Don't do spatial logging on the server
This commit is contained in:
parent
152af87655
commit
efa3872396
@ -21,5 +21,7 @@
|
|||||||
"buttonClickSound" : [ "/sfx/interface/button/click.wav" ],
|
"buttonClickSound" : [ "/sfx/interface/button/click.wav" ],
|
||||||
"buttonReleaseSound" : [ "/sfx/interface/button/release.wav" ],
|
"buttonReleaseSound" : [ "/sfx/interface/button/release.wav" ],
|
||||||
"buttonHoverSound" : [ "/sfx/interface/button/hover.wav" ],
|
"buttonHoverSound" : [ "/sfx/interface/button/hover.wav" ],
|
||||||
"buttonHoverOffSound" : [ "/sfx/interface/button/hover_off.wav" ]
|
"buttonHoverOffSound" : [ "/sfx/interface/button/hover_off.wav" ],
|
||||||
|
|
||||||
|
"debugSpatialClearTime" : 0.0
|
||||||
}
|
}
|
@ -179,10 +179,15 @@ Deque<SpatialLogger::LogText> SpatialLogger::getText(char const* space, bool and
|
|||||||
}
|
}
|
||||||
|
|
||||||
void SpatialLogger::clear() {
|
void SpatialLogger::clear() {
|
||||||
MutexLocker locker(s_mutex);
|
decltype(s_lines) lines;
|
||||||
s_lines.clear();
|
decltype(s_points) points;
|
||||||
s_points.clear();
|
decltype(s_logText) logText;
|
||||||
s_logText.clear();
|
{
|
||||||
|
MutexLocker locker(s_mutex);
|
||||||
|
lines = move(s_lines);
|
||||||
|
points = move(s_points);
|
||||||
|
logText = move(s_logText);
|
||||||
|
} // Move while locked to deallocate contents while unlocked.
|
||||||
}
|
}
|
||||||
|
|
||||||
Mutex SpatialLogger::s_mutex;
|
Mutex SpatialLogger::s_mutex;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#include "StarChatBubbleSeparation.hpp"
|
#include "StarChatBubbleSeparation.hpp"
|
||||||
#include "StarLogging.hpp"
|
//#include "StarLogging.hpp"
|
||||||
|
|
||||||
namespace Star {
|
namespace Star {
|
||||||
|
|
||||||
|
@ -814,11 +814,10 @@ void MainInterface::render() {
|
|||||||
renderMonsterHealthBar();
|
renderMonsterHealthBar();
|
||||||
renderSpecialDamageBar();
|
renderSpecialDamageBar();
|
||||||
renderMainBar();
|
renderMainBar();
|
||||||
|
renderDebug();
|
||||||
|
|
||||||
renderWindows();
|
renderWindows();
|
||||||
renderCursor();
|
renderCursor();
|
||||||
|
|
||||||
renderDebug();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec2F MainInterface::cursorWorldPosition() const {
|
Vec2F MainInterface::cursorWorldPosition() const {
|
||||||
|
@ -30,6 +30,10 @@ TitleScreen::TitleScreen(PlayerStoragePtr playerStorage, MixerPtr mixer)
|
|||||||
auto randomWorld = m_celestialDatabase->findRandomWorld(10, 50, [this](CelestialCoordinate const& coordinate) {
|
auto randomWorld = m_celestialDatabase->findRandomWorld(10, 50, [this](CelestialCoordinate const& coordinate) {
|
||||||
return is<TerrestrialWorldParameters>(m_celestialDatabase->parameters(coordinate)->visitableParameters());
|
return is<TerrestrialWorldParameters>(m_celestialDatabase->parameters(coordinate)->visitableParameters());
|
||||||
}).take();
|
}).take();
|
||||||
|
|
||||||
|
if (auto name = m_celestialDatabase->name(randomWorld))
|
||||||
|
Logger::info("Title world is {} @ CelestialWorld:{}", Text::stripEscapeCodes(*name), randomWorld);
|
||||||
|
|
||||||
SkyParameters skyParameters(randomWorld, m_celestialDatabase);
|
SkyParameters skyParameters(randomWorld, m_celestialDatabase);
|
||||||
m_skyBackdrop = make_shared<Sky>(skyParameters, true);
|
m_skyBackdrop = make_shared<Sky>(skyParameters, true);
|
||||||
|
|
||||||
|
@ -80,6 +80,7 @@ void DamageManager::update() {
|
|||||||
for (auto& damageSource : causingEntity->damageSources()) {
|
for (auto& damageSource : causingEntity->damageSources()) {
|
||||||
if (damageSource.trackSourceEntity)
|
if (damageSource.trackSourceEntity)
|
||||||
damageSource.translate(causingEntity->position());
|
damageSource.translate(causingEntity->position());
