more voice work!!!

This commit is contained in:
Kae 2023-07-13 20:47:53 +10:00
parent 212de6b876
commit f14f77724d
5 changed files with 241 additions and 21 deletions

View File

@ -248,9 +248,15 @@ public:
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)) if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER))
throw ApplicationException(strf("Couldn't initialize SDL Controller: {}", SDL_GetError())); throw ApplicationException(strf("Couldn't initialize SDL Controller: {}", SDL_GetError()));
Logger::info("Application: Initializing SDL Sound"); #ifdef STAR_SYSTEM_WINDOWS // Newer SDL is defaulting to xaudio2, which does not support audio capture
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
Logger::info("Application: Initializing SDL Audio");
if (SDL_InitSubSystem(SDL_INIT_AUDIO)) if (SDL_InitSubSystem(SDL_INIT_AUDIO))
throw ApplicationException(strf("Couldn't initialize SDL Sound: {}", SDL_GetError())); throw ApplicationException(strf("Couldn't initialize SDL Audio: {}", SDL_GetError()));
Logger::info("Application: using Audio Driver '{}'", SDL_GetCurrentAudioDriver());
SDL_JoystickEventState(SDL_ENABLE); SDL_JoystickEventState(SDL_ENABLE);
@ -336,17 +342,23 @@ public:
closeAudioInputDevice(); closeAudioInputDevice();
SDL_AudioSpec obtained = {}; SDL_AudioSpec obtained = {};
return (m_sdlAudioInputDevice = SDL_OpenAudioDevice(name, 1, &desired, &obtained, 0)) != 0; m_sdlAudioInputDevice = SDL_OpenAudioDevice(name, 1, &desired, &obtained, 0);
if (m_sdlAudioInputDevice)
Logger::info("Opened audio input device '{}'", SDL_GetAudioDeviceName(m_sdlAudioInputDevice, 1));
else
Logger::info("Failed to open audio input device: {}", SDL_GetError());
return m_sdlAudioInputDevice != 0;
} }
bool closeAudioInputDevice() { bool closeAudioInputDevice() {
if (m_sdlAudioInputDevice) { if (m_sdlAudioInputDevice) {
Logger::info("Closing audio input device '{}'", SDL_GetAudioDeviceName(m_sdlAudioInputDevice, 1));
SDL_CloseAudioDevice(m_sdlAudioInputDevice); SDL_CloseAudioDevice(m_sdlAudioInputDevice);
m_sdlAudioInputDevice = 0; m_sdlAudioInputDevice = 0;
return true; return true;
} }
return false; return false;
} }

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@ -208,6 +208,11 @@ void ClientApplication::applicationInit(ApplicationControllerPtr appController)
appController->setMaxFrameSkip(assets->json("/client.config:maxFrameSkip").toUInt()); appController->setMaxFrameSkip(assets->json("/client.config:maxFrameSkip").toUInt());
appController->setUpdateTrackWindow(assets->json("/client.config:updateTrackWindow").toFloat()); appController->setUpdateTrackWindow(assets->json("/client.config:updateTrackWindow").toFloat());
if (auto jVoice = configuration->get("voice"))
m_voice->loadJson(jVoice.toObject());
m_voice->init();
} }
void ClientApplication::renderInit(RendererPtr renderer) { void ClientApplication::renderInit(RendererPtr renderer) {

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@ -20,8 +20,6 @@ struct KeySet {
secret[31] |= 64; secret[31] |= 64;
ed25519_CreateKeyPair(publicKey.data(), privateKey.data(), nullptr, secret.data()); ed25519_CreateKeyPair(publicKey.data(), privateKey.data(), nullptr, secret.data());
Logger::info("Generated Curve25519 key-pair");
} }
}; };

