Various improvements
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
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cd36a269fd
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@ -1,7 +1,8 @@
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{
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"paneLayout" : {
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"portrait" : {
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"renderHumanoid" : true
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}
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"paneLayout" : { "portrait" : { "renderHumanoid" : true } },
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"sounds" : {
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"someup" : [ "/sfx/interface/inventory_someup.ogg" ],
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"somedown" : [ "/sfx/interface/inventory_somedown.ogg" ]
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}
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}
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BIN
assets/opensb/sfx/interface/inventory_somedown.ogg
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BIN
assets/opensb/sfx/interface/inventory_somedown.ogg
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Binary file not shown.
BIN
assets/opensb/sfx/interface/inventory_someup.ogg
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BIN
assets/opensb/sfx/interface/inventory_someup.ogg
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Binary file not shown.
@ -35,27 +35,29 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
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auto itemGrid = convert<ItemGridWidget>(widget);
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InventorySlot inventorySlot = BagSlot(bagType, itemGrid->selectedIndex());
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auto inventory = m_player->inventory();
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if (context()->shiftHeld()) {
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if (auto sourceItem = itemGrid->selectedItem()) {
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if (auto activeMerchantPane = m_parent->activeMerchantPane()) {
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auto remainder = activeMerchantPane->addItems(m_player->inventory()->takeSlot(inventorySlot));
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auto remainder = activeMerchantPane->addItems(inventory->takeSlot(inventorySlot));
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if (remainder && !remainder->empty())
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m_player->inventory()->setItem(inventorySlot, remainder);
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inventory->setItem(inventorySlot, remainder);
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} else if (m_containerInteractor->containerOpen()) {
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m_player->inventory()->takeSlot(inventorySlot);
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inventory->takeSlot(inventorySlot);
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m_containerInteractor->addToContainer(sourceItem);
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m_containerSource = inventorySlot;
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m_expectingSwap = true;
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}
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}
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} else {
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m_player->inventory()->shiftSwap(inventorySlot);
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inventory->shiftSwap(inventorySlot);
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}
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};
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auto rightClickCallback = [this](InventorySlot slot) {
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if (ItemPtr slotItem = m_player->inventory()->itemsAt(slot)) {
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auto swapItem = m_player->inventory()->swapSlotItem();
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auto inventory = m_player->inventory();
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if (ItemPtr slotItem = inventory->itemsAt(slot)) {
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auto swapItem = inventory->swapSlotItem();
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if (!swapItem || swapItem->empty() || swapItem->couldStack(slotItem)) {
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uint64_t count = swapItem ? swapItem->couldStack(slotItem) : slotItem->maxStack();
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if (context()->shiftHeld())
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@ -67,14 +69,27 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
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if (swapItem)
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swapItem->stackWith(taken);
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else
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m_player->inventory()->setSwapSlotItem(taken);
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inventory->setSwapSlotItem(taken);
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}
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} else if (auto augment = as<AugmentItem>(swapItem)) {
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if (auto augmented = augment->applyTo(slotItem))
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m_player->inventory()->setItem(slot, augmented);
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inventory->setItem(slot, augmented);
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}
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}
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else {
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auto swapSlot = inventory->swapSlotItem();
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if (auto es = slot.ptr<EquipmentSlot>()) {
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if (inventory->itemAllowedAsEquipment(swapSlot, *es))
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inventory->setItem(slot, swapSlot->take(1));
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} else if (slot.is<TrashSlot>()) {
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inventory->setItem(slot, swapSlot->take(1));
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} else if (auto bs = slot.ptr<BagSlot>()) {
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if (inventory->itemAllowedInBag(swapSlot, bs->first))
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inventory->setItem(slot, swapSlot->take(1));
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}
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}
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};
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auto bagGridCallback = [rightClickCallback](String const& bagType, Widget* widget) {
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auto slot = BagSlot(bagType, convert<ItemGridWidget>(widget)->selectedIndex());
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rightClickCallback(slot);
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@ -163,6 +178,8 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
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m_currentSwapSlotItem = item->descriptor();
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m_pickUpSounds = jsonToStringList(config.get("sounds").get("pickup"));
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m_putDownSounds = jsonToStringList(config.get("sounds").get("putdown"));
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m_someUpSounds = jsonToStringList(config.get("sounds").get("someup"));
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m_someDownSounds = jsonToStringList(config.get("sounds").get("somedown"));
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}