|
||||||
|
|
||||||
if (auto poly = damageSource.damageArea.ptr<PolyF>())
|
if (auto poly = damageSource.damageArea.ptr<PolyF>())
|
||||||
SpatialLogger::logPoly("world", *poly, Color::Orange.toRgba());
|
SpatialLogger::logPoly("world", *poly, Color::Orange.toRgba());
|
||||||
else if (auto line = damageSource.damageArea.ptr<Line2F>())
|
else if (auto line = damageSource.damageArea.ptr<Line2F>())
|
||||||
|
@ -479,9 +479,9 @@ void Monster::update(uint64_t) {
|
|||||||
m_networkedAnimatorDynamicTarget.updatePosition(position());
|
m_networkedAnimatorDynamicTarget.updatePosition(position());
|
||||||
|
|
||||||
m_scriptedAnimator.update();
|
m_scriptedAnimator.update();
|
||||||
}
|
|
||||||
|
|
||||||
SpatialLogger::logPoly("world", m_movementController->collisionBody(), {255, 0, 0, 255});
|
SpatialLogger::logPoly("world", m_movementController->collisionBody(), { 255, 0, 0, 255 });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Monster::render(RenderCallback* renderCallback) {
|
void Monster::render(RenderCallback* renderCallback) {
|
||||||
|
@ -442,7 +442,8 @@ void Npc::update(uint64_t) {
|
|||||||
tickShared();
|
tickShared();
|
||||||
}
|
}
|
||||||
|
|
||||||
SpatialLogger::logPoly("world", m_movementController->collisionBody(), {0, 255, 0, 255});
|
if (world()->isClient())
|
||||||
|
SpatialLogger::logPoly("world", m_movementController->collisionBody(), {0, 255, 0, 255});
|
||||||
}
|
}
|
||||||
|
|
||||||
void Npc::render(RenderCallback* renderCallback) {
|
void Npc::render(RenderCallback* renderCallback) {
|
||||||
|
@ -959,7 +959,9 @@ void Player::update(uint64_t) {
|
|||||||
else
|
else
|
||||||
m_humanoid->setDance({});
|
m_humanoid->setDance({});
|
||||||
|
|
||||||
m_armor->setupHumanoidClothingDrawables(*m_humanoid, forceNude());
|
bool isClient = world()->isClient();
|
||||||
|
if (isClient)
|
||||||
|
m_armor->setupHumanoidClothingDrawables(*m_humanoid, forceNude());
|
||||||
|
|
||||||
m_tools->suppressItems(!canUseTool());
|
m_tools->suppressItems(!canUseTool());
|
||||||
m_tools->tick(m_shifting, m_pendingMoves);
|
m_tools->tick(m_shifting, m_pendingMoves);
|
||||||
@ -971,7 +973,9 @@ void Player::update(uint64_t) {
|
|||||||
if (m_movementController->facingDirection() == Direction::Left)
|
if (m_movementController->facingDirection() == Direction::Left)
|
||||||
m_effectsAnimator->scaleTransformationGroup("flip", Vec2F(-1, 1));
|
m_effectsAnimator->scaleTransformationGroup("flip", Vec2F(-1, 1));
|
||||||
|
|
||||||
if (world()->isClient()) {
|
|
||||||
|
|
||||||
|
if (isClient) {
|
||||||
m_effectsAnimator->update(WorldTimestep, &m_effectsAnimatorDynamicTarget);
|
m_effectsAnimator->update(WorldTimestep, &m_effectsAnimatorDynamicTarget);
|
||||||
m_effectsAnimatorDynamicTarget.updatePosition(position() + m_techController->parentOffset());
|
m_effectsAnimatorDynamicTarget.updatePosition(position() + m_techController->parentOffset());
|
||||||
} else {
|
} else {
|
||||||
@ -1009,7 +1013,8 @@ void Player::update(uint64_t) {
|
|||||||
|
|
||||||
m_pendingMoves.clear();
|
m_pendingMoves.clear();
|
||||||
|
|
||||||
SpatialLogger::logPoly("world", m_movementController->collisionBody(), isMaster() ? Color::Orange.toRgba() : Color::Yellow.toRgba());
|
if (isClient)
|
||||||
|
SpatialLogger::logPoly("world", m_movementController->collisionBody(), isMaster() ? Color::Orange.toRgba() : Color::Yellow.toRgba());
|
||||||
}
|
}
|
||||||
|
|
||||||
float Player::timeSinceLastGaveDamage() const {
|
float Player::timeSinceLastGaveDamage() const {
|
||||||
|
@ -344,7 +344,8 @@ void Projectile::update(uint64_t) {
|
|||||||
tickShared();
|
tickShared();
|
||||||
}
|
}
|
||||||
|
|
||||||