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@ -1,8 +1,11 @@
#include "StarVoice.hpp" #include "StarVoice.hpp"
#include "StarFormat.hpp" #include "StarFormat.hpp"
#include "StarApplicationController.hpp" #include "StarApplicationController.hpp"
#include "StarTime.hpp"
#include "StarRoot.hpp"
#include "opus/include/opus.h" #include "opus/include/opus.h"
#include <queue>
#include "SDL.h" #include "SDL.h"
constexpr int VOICE_SAMPLE_RATE = 48000; constexpr int VOICE_SAMPLE_RATE = 48000;
@ -25,10 +28,129 @@ EnumMap<VoiceChannelMode> const VoiceChannelModeNames{
{VoiceChannelMode::Stereo, "Stereo"} {VoiceChannelMode::Stereo, "Stereo"}
}; };
float getAudioChunkLoudness(int16_t* data, size_t samples) {
if (!samples)
return 0.f;
double rms = 0.;
for (size_t i = 0; i != samples; ++i) {
float sample = (float)data[i] / 32767.f;
rms += (double)(sample * sample);
}
float fRms = sqrtf((float)(rms / samples));
if (fRms > 0)
return std::clamp<float>(20.f * log10f(fRms), -127.f, 0.f);
else
return -127.f;
}
float getAudioLoudness(int16_t* data, size_t samples) {
constexpr size_t CHUNK_SIZE = 50;
float highest = -127.f;
for (size_t i = 0; i < samples; i += CHUNK_SIZE) {
float level = getAudioChunkLoudness(data + i, std::min<size_t>(i + CHUNK_SIZE, samples) - i);
if (level > highest)
highest = level;
}
return highest;
}
struct VoiceAudioChunk {
std::unique_ptr<int16_t[]> data;
size_t remaining;
size_t offset = 0;
VoiceAudioChunk(int16_t* ptr, size_t size) {
data.reset(ptr);
remaining = size;
offset = 0;
}
inline size_t takeSamples(std::vector<int16_t>& out, size_t count) {
size_t toRead = std::min<size_t>(count, remaining);
int16_t* start = data.get() + offset;
out.insert(out.end(), start, start + toRead);
offset += toRead;
remaining -= toRead;
return toRead;
}
//this one's unsafe
inline int16_t takeSample() {
--remaining;
return *(data.get() + offset++);
}
inline bool exhausted() {
return remaining == 0;
}
};
struct VoiceAudioStream {
// TODO: This should really be a ring buffer instead.
std::queue<VoiceAudioChunk> chunks{};
size_t samples = 0;
atomic<bool> muted = false;
atomic<bool> playing = false;
atomic<float> decibelLevel = 0.0f;
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1.0f);
Mutex mutex;
inline int16_t getSample() {
int16_t sample = 0;
while (!chunks.empty()) {
auto& front = chunks.front();
if (front.exhausted()) {
chunks.pop();
continue;
}
--samples;
return front.takeSample();
}
return 0;
}
void nukeSamples(size_t count) {
while (!chunks.empty() && count > 0) {
auto& front = chunks.front();
if (count >= front.remaining) {
count -= front.remaining;
samples -= front.remaining;
chunks.pop();
}
else {
for (size_t i = 0; i != count; ++i) {
--samples;
front.takeSample();
}
break;
}
}
}
inline bool empty() { return chunks.empty(); }
void take(int16_t* ptr, size_t size) {
MutexLocker lock(mutex);
while (samples > 22050 && !chunks.empty()) {
samples -= chunks.front().remaining;
chunks.pop();
}
chunks.emplace(ptr, size);
samples += size;
}
};
Voice::Speaker::Speaker(SpeakerId id) Voice::Speaker::Speaker(SpeakerId id)
: decoderMono (createDecoder(1), opus_decoder_destroy) : decoderMono (createDecoder(1), opus_decoder_destroy)
, decoderStereo(createDecoder(2), opus_decoder_destroy) { , decoderStereo(createDecoder(2), opus_decoder_destroy) {
speakerId = id; speakerId = id;
audioStream = make_shared<VoiceAudioStream>();
} }
Voice* Voice::s_singleton; Voice* Voice::s_singleton;
@ -53,19 +175,58 @@ Voice::Voice(ApplicationControllerPtr appController) : m_encoder(nullptr, opus_e
