Minor fixes
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1f038540a5
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f2bc9adc36
@ -214,6 +214,7 @@ void ClientApplication::applicationInit(ApplicationControllerPtr appController)
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m_voice->loadJson(jVoice.toObject(), true);
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m_voice->init();
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m_voice->setLocalSpeaker(0);
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}
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void ClientApplication::renderInit(RendererPtr renderer) {
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@ -376,12 +377,11 @@ void ClientApplication::update() {
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else if (m_state > MainAppState::Title)
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updateRunning();
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// swallow leftover encoded data incase we aren't in-game yet to allow mic read to continue.
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// TODO: directly disable encoding at menu so we don't have to do this
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{
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// Swallow leftover encoded voice data if we aren't in-game to allow mic read to continue for settings.
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if (m_state <= MainAppState::Title) {
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DataStreamBuffer ext;
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m_voice->send(ext);
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}
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} // TODO: directly disable encoding at menu so we don't have to do this
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m_guiContext->cleanup();
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m_edgeKeyEvents.clear();
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@ -314,22 +314,18 @@ void Voice::readAudioData(uint8_t* stream, int len) {
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if (active) {
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float decibels = getAudioLoudness((int16_t*)stream, sampleCount);
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if (!m_loopback)
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m_clientSpeaker->decibelLevel = getAudioLoudness((int16_t*)stream, sampleCount, m_inputVolume);
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if (m_inputMode == VoiceInputMode::VoiceActivity) {
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if (decibels > m_threshold)
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m_lastThresholdTime = now;
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active = now - m_lastThresholdTime < 50;
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}
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}
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else if (!m_loopback)
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m_clientSpeaker->decibelLevel = -96.0f;
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if (!m_loopback) {
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if (active && !m_clientSpeaker->playing)
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m_clientSpeaker->lastPlayTime = now;
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m_clientSpeaker->decibelLevel = getAudioLoudness((int16_t*)stream, sampleCount, m_inputVolume);
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m_clientSpeaker->playing = active;
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}
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