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void InventoryPane::displayed() {
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@ -406,10 +423,12 @@ void InventoryPane::update(float dt) {
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}
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if (auto item = inventory->swapSlotItem()) {
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if (!m_currentSwapSlotItem || !item->matches(*m_currentSwapSlotItem, true) || item->count() > m_currentSwapSlotItem->count())
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if (!m_currentSwapSlotItem || !item->matches(*m_currentSwapSlotItem, true))
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context->playAudio(RandomSource().randFrom(m_pickUpSounds));
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else if (item->count() > m_currentSwapSlotItem->count())
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context->playAudio(RandomSource().randFrom(m_someUpSounds));
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else if (item->count() < m_currentSwapSlotItem->count())
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context->playAudio(RandomSource().randFrom(m_putDownSounds));
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context->playAudio(RandomSource().randFrom(m_someDownSounds));
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m_currentSwapSlotItem = item->descriptor();
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} else {
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@ -58,6 +58,8 @@ private:
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StringList m_pickUpSounds;
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StringList m_putDownSounds;
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StringList m_someUpSounds;
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StringList m_someDownSounds;
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Maybe<ItemDescriptor> m_currentSwapSlotItem;
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List<ImageWidgetPtr> m_disabledTechOverlays;
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@ -1024,7 +1024,7 @@ float Npc::beamGunRadius() const {
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void Npc::addParticles(List<Particle> const&) {}
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void Npc::addSound(String const&, float) {}
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void Npc::addSound(String const&, float, float) {}
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bool Npc::inToolRange() const {
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return true;
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@ -147,7 +147,7 @@ public:
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Vec4B favoriteColor() const override;
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float beamGunRadius() const override;
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void addParticles(List<Particle> const& particles) override;
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void addSound(String const& sound, float volume = 1.0f) override;
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void addSound(String const& sound, float volume = 1.0f, float pitch = 1.0f) override;
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bool inToolRange() const override;
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bool inToolRange(Vec2F const& position) const override;
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void addEphemeralStatusEffects(List<EphemeralStatusEffect> const& statusEffects) override;
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@ -412,8 +412,8 @@ void Player::addParticles(List<Particle> const& particles) {
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m_callbackParticles.appendAll(particles);
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}
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void Player::addSound(String const& sound, float volume) {
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m_callbackSounds.append({sound, volume});
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void Player::addSound(String const& sound, float volume, float pitch) {
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m_callbackSounds.emplaceAppend(sound, volume, pitch);
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}
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void Player::addEphemeralStatusEffects(List<EphemeralStatusEffect> const& statusEffects) {
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@ -1100,8 +1100,9 @@ void Player::render(RenderCallback* renderCallback) {
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renderCallback->addAudios(m_statusController->pullNewAudios());
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for (auto const& p : take(m_callbackSounds)) {
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auto audio = make_shared<AudioInstance>(*Root::singleton().assets()->audio(p.first));
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audio->setVolume(p.second);
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auto audio = make_shared<AudioInstance>(*Root::singleton().assets()->audio(get<0>(p)));
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audio->setVolume(get<1>(p));
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audio->setPitchMultiplier(get<2>(p));
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audio->setPosition(position());
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renderCallback->addAudio(move(audio));
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}
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@ -342,7 +342,7 @@ public:
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bool inInteractionRange(Vec2F aimPos) const;
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void addParticles(List<Particle> const& particles) override;
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void addSound(String const& sound, float volume = 1.0f) override;
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void addSound(String const& sound, float volume = 1.0f, float pitch = 1.0f) override;
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bool wireToolInUse() const;
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void setWireConnector(WireConnector* wireConnector) const;
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@ -611,7 +611,7 @@ private:
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List<RpcPromise<InteractAction>> m_pendingInteractActions;
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List<Particle> m_callbackParticles;
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List<pair<String, float>> m_callbackSounds;
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List<tuple<String, float, float>> m_callbackSounds;
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List<String> m_queuedMessages;
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List<ItemPtr> m_queuedItemPickups;
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@ -1126,6 +1126,7 @@ void WorldClient::update(float dt) {
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if (itemDrop->canTake() && !m_requestedDrops.contains(itemDrop->entityId()) && distSquared < square(DropDist)) {
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m_requestedDrops.add(itemDrop->entityId());
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if (m_mainPlayer->itemsCanHold(itemDrop->item()) != 0) {
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m_startupHiddenEntities.erase(itemDrop->entityId());
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itemDrop->takeBy(m_mainPlayer->entityId(), (float)m_latency / 1000);
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m_outgoingPackets.append(make_shared<RequestDropPacket>(itemDrop->entityId()));
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}
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@ -94,7 +94,7 @@ public:
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// FIXME: This is a dumb way of getting limited animation support
