Merge branch 'light-test'

This commit is contained in:
Kae 2024-03-27 16:07:17 +11:00
commit f08ffe2162
31 changed files with 197 additions and 99 deletions

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@ -1,21 +1,6 @@
-- unused for now
local function modLight(light)
for i = 1, #light do
light[i] = light[i] * 0.4
end
end
function patch(object, path)
if object.lightColor then
modLight(object.lightColor)
object.pointLight = true
return object;
elseif object.lightColors then
for i, v in pairs(object.lightColors) do
modLight(v)
end
object.pointLight = true
if object.pointLight ~= true and (object.lightColor or object.lightColors) then
object.lightType = "PointAsSpread"
return object;
end
end

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@ -11,8 +11,8 @@ if assets.image("/cursors/cursors.png"):size()[1] == 64 then
end
-- Add object patches
--local objects = assets.byExtension("object")
--local path = "/objects/opensb/object.patch.lua"
--for i = 1, #objects do
-- assets.patch(objects[i], path)
--end
local objects = assets.byExtension("object")
local path = "/objects/opensb/object.patch.lua"
for i = 1, #objects do
assets.patch(objects[i], path)
end

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@ -1,12 +1,13 @@
#include "StarCellularLightArray.hpp"
#include "StarInterpolation.hpp"
// just specializing these in a cpp file so I can iterate on them without recompiling like 40 files!!
namespace Star {
template <>
void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin, size_t ymin, size_t xmax, size_t ymax) {
float perBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
float perBlockAirAttenuation = 1.0f / m_pointMaxAir;
float pointPerBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
float pointPerBlockAirAttenuation = 1.0f / m_pointMaxAir;
for (PointLight light : m_pointLights) {
if (light.position[0] < 0 || light.position[0] > m_width - 1 || light.position[1] < 0 || light.position[1] > m_height - 1)
@ -14,8 +15,10 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
float maxIntensity = ScalarLightTraits::maxIntensity(light.value);
Vec2F beamDirection = Vec2F(1, 0).rotate(light.beamAngle);
float perBlockObstacleAttenuation = light.asSpread ? 1.0f / m_spreadMaxObstacle : pointPerBlockObstacleAttenuation;
float perBlockAirAttenuation = light.asSpread ? 1.0f / m_spreadMaxAir : pointPerBlockAirAttenuation;
float maxRange = maxIntensity * m_pointMaxAir;
float maxRange = maxIntensity * (light.asSpread ? m_spreadMaxAir : m_pointMaxAir);
// The min / max considering the radius of the light
size_t lxmin = std::floor(std::max<float>(xmin, light.position[0] - maxRange));
size_t lymin = std::floor(std::max<float>(ymin, light.position[1] - maxRange));
@ -40,7 +43,7 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
continue;
Vec2F direction = relativeLightPosition / distance;
if (light.beam > 0.0f) {
if (light.beam > 0.0001f) {
attenuation += (1.0f - light.beamAmbience) * clamp(light.beam * (1.0f - direction * beamDirection), 0.0f, 1.0f);
if (attenuation >= 1.0f)
continue;
@ -54,12 +57,21 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
float circularizedPerBlockObstacleAttenuation = perBlockObstacleAttenuation / max(fabs(direction[0]), fabs(direction[1]));
float blockAttenuation = lineAttenuation(blockPos, light.position, circularizedPerBlockObstacleAttenuation, remainingAttenuation);
attenuation += blockAttenuation;
// Apply single obstacle boost (determine single obstacle by one
// block unit of attenuation).
attenuation += blockAttenuation + min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
if (!light.asSpread)
attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
if (attenuation < 1.0f)
setLight(x, y, lvalue + ScalarLightTraits::subtract(light.value, attenuation));
if (attenuation < 1.0f) {
auto newLight = ScalarLightTraits::subtract(light.value, attenuation);
if (ScalarLightTraits::maxIntensity(newLight) > 0.0001f) {
if (light.asSpread)
setLight(x, y, lvalue + newLight * 0.25f);
else
setLight(x, y, lvalue + newLight);
}
}
}
}
}
@ -67,8 +79,8 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
template <>
void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin, size_t ymin, size_t xmax, size_t ymax) {
float perBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
float perBlockAirAttenuation = 1.0f / m_pointMaxAir;
float pointPerBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
float pointPerBlockAirAttenuation = 1.0f / m_pointMaxAir;
for (PointLight light : m_pointLights) {
if (light.position[0] < 0 || light.position[0] > m_width - 1 || light.position[1] < 0 || light.position[1] > m_height - 1)
@ -76,8 +88,10 @@ void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin,
float maxIntensity = ColoredLightTraits::maxIntensity(light.value);
Vec2F beamDirection = Vec2F(1, 0).rotate(light.beamAngle);
float perBlockObstacleAttenuation = light.asSpread ? 1.0f / m_spreadMaxObstacle : pointPerBlockObstacleAttenuation;
float perBlockAirAttenuation = light.asSpread ? 1.0f / m_spreadMaxAir : pointPerBlockAirAttenuation;
float maxRange = maxIntensity * m_pointMaxAir;
float maxRange = maxIntensity * (light.asSpread ? m_spreadMaxAir : m_pointMaxAir);
// The min / max considering the radius of the light
size_t lxmin = std::floor(std::max<float>(xmin, light.position[0] - maxRange));
size_t lymin = std::floor(std::max<float>(ymin, light.position[1] - maxRange));
@ -116,12 +130,21 @@ void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin,
float circularizedPerBlockObstacleAttenuation = perBlockObstacleAttenuation / max(fabs(direction[0]), fabs(direction[1]));
float blockAttenuation = lineAttenuation(blockPos, light.position, circularizedPerBlockObstacleAttenuation, remainingAttenuation);
attenuation += blockAttenuation;
// Apply single obstacle boost (determine single obstacle by one
// block unit of attenuation).
attenuation += blockAttenuation + min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
if (!light.asSpread)
attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
if (attenuation < 1.0f)
setLight(x, y, lvalue + ColoredLightTraits::subtract(light.value, attenuation));
if (attenuation < 1.0f) {
auto newLight = ColoredLightTraits::subtract(light.value, attenuation);
if (ColoredLightTraits::maxIntensity(newLight) > 0.0001f) {
if (light.asSpread)
setLight(x, y, lvalue + newLight * 0.25f);
else
setLight(x, y, lvalue + newLight);
}
}
}
}
}

