more voice work!!!
This commit is contained in:
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212de6b876
commit
f14f77724d
@ -248,9 +248,15 @@ public:
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER))
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throw ApplicationException(strf("Couldn't initialize SDL Controller: {}", SDL_GetError()));
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Logger::info("Application: Initializing SDL Sound");
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#ifdef STAR_SYSTEM_WINDOWS // Newer SDL is defaulting to xaudio2, which does not support audio capture
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SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
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#endif
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Logger::info("Application: Initializing SDL Audio");
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if (SDL_InitSubSystem(SDL_INIT_AUDIO))
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throw ApplicationException(strf("Couldn't initialize SDL Sound: {}", SDL_GetError()));
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throw ApplicationException(strf("Couldn't initialize SDL Audio: {}", SDL_GetError()));
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Logger::info("Application: using Audio Driver '{}'", SDL_GetCurrentAudioDriver());
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SDL_JoystickEventState(SDL_ENABLE);
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@ -336,17 +342,23 @@ public:
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closeAudioInputDevice();
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SDL_AudioSpec obtained = {};
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return (m_sdlAudioInputDevice = SDL_OpenAudioDevice(name, 1, &desired, &obtained, 0)) != 0;
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m_sdlAudioInputDevice = SDL_OpenAudioDevice(name, 1, &desired, &obtained, 0);
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if (m_sdlAudioInputDevice)
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Logger::info("Opened audio input device '{}'", SDL_GetAudioDeviceName(m_sdlAudioInputDevice, 1));
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else
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Logger::info("Failed to open audio input device: {}", SDL_GetError());
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return m_sdlAudioInputDevice != 0;
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}
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bool closeAudioInputDevice() {
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if (m_sdlAudioInputDevice) {
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Logger::info("Closing audio input device '{}'", SDL_GetAudioDeviceName(m_sdlAudioInputDevice, 1));
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SDL_CloseAudioDevice(m_sdlAudioInputDevice);
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m_sdlAudioInputDevice = 0;
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return true;
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}
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return false;
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}
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@ -208,6 +208,11 @@ void ClientApplication::applicationInit(ApplicationControllerPtr appController)
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appController->setMaxFrameSkip(assets->json("/client.config:maxFrameSkip").toUInt());
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appController->setUpdateTrackWindow(assets->json("/client.config:updateTrackWindow").toFloat());
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if (auto jVoice = configuration->get("voice"))
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m_voice->loadJson(jVoice.toObject());
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m_voice->init();
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}
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void ClientApplication::renderInit(RendererPtr renderer) {
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@ -20,8 +20,6 @@ struct KeySet {
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secret[31] |= 64;
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ed25519_CreateKeyPair(publicKey.data(), privateKey.data(), nullptr, secret.data());
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Logger::info("Generated Curve25519 key-pair");
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}
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};
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@ -1,8 +1,11 @@
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#include "StarVoice.hpp"
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#include "StarFormat.hpp"
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#include "StarApplicationController.hpp"
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#include "StarTime.hpp"
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#include "StarRoot.hpp"
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#include "opus/include/opus.h"
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#include <queue>
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#include "SDL.h"
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constexpr int VOICE_SAMPLE_RATE = 48000;
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@ -25,10 +28,129 @@ EnumMap<VoiceChannelMode> const VoiceChannelModeNames{
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{VoiceChannelMode::Stereo, "Stereo"}
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};
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float getAudioChunkLoudness(int16_t* data, size_t samples) {
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if (!samples)
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return 0.f;
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double rms = 0.;
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for (size_t i = 0; i != samples; ++i) {
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float sample = (float)data[i] / 32767.f;
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rms += (double)(sample * sample);
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}
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float fRms = sqrtf((float)(rms / samples));
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if (fRms > 0)
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return std::clamp<float>(20.f * log10f(fRms), -127.f, 0.f);
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else
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return -127.f;
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}
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float getAudioLoudness(int16_t* data, size_t samples) {
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constexpr size_t CHUNK_SIZE = 50;
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float highest = -127.f;
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for (size_t i = 0; i < samples; i += CHUNK_SIZE) {
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float level = getAudioChunkLoudness(data + i, std::min<size_t>(i + CHUNK_SIZE, samples) - i);
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if (level > highest)
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highest = level;
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}
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return highest;
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}
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struct VoiceAudioChunk {
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std::unique_ptr<int16_t[]> data;
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size_t remaining;
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size_t offset = 0;
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VoiceAudioChunk(int16_t* ptr, size_t size) {
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data.reset(ptr);
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remaining = size;
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offset = 0;
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}
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inline size_t takeSamples(std::vector<int16_t>& out, size_t count) {
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size_t toRead = std::min<size_t>(count, remaining);
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int16_t* start = data.get() + offset;
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out.insert(out.end(), start, start + toRead);
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offset += toRead;
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remaining -= toRead;
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return toRead;
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}
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//this one's unsafe
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inline int16_t takeSample() {
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--remaining;
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return *(data.get() + offset++);
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}
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inline bool exhausted() {
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return remaining == 0;
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}
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};
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struct VoiceAudioStream {
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// TODO: This should really be a ring buffer instead.