m_channelMode = VoiceChannelMode::Mono; m_channelMode = VoiceChannelMode::Mono;
m_applicationController = appController; m_applicationController = appController;
resetEncoder();
s_singleton = this; s_singleton = this;
} }
Voice::~Voice() { Voice::~Voice() {
save();
s_singleton = nullptr; s_singleton = nullptr;
} }
void Voice::load(Json const& config) { void Voice::init() {
// do stuff resetEncoder();
if (m_inputEnabled)
openDevice();
} }
Json Voice::save() const {
return JsonObject{}; void Voice::loadJson(Json const& config) {
m_enabled = config.getBool("enabled", m_enabled);
m_inputEnabled = config.getBool("inputEnabled", m_inputEnabled);
m_deviceName = config.optQueryString("inputDevice");
m_threshold = config.getFloat("threshold", m_threshold);
m_inputVolume = config.getFloat("inputVolume", m_inputVolume);
m_outputVolume = config.getFloat("outputVolume", m_outputVolume);
m_inputMode = VoiceInputModeNames.getLeft(config.getString("inputMode", "pushToTalk"));
m_channelMode = VoiceChannelModeNames.getLeft(config.getString("channelMode", "mono"));
}
Json Voice::saveJson() const {
return JsonObject{
{"enabled", m_enabled},
{"inputEnabled", m_inputEnabled},
{"inputDevice", m_deviceName ? *m_deviceName : Json()},
{"threshold", m_threshold},
{"inputVolume", m_inputVolume},
{"outputVolume", m_outputVolume},
{"inputMode", VoiceInputModeNames.getRight(m_inputMode)},
{"channelMode", VoiceChannelModeNames.getRight(m_channelMode)},
{"version", 1}
};
}
void Voice::save() const {
if (Root* root = Root::singletonPtr()) {
if (auto config = root->configuration())
config->set("voice", saveJson());
}
}
void Voice::scheduleSave() {
if (nextSaveTime == 0.0)
nextSaveTime = Time::monotonicTime() + 2.0;
} }
Voice::SpeakerPtr Voice::setLocalSpeaker(SpeakerId speakerId) { Voice::SpeakerPtr Voice::setLocalSpeaker(SpeakerId speakerId) {
@ -87,6 +248,10 @@ Voice::SpeakerPtr Voice::speaker(SpeakerId speakerId) {
} }
} }
void Voice::getAudioData(uint8_t* stream, int len) {
}
void Voice::mix(int16_t* buffer, size_t frames, unsigned channels) { void Voice::mix(int16_t* buffer, size_t frames, unsigned channels) {
} }
@ -95,13 +260,29 @@ void Voice::update(PositionalAttenuationFunction positionalAttenuationFunction)
if (positionalAttenuationFunction) { if (positionalAttenuationFunction) {
for (auto& entry : m_speakers) { for (auto& entry : m_speakers) {
if (SpeakerPtr& speaker = entry.second) { if (SpeakerPtr& speaker = entry.second) {
speaker->channelVolumes = { speaker->audioStream->channelVolumes = {
positionalAttenuationFunction(0, speaker->position, 1.0f), positionalAttenuationFunction(0, speaker->position, 1.0f),
positionalAttenuationFunction(1, speaker->position, 1.0f) positionalAttenuationFunction(1, speaker->position, 1.0f)
}; };
} }
} }
} }
auto now = Time::monotonicTime();
if (now > nextSaveTime) {
nextSaveTime = 0.0;
save();
}
}
void Voice::setDeviceName(Maybe<String> deviceName) {
if (m_deviceName == deviceName)
return;
m_deviceName = deviceName;
if (m_deviceOpen)
openDevice();
} }
OpusDecoder* Voice::createDecoder(int channels) { OpusDecoder* Voice::createDecoder(int channels) {
@ -131,6 +312,10 @@ void Voice::resetEncoder() {
void Voice::openDevice() { void Voice::openDevice() {
closeDevice(); closeDevice();
m_applicationController->openAudioInputDevice(m_deviceName ? m_deviceName->utf8Ptr() : nullptr, VOICE_SAMPLE_RATE, encoderChannels(), this, [](void* userdata, uint8_t* stream, int len) {
((Voice*)(userdata))->getAudioData(stream, len);
});
m_deviceOpen = true; m_deviceOpen = true;
} }