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@ -56,6 +56,7 @@ public:
float beam;
float beamAngle;
float beamAmbience;
bool asSpread;
};
void setParameters(unsigned spreadPasses, float spreadMaxAir, float spreadMaxObstacle,

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@ -109,12 +109,12 @@ void CellularLightingCalculator::addSpreadLight(Vec2F const& position, Vec3F con
m_lightArray.left().addSpreadLight({arrayPosition, light});
}
void CellularLightingCalculator::addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience) {
void CellularLightingCalculator::addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience, bool asSpread) {
Vec2F arrayPosition = position - Vec2F(m_calculationRegion.min());
if (m_monochrome)
m_lightArray.right().addPointLight({arrayPosition, light.max(), beam, beamAngle, beamAmbience});
m_lightArray.right().addPointLight({arrayPosition, light.max(), beam, beamAngle, beamAmbience, asSpread});
else
m_lightArray.left().addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience});
m_lightArray.left().addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience, asSpread});
}
void CellularLightingCalculator::calculate(Image& output) {

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@ -136,7 +136,7 @@ public:
void setCellIndex(size_t cellIndex, Vec3F const& light, bool obstacle);
void addSpreadLight(Vec2F const& position, Vec3F const& light);
void addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience);
void addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience, bool asSpread = false);
// Finish the calculation, and put the resulting color data in the given
// output image. The image will be reset to the size of the region given in

