr m_uncompressed;
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ByteArray m_workingBuffer;
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String m_name;
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};
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}
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