Move build instructions into openable sections
[skip ci]
This commit is contained in:
parent
89852ab6c6
commit
eeff5a7424
18
README.md
18
README.md
@ -47,7 +47,7 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
|
||||
Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
|
||||
|
||||
<details>
|
||||
<summary><b>template sbinit.config for dist/ after build</b></summary>
|
||||
<summary>template sbinit.config for dist/ after build</summary>
|
||||
<br>
|
||||
|
||||
```json
|
||||
@ -63,8 +63,9 @@ Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
|
||||
```
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary><b>Windows</b></summary>
|
||||
|
||||
### Windows
|
||||
* Install [vcpkg](https://github.com/microsoft/vcpkg?tab=readme-ov-file#quick-start-windows) *globally*.
|
||||
* vcpkg recommends a short directory, such as `C:\src\vcpkg` or `C:\dev\vcpkg`.
|
||||
* If you're using Visual Studio, don't forget to run `vcpkg integrate install`!
|
||||
@ -76,7 +77,11 @@ Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
|
||||
* If you're using an IDE, it should detect the correct preset and allow you to build from within.
|
||||
* Otherwise, build manually by running CMake in the **source/** directory: `cmake --build --preset=windows-release`
|
||||
* The built binaries will be in **dist/**. Copy the DLLs from **lib/windows/** and the **sbinit.config** above into **dist/** so the game can run.
|
||||
### Linux (Ubuntu)
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary><b>Linux (Ubuntu)</b></summary>
|
||||
|
||||
* Make sure you're using CMake 3.19 or newer - you may need to [add Kitware's APT repo](https://apt.kitware.com/) to install a newer version.
|
||||
* Install dependencies:
|
||||
* `sudo apt-get install pkg-config libxmu-dev libxi-dev libgl-dev libglu1-mesa-dev libsdl2-dev python3-jinja2 ninja-build`
|
||||
@ -88,7 +93,10 @@ Note: Some of these [texts](## "hi :3") are just tooltips rather than links.
|
||||
* From the root dir of the repo, you can run the assembly script which is used by the GitHub Action: `scripts/ci/linux/assemble.sh`
|
||||
* This packs the game assets and copies the built binaries, premade sbinit configs & required libs into **client/** & **server/**.
|
||||
|
||||
### Linux (Fedora)
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><b>Linux (Fedora)</b></summary>
|
||||
|
||||
Starbound in general is built from the ground up, with its own engine written in C++ on top of some basic libraries.
|
||||
|
||||
@ -170,5 +178,7 @@ LD_LIBRARY_PATH="$LD_LIBRARY_PATH:./" padsp ./starbound "$@"`
|
||||
|
||||
</details>
|
||||
|
||||
</details>
|
||||
|
||||
### macOS
|
||||
To be written.
|
||||
|
Loading…
Reference in New Issue
Block a user