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@ -20,6 +20,8 @@
#include "StarJsonExtra.hpp"
#include "StarStatistics.hpp"
#include "StarAugmentItem.hpp"
#include "StarObjectItem.hpp"
#include "StarInteractionTypes.hpp"
namespace Star {
@ -94,6 +96,27 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
rightClickCallback(slot);
};
auto middleClickCallback = [this](String const& bagType, Widget* widget) {
if (!m_player->inWorld())
return;
auto itemGrid = convert<ItemGridWidget>(widget);
InventorySlot inventorySlot = BagSlot(bagType, itemGrid->selectedIndex());
auto inventory = m_player->inventory();
if (auto sourceItem = as<ObjectItem>(itemGrid->selectedItem())) {
if (auto actionTypeName = sourceItem->instanceValue("interactAction")) {
auto actionType = InteractActionTypeNames.getLeft(actionTypeName.toString());
if (actionType >= InteractActionType::OpenCraftingInterface && actionType <= InteractActionType::ScriptPane) {
auto actionData = sourceItem->instanceValue("interactData", Json());
if (actionData.isType(Json::Type::Object))
actionData = actionData.set("openWithInventory", false);
InteractAction action(actionType, m_player->entityId(), actionData);
m_player->interact(action);
}
}
}
};
Json itemBagConfig = config.get("bagConfig");
auto bagOrder = itemBagConfig.toObject().keys().sorted([&itemBagConfig](String const& a, String const& b) {
return itemBagConfig.get(a).getInt("order", 0) < itemBagConfig.get(b).getInt("order", 0);
@ -102,6 +125,7 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
auto itemGrid = itemBagConfig.get(name).getString("itemGrid");
invWindowReader.registerCallback(itemGrid, bind(leftClickCallback, name, _1));
invWindowReader.registerCallback(strf("{}.right", itemGrid), bind(bagGridCallback, name, _1));
invWindowReader.registerCallback(strf("{}.middle", itemGrid), bind(middleClickCallback, name, _1));
}
invWindowReader.registerCallback("close", [=](Widget*) {

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@ -199,6 +199,9 @@ bool MainInterface::escapeDialogOpen() const {
void MainInterface::openCraftingWindow(Json const& config, EntityId sourceEntityId) {
if (m_craftingWindow && m_paneManager.isDisplayed(m_craftingWindow)) {
m_paneManager.dismissPane(m_craftingWindow);
bool fromPlayer = false;
if (auto player = m_client->mainPlayer())
fromPlayer = player->inWorld() && player->entityId() == sourceEntityId;
if (m_craftingWindow->sourceEntityId() == sourceEntityId) {
m_craftingWindow.reset();
return;
@ -215,21 +218,27 @@ void MainInterface::openCraftingWindow(Json const& config, EntityId sourceEntity
void MainInterface::openMerchantWindow(Json const& config, EntityId sourceEntityId) {
if (m_merchantWindow && m_paneManager.isDisplayed(m_merchantWindow)) {
m_paneManager.dismissPane(m_merchantWindow);
if (m_merchantWindow->sourceEntityId() == sourceEntityId) {
bool fromPlayer = false;
if (auto player = m_client->mainPlayer())
fromPlayer = player->inWorld() && player->entityId() == sourceEntityId;
if (!fromPlayer && m_merchantWindow->sourceEntityId() == sourceEntityId) {
m_merchantWindow.reset();
return;
}
}
bool openWithInventory = config.getBool("openWithInventory", true);
m_merchantWindow = make_shared<MerchantPane>(m_client->worldClient(), m_client->mainPlayer(), config, sourceEntityId);
m_paneManager.displayPane(PaneLayer::Window,
m_merchantWindow,
[this](PanePtr const&) {
[this, openWithInventory](PanePtr const&) {
if (auto player = m_client->mainPlayer())
player->clearSwap();
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
if (openWithInventory)
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
});
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
if (openWithInventory)
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
m_paneManager.bringPaneAdjacent(m_paneManager.registeredPane(MainInterfacePanes::Inventory),
m_merchantWindow, Root::singleton().assets()->json("/interface.config:bringAdjacentWindowGap").toFloat());

