Add player table to tech scripts
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@ -6,6 +6,8 @@
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#include "StarWorldLuaBindings.hpp"
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#include "StarConfigLuaBindings.hpp"
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#include "StarEntityLuaBindings.hpp"
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#include "StarPlayerLuaBindings.hpp"
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#include "StarPlayer.hpp"
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#include "StarNetworkedAnimatorLuaBindings.hpp"
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#include "StarStatusControllerLuaBindings.hpp"
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#include "StarRoot.hpp"
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@ -438,6 +440,7 @@ void TechController::unloadModule(TechModule& techModule) {
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techModule.scriptComponent.removeCallbacks("entity");
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techModule.scriptComponent.removeCallbacks("animator");
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techModule.scriptComponent.removeCallbacks("status");
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techModule.scriptComponent.removeCallbacks("player");
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techModule.scriptComponent.removeActorMovementCallbacks();
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}
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@ -450,6 +453,8 @@ void TechController::initializeModules() {
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module.scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
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module.scriptComponent.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&m_techAnimators.getNetElement(module.animatorId)->animator));
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module.scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(m_statusController));
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if (auto player = as<Player>(m_parentEntity))
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module.scriptComponent.addCallbacks("player", LuaBindings::makePlayerCallbacks(player));
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module.scriptComponent.addActorMovementCallbacks(m_movementController);
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module.scriptComponent.init(m_parentEntity->world());
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