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std::queue<VoiceAudioChunk> chunks{};
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size_t samples = 0;
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atomic<bool> muted = false;
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atomic<bool> playing = false;
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atomic<float> decibelLevel = 0.0f;
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atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1.0f);
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Mutex mutex;
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inline int16_t getSample() {
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int16_t sample = 0;
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while (!chunks.empty()) {
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auto& front = chunks.front();
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if (front.exhausted()) {
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chunks.pop();
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continue;
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}
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--samples;
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return front.takeSample();
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}
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return 0;
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}
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void nukeSamples(size_t count) {
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while (!chunks.empty() && count > 0) {
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auto& front = chunks.front();
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if (count >= front.remaining) {
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count -= front.remaining;
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samples -= front.remaining;
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chunks.pop();
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}
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else {
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for (size_t i = 0; i != count; ++i) {
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--samples;
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front.takeSample();
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}
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break;
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}
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}
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}
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inline bool empty() { return chunks.empty(); }
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void take(int16_t* ptr, size_t size) {
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MutexLocker lock(mutex);
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while (samples > 22050 && !chunks.empty()) {
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samples -= chunks.front().remaining;
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chunks.pop();
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}
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chunks.emplace(ptr, size);
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samples += size;
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}
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};
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Voice::Speaker::Speaker(SpeakerId id)
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: decoderMono (createDecoder(1), opus_decoder_destroy)
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, decoderStereo(createDecoder(2), opus_decoder_destroy) {
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speakerId = id;
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audioStream = make_shared<VoiceAudioStream>();
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}
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Voice* Voice::s_singleton;
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@ -53,19 +175,58 @@ Voice::Voice(ApplicationControllerPtr appController) : m_encoder(nullptr, opus_e
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m_channelMode = VoiceChannelMode::Mono;
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m_applicationController = appController;
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resetEncoder();
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s_singleton = this;
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}
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Voice::~Voice() {
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save();
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s_singleton = nullptr;
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}
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void Voice::load(Json const& config) {
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// do stuff
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void Voice::init() {
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resetEncoder();
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if (m_inputEnabled)
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openDevice();
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}
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Json Voice::save() const {
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return JsonObject{};
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void Voice::loadJson(Json const& config) {
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m_enabled = config.getBool("enabled", m_enabled);
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m_inputEnabled = config.getBool("inputEnabled", m_inputEnabled);
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m_deviceName = config.optQueryString("inputDevice");
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m_threshold = config.getFloat("threshold", m_threshold);
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m_inputVolume = config.getFloat("inputVolume", m_inputVolume);
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m_outputVolume = config.getFloat("outputVolume", m_outputVolume);
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m_inputMode = VoiceInputModeNames.getLeft(config.getString("inputMode", "pushToTalk"));
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m_channelMode = VoiceChannelModeNames.getLeft(config.getString("channelMode", "mono"));
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}
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Json Voice::saveJson() const {
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return JsonObject{
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{"enabled", m_enabled},
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{"inputEnabled", m_inputEnabled},
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{"inputDevice", m_deviceName ? *m_deviceName : Json()},
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{"threshold", m_threshold},
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{"inputVolume", m_inputVolume},
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{"outputVolume", m_outputVolume},
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{"inputMode", VoiceInputModeNames.getRight(m_inputMode)},
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{"channelMode", VoiceChannelModeNames.getRight(m_channelMode)},
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{"version", 1}
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};
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}
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void Voice::save() const {
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if (Root* root = Root::singletonPtr()) {
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if (auto config = root->configuration())
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config->set("voice", saveJson());
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}
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}
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void Voice::scheduleSave() {
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if (nextSaveTime == 0.0)
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nextSaveTime = Time::monotonicTime() + 2.0;
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}
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Voice::SpeakerPtr Voice::setLocalSpeaker(SpeakerId speakerId) {
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@ -87,6 +248,10 @@ Voice::SpeakerPtr Voice::speaker(SpeakerId speakerId) {
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}
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}
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void Voice::getAudioData(uint8_t* stream, int len) {