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@ -320,7 +320,7 @@ void ItemDrop::render(RenderCallback* renderCallback) {
void ItemDrop::renderLightSources(RenderCallback* renderCallback) {
LightSource light;
light.pointLight = false;
light.type = LightType::Spread;
light.color = Vec3F::filled(20.f / 255.f);
light.position = position();
renderCallback->addLightSource(std::move(light));

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@ -3,6 +3,12 @@
namespace Star {
EnumMap<LightType> const LightTypeNames{
{LightType::Spread, "Spread"},
{LightType::Point, "Point"},
{LightType::PointAsSpread, "PointAsSpread"}
};
void LightSource::translate(Vec2F const& pos) {
position += pos;
}
@ -10,7 +16,7 @@ void LightSource::translate(Vec2F const& pos) {
DataStream& operator<<(DataStream& ds, LightSource const& lightSource) {
ds.write(lightSource.position);
ds.write(lightSource.color);
ds.write(lightSource.pointLight);
ds.write(lightSource.type);
ds.write(lightSource.pointBeam);
ds.write(lightSource.beamAngle);
ds.write(lightSource.beamAmbience);
@ -21,7 +27,7 @@ DataStream& operator<<(DataStream& ds, LightSource const& lightSource) {
DataStream& operator>>(DataStream& ds, LightSource& lightSource) {
ds.read(lightSource.position);
ds.read(lightSource.color);
ds.read(lightSource.pointLight);
ds.read(lightSource.type);
ds.read(lightSource.pointBeam);
ds.read(lightSource.beamAngle);
ds.read(lightSource.beamAmbience);

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@ -2,14 +2,22 @@
#include "StarVector.hpp"
#include "StarDataStream.hpp"
#include "StarBiMap.hpp"
namespace Star {
enum class LightType : uint8_t {
Spread = 0,
Point = 1,
PointAsSpread = 2 // Point with spread-like range
};
extern EnumMap<LightType> const LightTypeNames;
struct LightSource {
Vec2F position;
Vec3F color;
bool pointLight;
LightType type;
// pointBeam of 0.0 means light has no beam component, as pointBeam goes up,
// the dropoff from the beamAngle becomes faster and faster.
float pointBeam;

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@ -379,7 +379,7 @@ CollisionKind MaterialDatabase::materialCollisionKind(MaterialId materialId) con
}
bool MaterialDatabase::canPlaceInLayer(MaterialId materialId, TileLayer layer) const {
return layer == TileLayer::Foreground || !getMaterialInfo(materialId)->foregroundOnly;
return layer != TileLayer::Background || !getMaterialInfo(materialId)->foregroundOnly;
}
ItemDescriptor MaterialDatabase::materialItemDrop(MaterialId materialId) const {

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@ -717,7 +717,7 @@ List<LightSource> NetworkedAnimator::lightSources(Vec2F const& translate) const
lightSources.append(LightSource{
position + translate,
color.toRgbF(),
pair.second.pointLight,
pair.second.pointLight ? LightType::Point : LightType::Spread,
pair.second.pointBeam,
pointAngle,
pair.second.beamAmbience

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@ -262,7 +262,7 @@ List<LightSource> Object::lightSources() const {
LightSource lightSource;
lightSource.position = position() + centerOfTile(orientation->lightPosition);
lightSource.color = color.toRgbF();
lightSource.pointLight = m_config->pointLight;
lightSource.type = m_config->lightType;
lightSource.pointBeam = m_config->pointBeam;
lightSource.beamAngle = orientation->beamAngle;
lightSource.beamAmbience = m_config->beamAmbience;

