better debug logMapping for predicted tiles
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@ -1006,8 +1006,16 @@ void WorldClient::update(float dt) {
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m_lightingCalculator.setMonochrome(Root::singleton().configuration()->get("monochromeLighting").toBool());
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auto expiry = Time::monotonicMilliseconds() + min<int64_t>(m_latency + 100, 2000);
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eraseWhere(m_predictedTiles, [expiry](auto& pair){ return pair.second.time > expiry; });
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float expireTime = min((float)m_latency + 100, 2000.f);
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auto now = Time::monotonicMilliseconds();
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eraseWhere(m_predictedTiles, [now, expireTime](auto& pair) {
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float expiry = (float)(now - pair.second.time) / expireTime;
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auto center = Vec2F(pair.first) + Vec2F::filled(0.5f);
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auto size = Vec2F::filled(0.875f - expiry * 0.875f);
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auto poly = PolyF(RectF::withCenter(center, size));
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SpatialLogger::logPoly("world", poly, Color::Cyan.mix(Color::Red, expiry).toRgba());
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return expiry >= 1.0f;
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});
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// Secret broadcasts are transmitted through DamageNotifications for vanilla server compatibility.
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// Because DamageNotification packets are spoofable, we have to sign the data so other clients can validate that it is legitimate.
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@ -1156,11 +1164,6 @@ void WorldClient::update(float dt) {
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if (m_collisionDebug)
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renderCollisionDebug();
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for (auto const& prediction : m_predictedTiles) {
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auto poly = PolyF(RectF::withCenter(Vec2F(prediction.first) + Vec2F::filled(0.5f), Vec2F::filled(0.875f)));
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SpatialLogger::logPoly("world", poly, Color::Cyan.toRgba());
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}
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LogMap::set("client_entities", m_entityMap->size());
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LogMap::set("client_sectors", toString(loadedSectors.size()));
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LogMap::set("client_lua_mem", m_luaRoot->luaMemoryUsage());
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