Move build instructions into openable sections
[skip ci]
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README.md
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README.md
@ -47,7 +47,7 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
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Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
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Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
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<details>
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<details>
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<summary><b>template sbinit.config for dist/ after build</b></summary>
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<summary>template sbinit.config for dist/ after build</summary>
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<br>
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<br>
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```json
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```json
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@ -63,8 +63,9 @@ Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
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```
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```
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</details>
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</details>
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<details>
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<summary><b>Windows</b></summary>
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### Windows
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* Install [vcpkg](https://github.com/microsoft/vcpkg?tab=readme-ov-file#quick-start-windows) *globally*.
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* Install [vcpkg](https://github.com/microsoft/vcpkg?tab=readme-ov-file#quick-start-windows) *globally*.
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* vcpkg recommends a short directory, such as `C:\src\vcpkg` or `C:\dev\vcpkg`.
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* vcpkg recommends a short directory, such as `C:\src\vcpkg` or `C:\dev\vcpkg`.
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* If you're using Visual Studio, don't forget to run `vcpkg integrate install`!
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* If you're using Visual Studio, don't forget to run `vcpkg integrate install`!
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@ -76,7 +77,11 @@ Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
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* If you're using an IDE, it should detect the correct preset and allow you to build from within.
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* If you're using an IDE, it should detect the correct preset and allow you to build from within.
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* Otherwise, build manually by running CMake in the **source/** directory: `cmake --build --preset=windows-release`
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* Otherwise, build manually by running CMake in the **source/** directory: `cmake --build --preset=windows-release`
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* The built binaries will be in **dist/**. Copy the DLLs from **lib/windows/** and the **sbinit.config** above into **dist/** so the game can run.
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* The built binaries will be in **dist/**. Copy the DLLs from **lib/windows/** and the **sbinit.config** above into **dist/** so the game can run.
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### Linux (Ubuntu)
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</details>
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<details>
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<summary><b>Linux (Ubuntu)</b></summary>
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* Make sure you're using CMake 3.19 or newer - you may need to [add Kitware's APT repo](https://apt.kitware.com/) to install a newer version.
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* Make sure you're using CMake 3.19 or newer - you may need to [add Kitware's APT repo](https://apt.kitware.com/) to install a newer version.
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* Install dependencies:
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* Install dependencies:
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* `sudo apt-get install pkg-config libxmu-dev libxi-dev libgl-dev libglu1-mesa-dev libsdl2-dev python3-jinja2 ninja-build`
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* `sudo apt-get install pkg-config libxmu-dev libxi-dev libgl-dev libglu1-mesa-dev libsdl2-dev python3-jinja2 ninja-build`
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@ -88,7 +93,10 @@ Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
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* From the root dir of the repo, you can run the assembly script which is used by the GitHub Action: `scripts/ci/linux/assemble.sh`
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* From the root dir of the repo, you can run the assembly script which is used by the GitHub Action: `scripts/ci/linux/assemble.sh`
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* This packs the game assets and copies the built binaries, premade sbinit configs & required libs into **client/** & **server/**.
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* This packs the game assets and copies the built binaries, premade sbinit configs & required libs into **client/** & **server/**.
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### Linux (Fedora)
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</details>
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<details>
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<summary><b>Linux (Fedora)</b></summary>
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Starbound in general is built from the ground up, with its own engine written in C++ on top of some basic libraries.
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Starbound in general is built from the ground up, with its own engine written in C++ on top of some basic libraries.
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@ -170,5 +178,7 @@ LD_LIBRARY_PATH="$LD_LIBRARY_PATH:./" padsp ./starbound "$@"`
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</details>
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</details>
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</details>
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### macOS
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### macOS
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To be written.
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To be written.
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