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@ -495,7 +495,10 @@ ObjectConfigPtr ObjectDatabase::readConfig(String const& path) {
objectConfig->lightColors[pair.first] = jsonToColor(pair.second);
}
objectConfig->pointLight = config.getBool("pointLight", false);
if (auto lightType = config.optString("lightType"))
objectConfig->lightType = LightTypeNames.getLeft(*lightType);
else
objectConfig->lightType = (LightType)config.getBool("pointLight", false);
objectConfig->pointBeam = config.getFloat("pointBeam", 0.0f);
objectConfig->beamAmbience = config.getFloat("beamAmbience", 0.0f);

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@ -131,7 +131,7 @@ struct ObjectConfig {
bool interactive;
StringMap<Color> lightColors;
bool pointLight;
LightType lightType;
float pointBeam;
float beamAmbience;
Maybe<PeriodicFunction<float>> lightFlickering;

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@ -379,7 +379,7 @@ void Projectile::renderLightSources(RenderCallback* renderCallback) {
if (renderable.is<LightSource>())
renderCallback->addLightSource(renderable.get<LightSource>());
}
renderCallback->addLightSource({position(), m_config->lightColor.toRgbF(), m_config->pointLight, 0.0f, 0.0f, 0.0f});
renderCallback->addLightSource({position(), m_config->lightColor.toRgbF(), m_config->lightType, 0.0f, 0.0f, 0.0f});
}
Maybe<Json> Projectile::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) {
@ -825,7 +825,7 @@ void Projectile::processAction(Json const& action) {
m_pendingRenderables.append(LightSource{
position(),
jsonToColor(parameters.get("color")).toRgbF(),
parameters.getBool("pointLight", true),
(LightType)parameters.getBool("pointLight", true),
0.0f,
0.0f,
0.0f

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@ -118,7 +118,10 @@ ProjectileConfigPtr ProjectileDatabase::readConfig(String const& path) {
projectileConfig->lightColor = jsonToColor(config.get("lightColor", JsonArray{0, 0, 0}));
projectileConfig->lightPosition = jsonToVec2F(config.get("lightPosition", JsonArray{0, 0}));
projectileConfig->pointLight = config.getBool("pointLight", false);
if (auto lightType = config.optString("lightType"))
projectileConfig->lightType = LightTypeNames.getLeft(*lightType);
else
projectileConfig->lightType = (LightType)config.getBool("pointLight", false);
projectileConfig->persistentAudio = config.getString("persistentAudio", "");

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@ -68,7 +68,7 @@ struct ProjectileConfig {
Color lightColor;
Vec2F lightPosition;
bool pointLight = false;
LightType lightType = LightType::Spread;
String persistentAudio;

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@ -1650,14 +1650,14 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
WriteLocker clientsLocker(m_clientsLock);
if (auto clashId = getClientForUuid(clientConnect->playerUuid)) {
if (administrator) {
doDisconnection(*clashId, String("Duplicate Uuid joined and is Administrator so has priority."));
doDisconnection(*clashId, "Duplicate Uuid joined and is Administrator so has priority.");
} else {
connectionFail("Duplicate player UUID");
return;
}
}
if (m_clients.size() + 1 > m_maxPlayers) {
if (m_clients.size() + 1 > m_maxPlayers && !administrator) {
connectionFail("Max player connections");
return;
}
@ -1734,8 +1734,14 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
clientWarpPlayer(clientId, WarpAlias::OwnShip);
}
} else {
Logger::info("UniverseServer: Spawning player at ship");
clientWarpPlayer(clientId, WarpAlias::OwnShip);
Maybe<String> defaultReviveWarp = assets->json("/universe_server.config").optString("defaultReviveWarp");
if (defaultReviveWarp) {
Logger::info("UniverseServer: Spawning player at default warp");
clientWarpPlayer(clientId, parseWarpAction(*defaultReviveWarp));
} else {
Logger::info("UniverseServer: Spawning player at ship");
clientWarpPlayer(clientId, WarpAlias::OwnShip);
}
}
clientFlyShip(clientId, clientContext->shipCoordinate().location(), clientContext->shipLocation());