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@ -5,6 +5,7 @@
#include "StarException.hpp" #include "StarException.hpp"
#include "StarGameTypes.hpp" #include "StarGameTypes.hpp"
#include "StarMaybe.hpp" #include "StarMaybe.hpp"
#include "StarThread.hpp"
#include "StarApplicationController.hpp" #include "StarApplicationController.hpp"
struct OpusDecoder; struct OpusDecoder;
@ -23,6 +24,7 @@ enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames; extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
STAR_CLASS(Voice); STAR_CLASS(Voice);
STAR_CLASS(VoiceAudioStream);
STAR_CLASS(ApplicationController); STAR_CLASS(ApplicationController);
class Voice { class Voice {
@ -30,7 +32,8 @@ public:
// Individual speakers are represented by their connection ID. // Individual speakers are represented by their connection ID.
typedef ConnectionId SpeakerId; typedef ConnectionId SpeakerId;
struct Speaker { class Speaker {
public:
SpeakerId speakerId = 0; SpeakerId speakerId = 0;
EntityId entityId = 0; EntityId entityId = 0;
@ -39,10 +42,8 @@ public:
OpusDecoderPtr decoderMono; OpusDecoderPtr decoderMono;
OpusDecoderPtr decoderStereo; OpusDecoderPtr decoderStereo;
VoiceAudioStreamPtr audioStream;
atomic<bool> active = false; Mutex mutex;
atomic<float> currentLoudness = 0.0f;
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1.0f);
Speaker(SpeakerId speakerId); Speaker(SpeakerId speakerId);
}; };
@ -63,19 +64,29 @@ public:
Voice(Voice const&) = delete; Voice(Voice const&) = delete;
Voice& operator=(Voice const&) = delete; Voice& operator=(Voice const&) = delete;
void load(Json const& config); void init();
Json save() const;
void loadJson(Json const& config);
Json saveJson() const;
void save() const;
void scheduleSave();
// Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world. // Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
SpeakerPtr setLocalSpeaker(SpeakerId speakerId); SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
SpeakerPtr speaker(SpeakerId speakerId); SpeakerPtr speaker(SpeakerId speakerId);
// Called when receiving input audio data from SDL, on its own thread.
void getAudioData(uint8_t* stream, int len);
// Called to mix voice audio with the game. // Called to mix voice audio with the game.
void mix(int16_t* buffer, size_t frames, unsigned channels); void mix(int16_t* buffer, size_t frames, unsigned channels);
typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction; typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
void update(PositionalAttenuationFunction positionalAttenuationFunction = {}); void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
void setDeviceName(Maybe<String> device);
inline int encoderChannels() const { inline int encoderChannels() const {
return m_channelMode == VoiceChannelMode::Mono ? 1 : 2; return m_channelMode == VoiceChannelMode::Mono ? 1 : 2;
} }
@ -96,12 +107,21 @@ private:
OpusEncoderPtr m_encoder; OpusEncoderPtr m_encoder;
float m_outputVolume = 1.0f;
float m_inputVolume = 1.0f;
float m_threshold = -50.0f;
bool m_enabled = true;
bool m_inputEnabled = true;
bool m_deviceOpen = false; bool m_deviceOpen = false;
Maybe<String> m_deviceName; Maybe<String> m_deviceName;
VoiceInputMode m_inputMode; VoiceInputMode m_inputMode;
VoiceChannelMode m_channelMode; VoiceChannelMode m_channelMode;
ApplicationControllerPtr m_applicationController; ApplicationControllerPtr m_applicationController;
double nextSaveTime = 0.0f;
}; };
} }