diff --git a/source/rendering/StarWorldCamera.cpp b/source/rendering/StarWorldCamera.cpp index 81e599f..c0bc645 100644 --- a/source/rendering/StarWorldCamera.cpp +++ b/source/rendering/StarWorldCamera.cpp @@ -3,6 +3,7 @@ namespace Star { void WorldCamera::setCenterWorldPosition(Vec2F const& position, bool force) { + m_rawWorldCenter = position; // Only actually move the world center if a half pixel distance has been // moved in any direction. This is sort of arbitrary, but helps prevent // judder if the camera is at a boundary and floating point inaccuracy is diff --git a/source/rendering/StarWorldCamera.hpp b/source/rendering/StarWorldCamera.hpp index 6354167..aa0713b 100644 --- a/source/rendering/StarWorldCamera.hpp +++ b/source/rendering/StarWorldCamera.hpp @@ -51,6 +51,7 @@ private: float m_pixelRatio = 1.0f; float m_targetPixelRatio = 1.0f; Vec2F m_worldCenter; + Vec2F m_rawWorldCenter; }; inline void WorldCamera::setScreenSize(Vec2U screenSize) { @@ -122,9 +123,11 @@ inline Vec2F WorldCamera::tileMinScreen() const { inline void WorldCamera::update(float dt) { float newPixelRatio = lerp(exp(-20.0f * dt), m_targetPixelRatio, m_pixelRatio); + if (abs(newPixelRatio - m_targetPixelRatio) < 0.0125f) + newPixelRatio = m_targetPixelRatio; if (m_pixelRatio != newPixelRatio) { m_pixelRatio = newPixelRatio; - setCenterWorldPosition(m_worldCenter, true); + setCenterWorldPosition(m_rawWorldCenter, true); } }