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@ -1652,10 +1652,15 @@ void WorldClient::lightingCalc() {
for (auto const& light : lights) {
Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), light.position);
if (light.pointLight)
m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience);
else {
if (light.type == LightType::Spread)
m_lightingCalculator.addSpreadLight(position, light.color);
else {
if (light.type == LightType::PointAsSpread) {
// hybrid (used for auto-converted object lights) - 75% spread, 25% point (2nd is applied elsewhere)
m_lightingCalculator.addSpreadLight(position, light.color * 0.75f);
m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience, true);
} else // fully additive point light
m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience);
}
}

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@ -445,10 +445,10 @@ namespace WorldImpl {
for (auto const& entity : entityMap->entityQuery(RectF(lighting.calculationRegion()))) {
for (auto const& light : entity->lightSources()) {
Vec2F position = worldGeometry.nearestTo(Vec2F(lighting.calculationRegion().min()), light.position);
if (light.pointLight)
lighting.addPointLight(position, light.color.sum() / 3.0f, light.pointBeam, light.beamAngle, light.beamAmbience);
else
if (light.type == LightType::Spread)
lighting.addSpreadLight(position, light.color.sum() / 3.0f);
else
lighting.addPointLight(position, light.color.sum() / 3.0f, light.pointBeam, light.beamAngle, light.beamAmbience);
}
}

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@ -54,7 +54,7 @@ List<LightSource> InspectionTool::lightSources() const {
float angle = world()->geometry().diff(owner()->aimPosition(), owner()->position()).angle();
LightSource lightSource;
lightSource.pointLight = true;
lightSource.type = LightType::Point;
lightSource.position = owner()->position() + owner()->handPosition(hand(), m_lightPosition - m_handPosition);
lightSource.color = m_lightColor.toRgbF();
lightSource.pointBeam = m_beamWidth;

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@ -239,7 +239,7 @@ List<LightSource> Flashlight::lightSources() const {
float angle = world()->geometry().diff(owner()->aimPosition(), owner()->position()).angle();
LightSource lightSource;
lightSource.pointLight = true;
lightSource.type = LightType::Point;
lightSource.position = owner()->position() + owner()->handPosition(hand(), (m_lightPosition - m_handPosition) / TilePixels);
lightSource.color = m_lightColor.toRgbF();
lightSource.pointBeam = m_beamWidth;

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@ -77,7 +77,7 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() {
m_lightSources.append({
lightSourceTable.get<Vec2F>("position"),
lightSourceTable.get<Color>("color").toRgbF(),
lightSourceTable.get<Maybe<bool>>("pointLight").value(),
(LightType)lightSourceTable.get<Maybe<bool>>("pointLight").value(),
lightSourceTable.get<Maybe<float>>("pointBeam").value(),
lightSourceTable.get<Maybe<float>>("beamAngle").value(),
lightSourceTable.get<Maybe<float>>("beamAmbience").value()

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@ -106,7 +106,9 @@ Vec2I ItemGridWidget::positionOfSlot(size_t slotNumber) {
bool ItemGridWidget::sendEvent(InputEvent const& event) {
if (m_visible) {
if (auto mouseButton = event.ptr<MouseButtonDownEvent>()) {
if (mouseButton->mouseButton == MouseButton::Left || (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)) {
if (mouseButton->mouseButton == MouseButton::Left
|| (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)
|| (m_middleClickCallback && mouseButton->mouseButton == MouseButton::Middle)) {
Vec2I mousePos = *context()->mousePosition(event);
for (size_t i = 0; i < (m_bag->size() - m_bagOffset) && i < unsigned(m_dimensions[0] * m_dimensions[1]); ++i) {
Vec2I loc = locOfItemSlot(i);
@ -116,6 +118,8 @@ bool ItemGridWidget::sendEvent(InputEvent const& event) {
m_selectedIndex = i;
if (mouseButton->mouseButton == MouseButton::Right)
m_rightClickCallback(this);
else if (mouseButton->mouseButton == MouseButton::Middle)
m_middleClickCallback(this);
else
m_callback(this);
return true;
@ -145,6 +149,10 @@ void ItemGridWidget::setRightClickCallback(WidgetCallbackFunc callback) {
m_rightClickCallback = callback;
}
void ItemGridWidget::setMiddleClickCallback(WidgetCallbackFunc callback) {
m_middleClickCallback = callback;
}
void ItemGridWidget::setItemBag(ItemBagConstPtr bag) {
m_bag = bag;

