reduce armor stat to 1 decimal place since it was spilling a little
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85a23231d4
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@ -364,16 +364,16 @@ void InventoryPane::update(float dt) {
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techOverlay->setVisibility(m_player->techOverridden());
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techOverlay->setVisibility(m_player->techOverridden());
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auto healthLabel = fetchChild<LabelWidget>("healthtext");
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auto healthLabel = fetchChild<LabelWidget>("healthtext");
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healthLabel->setText(strf("{:.2f}", m_player->maxHealth()));
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healthLabel->setText(strf("{:.1f}", m_player->maxHealth()));
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auto energyLabel = fetchChild<LabelWidget>("energytext");
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auto energyLabel = fetchChild<LabelWidget>("energytext");
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energyLabel->setText(strf("{:.2f}", m_player->maxEnergy()));
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energyLabel->setText(strf("{:.1f}", m_player->maxEnergy()));
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auto weaponLabel = fetchChild<LabelWidget>("weapontext");
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auto weaponLabel = fetchChild<LabelWidget>("weapontext");
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weaponLabel->setText(strf("{:.2f}%", m_player->powerMultiplier() * 100));
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weaponLabel->setText(strf("{:.1f}%", m_player->powerMultiplier() * 100));
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auto defenseLabel = fetchChild<LabelWidget>("defensetext");
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auto defenseLabel = fetchChild<LabelWidget>("defensetext");
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if (m_player->protection() == 0)
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if (m_player->protection() == 0)
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defenseLabel->setText("--");
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defenseLabel->setText("--");
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else
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else
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defenseLabel->setText(strf("{:.2f}", m_player->protection()));
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defenseLabel->setText(strf("{:.1f}", m_player->protection()));
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auto moneyLabel = fetchChild<LabelWidget>("lblMoney");
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auto moneyLabel = fetchChild<LabelWidget>("lblMoney");
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moneyLabel->setText(toString(m_player->currency("money")));
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moneyLabel->setText(toString(m_player->currency("money")));
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@ -406,14 +406,14 @@ void InventoryPane::update(float dt) {
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auto attackLabel = fetchChild<LabelWidget>("companionAttackStat");
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auto attackLabel = fetchChild<LabelWidget>("companionAttackStat");
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if (auto attack = pet->stat("attack")) {
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if (auto attack = pet->stat("attack")) {
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attackLabel->setText(strf("{:.2f}", *attack));
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attackLabel->setText(strf("{:.1f}", *attack));
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} else {
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} else {
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attackLabel->setText("");
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attackLabel->setText("");
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}
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}
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auto defenseLabel = fetchChild<LabelWidget>("companionDefenseStat");
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auto defenseLabel = fetchChild<LabelWidget>("companionDefenseStat");
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if (auto defense = pet->stat("defense")) {
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if (auto defense = pet->stat("defense")) {
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defenseLabel->setText(strf("{:.2f}", *defense));
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defenseLabel->setText(strf("{:.1f}", *defense));
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} else {
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} else {
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defenseLabel->setText("");
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defenseLabel->setText("");
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}
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}
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@ -198,7 +198,7 @@ void ItemTooltipBuilder::describePersistentEffect(
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auto listItem = container->addItem();
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auto listItem = container->addItem();
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listItem->fetchChild<ImageWidget>("statusImage")
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listItem->fetchChild<ImageWidget>("statusImage")
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->setImage(statsConfig.get(baseMultiplier->statName).getString("icon"));
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->setImage(statsConfig.get(baseMultiplier->statName).getString("icon"));
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listItem->setLabel("statusLabel", strf("{:.2f}%", (baseMultiplier->baseMultiplier - 1) * 100));
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listItem->setLabel("statusLabel", strf("{:.1f}%", (baseMultiplier->baseMultiplier - 1) * 100));
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}
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}
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} else if (auto valueModifier = modifierEffect->ptr<StatValueModifier>()) {
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} else if (auto valueModifier = modifierEffect->ptr<StatValueModifier>()) {
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if (statsConfig.contains(valueModifier->statName)) {
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if (statsConfig.contains(valueModifier->statName)) {
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@ -212,7 +212,7 @@ void ItemTooltipBuilder::describePersistentEffect(
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auto listItem = container->addItem();
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auto listItem = container->addItem();
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listItem->fetchChild<ImageWidget>("statusImage")
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listItem->fetchChild<ImageWidget>("statusImage")
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->setImage(statsConfig.get(effectiveMultiplier->statName).getString("icon"));
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->setImage(statsConfig.get(effectiveMultiplier->statName).getString("icon"));
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listItem->setLabel("statusLabel", strf("{:.2f}%", (effectiveMultiplier->effectiveMultiplier - 1) * 100));
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listItem->setLabel("statusLabel", strf("{:.1f}%", (effectiveMultiplier->effectiveMultiplier - 1) * 100));
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}
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}
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}
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}
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}
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}
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