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virtual void addEffectEmitters(StringSet const& emitters) = 0;
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virtual void addParticles(List<Particle> const& particles) = 0;
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virtual void addSound(String const& sound, float volume = 1.0f) = 0;
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virtual void addSound(String const& sound, float volume = 1.0f, float pitch = 1.0f) = 0;
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virtual void setCameraFocusEntity(Maybe<EntityId> const& cameraFocusEntity) = 0;
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};
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@ -1,5 +1,6 @@
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#include "StarMaterialItem.hpp"
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#include "StarJson.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarMaterialDatabase.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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@ -31,8 +32,20 @@ MaterialItem::MaterialItem(Json const& config, String const& directory, Json con
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setCooldownTime(config.queryFloat("materialItems.cooldown", defaultParameters.queryFloat("materialItems.cooldown")));
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m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
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m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
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m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(Root::singleton().materialDatabase()->materialCollisionKind(m_material)));
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auto materialDatabase = Root::singleton().materialDatabase();
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m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
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m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
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if (m_placeSounds.empty()) {
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auto miningSound = materialDatabase->miningSound(m_material);
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if (!miningSound.empty())
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m_placeSounds.append(move(miningSound));
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auto stepSound = materialDatabase->footstepSound(m_material);
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if (!stepSound.empty())
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m_placeSounds.append(move(stepSound));
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else if (m_placeSounds.empty())
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m_placeSounds.append(materialDatabase->defaultFootstepSound());
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}
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m_shifting = false;
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}
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@ -98,6 +111,7 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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steps = (int)ceil(magnitude);
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}
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unsigned total = 0;
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bool fail = true;
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for (int i = 0; i != steps; ++i) {
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auto placementOrigin = aimPosition + diff * ((float)i / steps);
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@ -110,12 +124,20 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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size_t failed = world()->applyTileModifications(modifications, false).size();
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if (failed < modifications.size()) {
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fail = false;
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consume(modifications.size() - failed);
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unsigned placed = modifications.size() - failed;
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consume(placed);
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total += placed;
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}
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}
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if (!fail)
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if (!fail) {
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auto sound = Random::randValueFrom(m_placeSounds, "");
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if (total && !sound.empty()) {
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float intensity = clamp((float)total / 20, 0.0f, 1.0f);
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owner()->addSound(sound, 1.0f + intensity, (1.25f - intensity * 0.75f) * Random::randf(0.9f, 1.1f));
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}
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FireableItem::fire(mode, shifting, edgeTriggered);
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}
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m_lastAimPosition = aimPosition;
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}
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@ -45,6 +45,7 @@ private:
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float m_altBlockRadius;
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bool m_shifting;
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bool m_multiplace;
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StringList m_placeSounds;
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Maybe<Vec2F> m_lastAimPosition;
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};
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@ -421,11 +421,12 @@ void GuiContext::playAudio(AudioInstancePtr audioInstance) {
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m_mixer->play(audioInstance);
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}
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void GuiContext::playAudio(String const& audioAsset, int loops, float volume) {
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void GuiContext::playAudio(String const& audioAsset, int loops, float volume, float pitch) {
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auto assets = Root::singleton().assets();
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auto config = Root::singleton().configuration();
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auto audioInstance = make_shared<AudioInstance>(*assets->audio(audioAsset));
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audioInstance->setVolume(volume);
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audioInstance->setPitchMultiplier(pitch);
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audioInstance->setLoops(loops);
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m_mixer->play(move(audioInstance));
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}
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@ -118,7 +118,7 @@ public:
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StringList wrapInterfaceText(String const& s, Maybe<unsigned> wrapWidth);
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void playAudio(AudioInstancePtr audioInstance);
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void playAudio(String const& audioAsset, int loops = 0, float volume = 1);
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void playAudio(String const& audioAsset, int loops = 0, float volume = 1.0f, float pitch = 1.0f);
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bool shiftHeld() const;
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void setShiftHeld(bool held);
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