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@ -41,6 +41,7 @@ public:
bool sendEvent(InputEvent const& event) override;
void setCallback(WidgetCallbackFunc callback);
void setRightClickCallback(WidgetCallbackFunc callback);
void setMiddleClickCallback(WidgetCallbackFunc callback);
void setItemBag(ItemBagConstPtr bag);
void setProgress(float progress);
@ -93,6 +94,7 @@ private:
unsigned m_selectedIndex;
WidgetCallbackFunc m_callback;
WidgetCallbackFunc m_rightClickCallback;
WidgetCallbackFunc m_middleClickCallback;
};
}

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@ -67,12 +67,16 @@ void ItemSlotWidget::update(float dt) {
bool ItemSlotWidget::sendEvent(InputEvent const& event) {
if (m_visible) {
if (auto mouseButton = event.ptr<MouseButtonDownEvent>()) {
if (mouseButton->mouseButton == MouseButton::Left || (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)) {
if (mouseButton->mouseButton == MouseButton::Left
|| (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)
|| (m_middleClickCallback && mouseButton->mouseButton == MouseButton::Middle)) {
Vec2I mousePos = *context()->mousePosition(event);
RectI itemArea = m_itemDraggableArea.translated(screenPosition());
if (itemArea.contains(mousePos)) {
if (mouseButton->mouseButton == MouseButton::Right)
m_rightClickCallback(this);
else if (mouseButton->mouseButton == MouseButton::Middle)
m_middleClickCallback(this);
else
m_callback(this);
return true;
@ -92,6 +96,10 @@ void ItemSlotWidget::setRightClickCallback(WidgetCallbackFunc callback) {
m_rightClickCallback = callback;
}
void ItemSlotWidget::setMiddleClickCallback(WidgetCallbackFunc callback) {
m_middleClickCallback = callback;
}
void ItemSlotWidget::setItem(ItemPtr const& item) {
m_item = item;
}

View File

@ -19,6 +19,7 @@ public:
bool sendEvent(InputEvent const& event) override;
void setCallback(WidgetCallbackFunc callback);
void setRightClickCallback(WidgetCallbackFunc callback);
void setMiddleClickCallback(WidgetCallbackFunc callback);
void setItem(ItemPtr const& item);
ItemPtr item() const;
void setProgress(float progress);
@ -61,6 +62,7 @@ private:
WidgetCallbackFunc m_callback;
WidgetCallbackFunc m_rightClickCallback;
WidgetCallbackFunc m_middleClickCallback;
float m_progress;
ProgressWidgetPtr m_durabilityBar;

