From f42031dc9ee89d58232442320ae44447cd0acda5 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Thu, 23 May 2024 11:43:15 +1000 Subject: [PATCH] make text anchors in LargeCharPlate configurable also gave the char previews some animation! --- source/frontend/StarCharSelection.cpp | 4 +- source/windowing/StarLargeCharPlateWidget.cpp | 78 ++++++++++++------- source/windowing/StarLargeCharPlateWidget.hpp | 3 + 3 files changed, 57 insertions(+), 28 deletions(-) diff --git a/source/frontend/StarCharSelection.cpp b/source/frontend/StarCharSelection.cpp index aac3e89..ba750b6 100644 --- a/source/frontend/StarCharSelection.cpp +++ b/source/frontend/StarCharSelection.cpp @@ -77,7 +77,9 @@ void CharSelectionPane::updateCharacterPlates() { auto updatePlayerLine = [this](String name, unsigned scrollPosition) { auto charSelector = fetchChild(name); if (auto playerUuid = m_playerStorage->playerUuidAt(scrollPosition)) { - charSelector->setPlayer(m_playerStorage->loadPlayer(*playerUuid)); + auto player = m_playerStorage->loadPlayer(*playerUuid); + player->humanoid()->setFacingDirection(Direction::Right); + charSelector->setPlayer(player); charSelector->enableDelete([this, playerUuid](Widget*) { m_deleteCallback(*playerUuid); }); } else { charSelector->setPlayer(PlayerPtr()); diff --git a/source/windowing/StarLargeCharPlateWidget.cpp b/source/windowing/StarLargeCharPlateWidget.cpp index 3a6118a..5088f73 100644 --- a/source/windowing/StarLargeCharPlateWidget.cpp +++ b/source/windowing/StarLargeCharPlateWidget.cpp @@ -12,51 +12,59 @@ LargeCharPlateWidget::LargeCharPlateWidget(WidgetCallbackFunc mainCallback, Play setSize(ButtonWidget::size()); auto assets = Root::singleton().assets(); - auto charPlateImage = assets->json("/interface.config:largeCharPlate.backingImage").toString(); + m_config = assets->json("/interface.config:largeCharPlate"); + auto charPlateImage = m_config.getString("backingImage"); setCallback(mainCallback); setImages(charPlateImage); m_playerPlate = charPlateImage; - m_playerPlateHover = assets->json("/interface.config:largeCharPlate.playerHover").toString(); - m_noPlayerPlate = assets->json("/interface.config:largeCharPlate.noPlayer").toString(); - m_noPlayerPlateHover = assets->json("/interface.config:largeCharPlate.noPlayerHover").toString(); - m_portraitOffset = jsonToVec2I(assets->json("/interface.config:largeCharPlate.portraitOffset")); - m_portraitScale = assets->json("/interface.config:largeCharPlate.portraitScale").toFloat(); + m_playerPlateHover = m_config.getString("playerHover"); + m_noPlayerPlate = m_config.getString("noPlayer"); + m_noPlayerPlateHover = m_config.getString("noPlayerHover"); + m_portraitOffset = jsonToVec2I(m_config.get("portraitOffset")); + m_portraitScale = m_config.getFloat("portraitScale"); - String switchText = assets->json("/interface.config:largeCharPlate.switchText").toString(); - String createText = assets->json("/interface.config:largeCharPlate.createText").toString(); + String switchText = m_config.getString("switchText"); + String createText = m_config.getString("createText"); m_portrait = make_shared(); m_portrait->setScale(m_portraitScale); m_portrait->setPosition(m_portraitOffset); + m_portrait->setRenderHumanoid(true); addChild("portrait", m_portrait); - String modeLabelText = assets->json("/interface.config:largeCharPlate.modeText").toString(); - m_regularTextColor = Color::rgb(jsonToVec3B(assets->json("/interface.config:largeCharPlate.textColor"))); - m_disabledTextColor = Color::rgb(jsonToVec3B(assets->json("/interface.config:largeCharPlate.textColorDisabled"))); + String modeLabelText = m_config.getString("modeText"); + m_regularTextColor = Color::rgb(jsonToVec3B(m_config.get("textColor"))); + m_disabledTextColor = Color::rgb(jsonToVec3B(m_config.get("textColorDisabled"))); - m_modeNameOffset = jsonToVec2I(assets->json("/interface.config:largeCharPlate.modeNameOffset")); - m_modeOffset = jsonToVec2I(assets->json("/interface.config:largeCharPlate.modeOffset")); + m_modeNameOffset = jsonToVec2I(m_config.get("modeNameOffset")); + m_modeOffset = jsonToVec2I(m_config.get("modeOffset")); - m_modeName = make_shared(modeLabelText, Color::White, HorizontalAnchor::HMidAnchor); + auto modeNameHAnchor = HorizontalAnchorNames.getLeft(m_config.getString("modeNameHAnchor", "mid")); + auto modeNameVAnchor = VerticalAnchorNames .getLeft(m_config.getString("modeNameVAnchor", "bottom")); + m_modeName = make_shared(modeLabelText, Color::White, modeNameHAnchor); addChild("modeName", m_modeName); m_modeName->setPosition(m_modeNameOffset); - m_modeName->setAnchor(HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor); + m_modeName->setAnchor(modeNameHAnchor, modeNameVAnchor); + auto modeHAnchor = HorizontalAnchorNames.getLeft(m_config.getString("modeHAnchor", "left")); + auto modeVAnchor = VerticalAnchorNames .getLeft(m_config.getString("modeVAnchor", "bottom")); m_mode = make_shared(); addChild("mode", m_mode); m_mode->setPosition(m_modeOffset); - m_mode->setAnchor(HorizontalAnchor::LeftAnchor, VerticalAnchor::BottomAnchor); + m_mode->setAnchor(modeHAnchor, modeVAnchor); - m_createCharText = assets->json("/interface.config:largeCharPlate.noPlayerText").toString(); - m_createCharTextColor = Color::rgb(jsonToVec3B(assets->json("/interface.config:largeCharPlate.noPlayerTextColor"))); - m_playerNameOffset = jsonToVec2I(assets->json("/interface.config:largeCharPlate.playerNameOffset")); + m_createCharText = m_config.getString("noPlayerText"); + m_createCharTextColor = Color::rgb(jsonToVec3B(m_config.get("noPlayerTextColor"))); + m_playerNameOffset = jsonToVec2I(m_config.get("playerNameOffset")); + auto playerNameHAnchor = HorizontalAnchorNames.getLeft(m_config.getString("playerNameHAnchor", "mid")); + auto playerNameVAnchor = VerticalAnchorNames .getLeft(m_config.getString("playerNameVAnchor", "bottom")); m_playerName = make_shared(); m_playerName->setColor(m_createCharTextColor); m_playerName->setPosition(m_playerNameOffset); - m_playerName->setAnchor(HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor); + m_playerName->setAnchor(playerNameHAnchor, playerNameVAnchor); addChild("player", m_playerName); } @@ -121,13 +129,12 @@ void LargeCharPlateWidget::setPlayer(PlayerPtr player) { void LargeCharPlateWidget::enableDelete(WidgetCallbackFunc const& callback) { disableDelete(); - auto assets = Root::singleton().assets(); - - auto baseImage = assets->json("/interface.config:largeCharPlate.trashButton.baseImage").toString(); - auto hoverImage = assets->json("/interface.config:largeCharPlate.trashButton.hoverImage").toString(); - auto pressedImage = assets->json("/interface.config:largeCharPlate.trashButton.pressedImage").toString(); - auto disabledImage = assets->json("/interface.config:largeCharPlate.trashButton.disabledImage").toString(); - auto offset = jsonToVec2I(assets->json("/interface.config:largeCharPlate.trashButton.offset")); + auto trashButton = m_config.get("trashButton"); + auto baseImage = trashButton.getString("baseImage"); + auto hoverImage = trashButton.getString("hoverImage"); + auto pressedImage = trashButton.getString("pressedImage"); + auto disabledImage = trashButton.getString("disabledImage"); + auto offset = jsonToVec2I(trashButton.get("offset")); m_delete = make_shared(callback, baseImage, hoverImage, pressedImage, disabledImage); addChild("trashButton", m_delete); @@ -157,4 +164,21 @@ bool LargeCharPlateWidget::sendEvent(InputEvent const& event) { return ButtonWidget::sendEvent(event); } +void LargeCharPlateWidget::update(float dt) { + ButtonWidget::update(dt); + + if (!m_player || !m_config.getBool("animatePortrait", true)) + return; + + auto humanoid = m_player->humanoid(); + if (m_delete->isHovered()) { + humanoid->setEmoteState(HumanoidEmote::Sad); + humanoid->setState(Humanoid::Run); + } else { + humanoid->setEmoteState(HumanoidEmote::Idle); + humanoid->setState(isHovered() ? Humanoid::Walk : Humanoid::Idle); + } + humanoid->animate(dt); +} + } diff --git a/source/windowing/StarLargeCharPlateWidget.hpp b/source/windowing/StarLargeCharPlateWidget.hpp index ae35aae..4326d90 100644 --- a/source/windowing/StarLargeCharPlateWidget.hpp +++ b/source/windowing/StarLargeCharPlateWidget.hpp @@ -23,11 +23,14 @@ public: virtual bool sendEvent(InputEvent const& event) override; + void update(float dt) override; + protected: virtual void renderImpl() override; private: PlayerPtr m_player; + Json m_config; PortraitWidgetPtr m_portrait; Vec2I m_portraitOffset;