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}
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void Voice::mix(int16_t* buffer, size_t frames, unsigned channels) {
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}
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@ -95,13 +260,29 @@ void Voice::update(PositionalAttenuationFunction positionalAttenuationFunction)
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if (positionalAttenuationFunction) {
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for (auto& entry : m_speakers) {
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if (SpeakerPtr& speaker = entry.second) {
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speaker->channelVolumes = {
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speaker->audioStream->channelVolumes = {
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positionalAttenuationFunction(0, speaker->position, 1.0f),
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positionalAttenuationFunction(1, speaker->position, 1.0f)
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};
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}
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}
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}
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auto now = Time::monotonicTime();
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if (now > nextSaveTime) {
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nextSaveTime = 0.0;
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save();
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}
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}
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void Voice::setDeviceName(Maybe<String> deviceName) {
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if (m_deviceName == deviceName)
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return;
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m_deviceName = deviceName;
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if (m_deviceOpen)
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openDevice();
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}
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OpusDecoder* Voice::createDecoder(int channels) {
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@ -131,6 +312,10 @@ void Voice::resetEncoder() {
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void Voice::openDevice() {
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closeDevice();
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m_applicationController->openAudioInputDevice(m_deviceName ? m_deviceName->utf8Ptr() : nullptr, VOICE_SAMPLE_RATE, encoderChannels(), this, [](void* userdata, uint8_t* stream, int len) {
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((Voice*)(userdata))->getAudioData(stream, len);
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});
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m_deviceOpen = true;
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}
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@ -5,6 +5,7 @@
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#include "StarException.hpp"
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#include "StarGameTypes.hpp"
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#include "StarMaybe.hpp"
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#include "StarThread.hpp"
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#include "StarApplicationController.hpp"
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struct OpusDecoder;
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@ -23,6 +24,7 @@ enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
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extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
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STAR_CLASS(Voice);
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STAR_CLASS(VoiceAudioStream);
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STAR_CLASS(ApplicationController);
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class Voice {
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@ -30,7 +32,8 @@ public:
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// Individual speakers are represented by their connection ID.
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typedef ConnectionId SpeakerId;
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struct Speaker {
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class Speaker {
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public:
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SpeakerId speakerId = 0;
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EntityId entityId = 0;
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@ -39,10 +42,8 @@ public:
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OpusDecoderPtr decoderMono;
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OpusDecoderPtr decoderStereo;
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atomic<bool> active = false;
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atomic<float> currentLoudness = 0.0f;
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atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1.0f);
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VoiceAudioStreamPtr audioStream;
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Mutex mutex;
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Speaker(SpeakerId speakerId);
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};
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@ -63,19 +64,29 @@ public:
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Voice(Voice const&) = delete;
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Voice& operator=(Voice const&) = delete;
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void load(Json const& config);
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Json save() const;
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void init();
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void loadJson(Json const& config);
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Json saveJson() const;
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void save() const;
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void scheduleSave();
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// Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
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SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
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SpeakerPtr speaker(SpeakerId speakerId);
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// Called when receiving input audio data from SDL, on its own thread.
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void getAudioData(uint8_t* stream, int len);
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// Called to mix voice audio with the game.
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void mix(int16_t* buffer, size_t frames, unsigned channels);
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typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
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void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
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void setDeviceName(Maybe<String> device);
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inline int encoderChannels() const {
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return m_channelMode == VoiceChannelMode::Mono ? 1 : 2;
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}
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@ -96,12 +107,21 @@ private:
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OpusEncoderPtr m_encoder;
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float m_outputVolume = 1.0f;
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float m_inputVolume = 1.0f;
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float m_threshold = -50.0f;
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bool m_enabled = true;
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bool m_inputEnabled = true;
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bool m_deviceOpen = false;
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Maybe<String> m_deviceName;
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VoiceInputMode m_inputMode;
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VoiceChannelMode m_channelMode;
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ApplicationControllerPtr m_applicationController;
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double nextSaveTime = 0.0f;
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};
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}
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