View File

@ -471,23 +471,27 @@ WidgetConstructResult WidgetParser::itemSlotHandler(String const& name, Json con
String backingImage = config.getString("backingImage", "");
String callback = config.getString("callback", name);
String rightClickCallback;
if (callback.equals("null"))
rightClickCallback = callback;
else
rightClickCallback = callback + ".right";
String rightClickCallback = callback.equals("null") ? callback : callback + ".right";
rightClickCallback = config.getString("rightClickCallback", rightClickCallback);
String middleClickCallback = callback.equals("null") ? callback : callback + ".middle";
middleClickCallback = config.getString("middleClickCallback", middleClickCallback);
auto itemSlot = make_shared<ItemSlotWidget>(ItemPtr(), backingImage);
if (!m_callbacks.contains(callback))
throw WidgetParserException::format("Failed to find itemSlot callback named: '{}'", callback);
itemSlot->setCallback(m_callbacks.get(callback));
if (auto leftClickCallback = m_callbacks.ptr(callback))
itemSlot->setCallback(*leftClickCallback);
else
throw WidgetParserException::format("Failed to find ItemSlot callback named: '{}'", callback);
if (!m_callbacks.contains(rightClickCallback))
throw WidgetParserException::format("Failed to find itemslot rightClickCallback named: '{}'", rightClickCallback);
if (auto callback = m_callbacks.ptr(rightClickCallback))
itemSlot->setRightClickCallback(*callback);
else
throw WidgetParserException::format("Failed to find ItemSlot rightClickCallback named: '{}'", rightClickCallback);
if (auto callback = m_callbacks.ptr(middleClickCallback))
itemSlot->setMiddleClickCallback(*callback);
itemSlot->setRightClickCallback(m_callbacks.get(rightClickCallback));
itemSlot->setBackingImageAffinity(config.getBool("showBackingImageWhenFull", false), config.getBool("showBackingImageWhenEmpty", true));
itemSlot->showDurability(config.getBool("showDurability", false));
itemSlot->showCount(config.getBool("showCount", true));
@ -515,33 +519,34 @@ WidgetConstructResult WidgetParser::itemGridHandler(String const& name, Json con
} catch (MapException const& e) {
throw WidgetParserException::format("Malformed gui json, missing a required value in the map. {}", outputException(e, false));
}
String backingImage = config.getString("backingImage", "");
String callback = config.getString("callback", name);
String rightClickCallback;
if (callback.equals("null"))
rightClickCallback = callback;
else
rightClickCallback = callback + ".right";
String rightClickCallback = callback.equals("null") ? callback : callback + ".right";
rightClickCallback = config.getString("rightClickCallback", rightClickCallback);
String middleClickCallback = callback.equals("null") ? callback : callback + ".middle";
middleClickCallback = config.getString("middleClickCallback", middleClickCallback);
unsigned slotOffset = config.getInt("slotOffset", 0);
String backingImage = config.getString("backingImage", "");
auto itemGrid = make_shared<ItemGridWidget>(ItemBagConstPtr(), dimensions, rowSpacing, columnSpacing, backingImage, slotOffset);
if (!m_callbacks.contains(callback))
throw WidgetParserException::format("Failed to find itemgrid callback named: '{}'", callback);
itemGrid->setCallback(m_callbacks.get(callback));
itemGrid->setBackingImageAffinity(
config.getBool("showBackingImageWhenFull", false), config.getBool("showBackingImageWhenEmpty", true));
config.getBool("showBackingImageWhenFull", false), config.getBool("showBackingImageWhenEmpty", true));
itemGrid->showDurability(config.getBool("showDurability", false));
if (!m_callbacks.contains(rightClickCallback))
throw WidgetParserException::format("Failed to find itemgrid rightClickCallback named: '{}'", rightClickCallback);
if (auto leftClickCallback = m_callbacks.ptr(callback))
itemGrid->setCallback(*leftClickCallback);
else
throw WidgetParserException::format("Failed to find ItemGrid callback named: '{}'", callback);
if (auto callback = m_callbacks.ptr(rightClickCallback))
itemGrid->setRightClickCallback(*callback);
else
throw WidgetParserException::format("Failed to find ItemGrid rightClickCallback named: '{}'", rightClickCallback);
itemGrid->setRightClickCallback(m_callbacks.get(rightClickCallback));
if (auto callback = m_callbacks.ptr(middleClickCallback))
itemGrid->setMiddleClickCallback(*callback);
common(itemGrid, config);