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README.md
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README.md
@ -44,19 +44,48 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
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## Building
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Note: Some [blue text](## "hi :3") only contain tooltips.
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Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
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<details>
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<summary><b>template sbinit.config for dist/ after build</b></summary>
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<br>
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```json
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{
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"assetDirectories" : [
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"../assets/",
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"./mods/"
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],
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"storageDirectory" : "./",
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"logDirectory" : "./logs/"
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}
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```
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</details>
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### Windows
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* Install [vcpkg](https://github.com/microsoft/vcpkg?tab=readme-ov-file#quick-start-windows) *globally*.
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* vcpkg recommends a short directory, such as `C:\src\vcpkg` or `C:\dev\vcpkg`.
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* If you're using Visual Studio, don't forget to run `vcpkg integrate install`!
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* Set [**`VCPKG_ROOT`**](## "Environment Value") to your vcpkg dir, so that CMake can find it.
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* Set the **`VCPKG_ROOT`** environment value to your vcpkg dir, so that CMake can find it.
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* Install [Ninja](https://ninja-build.org/ "Ninja Build System"). Either add it to your [**`PATH`**](## "Environment Value"), or just use [Scoop](https://scoop.sh/) (`scoop install ninja`)
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* Check to see if your IDE has CMake support, and that it's [actually installed](## "If you're using VS, open Visual Studio Installer to install CMake.").
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* Open the repo directory in your IDE - it should detect the CMake project.
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* Build.
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* You need to create a sbinit.config and manually copy DLLs from lib/windows/ to the [output directory](## "dist/") to run the client.
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### Linux
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To be written.
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* If you're using an IDE, it should detect the correct preset and allow you to build from within.
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* Otherwise, build manually by running CMake in the **source/** directory: `cmake --build --preset=windows-release`
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* The built binaries will be in **dist/**. Copy the DLLs from **lib/windows/** and the **sbinit.config** above into **dist/** so the game can run.
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### Linux (Ubuntu)
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* Make sure you're using CMake 3.19 or newer - you may need to [add Kitware's APT repo](https://apt.kitware.com/) to install a newer version.
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* Install dependencies:
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* `sudo apt-get install pkg-config libxmu-dev libxi-dev libgl-dev libglu1-mesa-dev libsdl2-dev python3-jinja2 ninja-build`
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* Clone [vcpkg](https://github.com/microsoft/vcpkg?tab=readme-ov-file#quick-start-unix) (outside the repo!) and bootstrap it with the linked instructions.
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* Set the **`VCPKG_ROOT`** environment value to your new vcpkg directory, so that CMake can find it.
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* `export VCPKG_ROOT=/replace/with/full/path/to/your/vcpkg/directory/`
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* Change to the repo's **source/** directory, then run `cmake --build --preset=linux-release` to build.
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* The built binaries will be in **dist/**. Copy the the .so libs from **lib/linux/** and the **sbinit.config** above into **dist/** so the game can run.
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* From the root dir of the repo, you can run the assembly script which is used by the GitHub Action: `scripts/ci/linux/assemble.sh`
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* This packs the game assets and copies the built binaries, premade sbinit configs & required libs into **client/** & **server/**.
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### macOS
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To be written.
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