SpatialLogger::logPoly("world", m_movementController->collisionBody(), Color::Red.toRgba());
|
if (world()->isClient())
|
||||||
|
SpatialLogger::logPoly("world", m_movementController->collisionBody(), Color::Red.toRgba());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Projectile::render(RenderCallback* renderCallback) {
|
void Projectile::render(RenderCallback* renderCallback) {
|
||||||
|
@ -92,8 +92,12 @@ void Stagehand::update(uint64_t) {
|
|||||||
if (isMaster() && m_scripted)
|
if (isMaster() && m_scripted)
|
||||||
m_scriptComponent.update(m_scriptComponent.updateDt());
|
m_scriptComponent.update(m_scriptComponent.updateDt());
|
||||||
|
|
||||||
SpatialLogger::logPoly("world", PolyF(metaBoundBox().translated(position())), {0, 255, 255, 255});
|
if (world()->isClient()) {
|
||||||
SpatialLogger::logPoint("world", position(), {0, 255, 255, 255});
|
auto boundBox = metaBoundBox().translated(position());
|
||||||
|
SpatialLogger::logPoly("world", PolyF(boundBox), { 0, 255, 255, 255 });
|
||||||
|
SpatialLogger::logLine("world", boundBox.min(), boundBox.max(), {0, 255, 255, 255});
|
||||||
|
SpatialLogger::logLine("world", { boundBox.xMin(), boundBox.yMax() }, { boundBox.xMax(), boundBox.yMin() }, {0, 255, 255, 255});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Stagehand::shouldDestroy() const {
|
bool Stagehand::shouldDestroy() const {
|
||||||
|
@ -315,7 +315,8 @@ void Vehicle::update(uint64_t) {
|
|||||||
if (world()->isClient())
|
if (world()->isClient())
|
||||||
m_scriptedAnimator.update();
|
m_scriptedAnimator.update();
|
||||||
|
|
||||||
SpatialLogger::logPoly("world", m_movementController.collisionBody(), {255, 255, 0, 255});
|
if (world()->isClient())
|
||||||
|
SpatialLogger::logPoly("world", m_movementController.collisionBody(), {255, 255, 0, 255});
|
||||||
}
|
}
|
||||||
|
|
||||||
void Vehicle::render(RenderCallback* renderer) {
|
void Vehicle::render(RenderCallback* renderer) {
|
||||||
|
@ -137,7 +137,8 @@ void ActiveItem::update(FireMode fireMode, bool shifting, HashSet<MoveControlTyp
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (world()->isClient()) {
|
bool isClient = world()->isClient();
|
||||||
|
if (isClient) {
|
||||||
m_itemAnimator.update(WorldTimestep, &m_itemAnimatorDynamicTarget);
|
m_itemAnimator.update(WorldTimestep, &m_itemAnimatorDynamicTarget);
|
||||||
m_scriptedAnimator.update(m_scriptedAnimator.updateDt());
|
m_scriptedAnimator.update(m_scriptedAnimator.updateDt());
|
||||||
} else {
|
} else {
|
||||||
@ -151,14 +152,17 @@ void ActiveItem::update(FireMode fireMode, bool shifting, HashSet<MoveControlTyp
|
|||||||
|
|
||||||
for (auto shieldPoly : shieldPolys()) {
|
for (auto shieldPoly : shieldPolys()) {
|
||||||
shieldPoly.translate(owner()->position());
|
shieldPoly.translate(owner()->position());
|
||||||
SpatialLogger::logPoly("world", shieldPoly, {255, 255, 0, 255});
|
if (isClient)
|
||||||
|
SpatialLogger::logPoly("world", shieldPoly, {255, 255, 0, 255});
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto forceRegion : forceRegions()) {
|
if (isClient) {
|
||||||
if (auto dfr = forceRegion.ptr<DirectionalForceRegion>())
|
for (auto forceRegion : forceRegions()) {
|
||||||
SpatialLogger::logPoly("world", dfr->region, {155, 0, 255, 255});
|
if (auto dfr = forceRegion.ptr<DirectionalForceRegion>())
|
||||||
else if (auto rfr = forceRegion.ptr<RadialForceRegion>())
|
SpatialLogger::logPoly("world", dfr->region, { 155, 0, 255, 255 });
|
||||||
SpatialLogger::logPoint("world", rfr->center, {155, 0, 255, 255});
|
else if (auto rfr = forceRegion.ptr<RadialForceRegion>())
|
||||||
|
SpatialLogger::logPoint("world", rfr->center, { 155, 0, 255, 255 });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user