font directives bwahahaha
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8dce334931
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@ -34,14 +34,21 @@ const FontTextureGroup::GlyphTexture& FontTextureGroup::glyphTexture(String::Cha
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m_font->setPixelSize(size);
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m_font->setPixelSize(size);
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Image image = m_font->render(c);
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Image image = m_font->render(c);
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if (!processingDirectives.empty()) {
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if (!processingDirectives.empty()) {
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Vec2F preSize = Vec2F(image.size());
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try {
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auto imageOperations = parseImageOperations(processingDirectives);
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Vec2F preSize = Vec2F(image.size());
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for (auto& imageOp : imageOperations) {
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auto imageOperations = parseImageOperations(processingDirectives);
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if (auto border = imageOp.ptr<BorderImageOperation>())
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for (auto& imageOp : imageOperations) {
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border->includeTransparent = true;
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if (auto border = imageOp.ptr<BorderImageOperation>())
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border->includeTransparent = true;
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}
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image = processImageOperations(imageOperations, image);
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res.first->second.processingOffset = preSize - Vec2F(image.size());
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}
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catch (StarException&) {
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image.forEachPixel([](unsigned x, unsigned y, Vec4B& pixel) {
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pixel = ((x + y) % 2 == 0) ? Vec4B(255, 0, 255, pixel[3]) : Vec4B(0, 0, 0, pixel[3]);
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});
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}
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}
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image = processImageOperations(imageOperations, image);
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res.first->second.processingOffset = preSize - Vec2F(image.size());
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}
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}
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else
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else
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res.first->second.processingOffset = Vec2F();
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res.first->second.processingOffset = Vec2F();
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@ -268,7 +268,7 @@ void TextPainter::setFontColor(Vec4B color) {
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}
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}
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void TextPainter::setProcessingDirectives(String directives) {
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void TextPainter::setProcessingDirectives(String directives) {
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m_processingDirectives = move(directives);
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m_renderSettings.directives = move(directives);
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}
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}
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void TextPainter::setFont(String const& font) {
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void TextPainter::setFont(String const& font) {
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@ -361,6 +361,10 @@ RectF TextPainter::doRenderLine(String const& s, TextPositioning const& position
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m_renderSettings.mode = (FontMode)((int)m_renderSettings.mode & (-1 ^ (int)FontMode::Shadow));
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m_renderSettings.mode = (FontMode)((int)m_renderSettings.mode & (-1 ^ (int)FontMode::Shadow));
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} else if (command.beginsWith("font=")) {
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} else if (command.beginsWith("font=")) {
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m_renderSettings.font = command.substr(5);
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m_renderSettings.font = command.substr(5);
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} else if (command.beginsWith("directives=")) {
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// Honestly this is really stupid but I just couldn't help myself
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// Should probably limit in the future
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m_renderSettings.directives = command.substr(11);
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} else {
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} else {
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// expects both #... sequences and plain old color names.
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// expects both #... sequences and plain old color names.
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Color c = jsonToColor(command);
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Color c = jsonToColor(command);
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@ -411,10 +415,10 @@ RectF TextPainter::doRenderGlyph(String::Char c, TextPositioning const& position
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shadow.setAlpha(alphaU);
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shadow.setAlpha(alphaU);
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//Kae: Draw only one shadow glyph instead of stacking two, alpha modified to appear perceptually the same as vanilla
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//Kae: Draw only one shadow glyph instead of stacking two, alpha modified to appear perceptually the same as vanilla
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renderGlyph(c, position.pos + Vec2F(hOffset, vOffset - 2), m_fontSize, 1, shadow.toRgba(), m_processingDirectives);
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renderGlyph(c, position.pos + Vec2F(hOffset, vOffset - 2), m_fontSize, 1, shadow.toRgba(), m_renderSettings.directives);
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}
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}
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renderGlyph(c, position.pos + Vec2F(hOffset, vOffset), m_fontSize, 1, m_renderSettings.color, m_processingDirectives);
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renderGlyph(c, position.pos + Vec2F(hOffset, vOffset), m_fontSize, 1, m_renderSettings.color, m_renderSettings.directives);
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}
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}
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return RectF::withSize(position.pos + Vec2F(hOffset, vOffset), {(float)width, (int)m_fontSize});
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return RectF::withSize(position.pos + Vec2F(hOffset, vOffset), {(float)width, (int)m_fontSize});
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@ -84,6 +84,7 @@ private:
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FontMode mode;
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FontMode mode;
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Vec4B color;
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Vec4B color;
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String font;
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String font;
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String directives;
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};
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};
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RectF doRenderText(String const& s, TextPositioning const& position, bool reallyRender, unsigned* charLimit);
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RectF doRenderText(String const& s, TextPositioning const& position, bool reallyRender, unsigned* charLimit);
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@ -104,8 +105,6 @@ private:
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String m_splitIgnore;
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String m_splitIgnore;
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String m_splitForce;
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String m_splitForce;
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String m_nonRenderedCharacters;
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String m_nonRenderedCharacters;
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String m_processingDirectives;
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};
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};
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}
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}
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