improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
This commit is contained in:
parent
0d266bebe1
commit
f73cb3ce03
@ -52,7 +52,7 @@ void SystemWorldServerThread::run() {
|
||||
TickRateApproacher tickApproacher(1.0 / SystemWorldTimestep, 0.5);
|
||||
|
||||
while (!m_stop) {
|
||||
LogMap::set(strf("system_{}_update_fps", m_systemLocation), tickApproacher.rate());
|
||||
LogMap::set(strf("system_{}_update_rate", m_systemLocation), strf("{:4.2f}Hz", tickApproacher.rate()));
|
||||
|
||||
update();
|
||||
|
||||
|
@ -40,6 +40,7 @@ WorldServer::WorldServer(WorldTemplatePtr const& worldTemplate, IODevicePtr stor
|
||||
m_respawnInWorld = false;
|
||||
m_tileProtectionEnabled = true;
|
||||
m_universeSettings = make_shared<UniverseSettings>();
|
||||
m_worldId = worldTemplate->worldName();
|
||||
|
||||
init(true);
|
||||
writeMetadata();
|
||||
@ -52,6 +53,7 @@ WorldServer::WorldServer(IODevicePtr const& storage) {
|
||||
m_worldStorage = make_shared<WorldStorage>(storage, make_shared<WorldGenerator>(this));
|
||||
m_tileProtectionEnabled = true;
|
||||
m_universeSettings = make_shared<UniverseSettings>();
|
||||
m_worldId = "Nowhere";
|
||||
|
||||
readMetadata();
|
||||
init(false);
|
||||
@ -61,6 +63,7 @@ WorldServer::WorldServer(WorldChunks const& chunks) {
|
||||
m_worldStorage = make_shared<WorldStorage>(chunks, make_shared<WorldGenerator>(this));
|
||||
m_tileProtectionEnabled = true;
|
||||
m_universeSettings = make_shared<UniverseSettings>();
|
||||
m_worldId = "Nowhere";
|
||||
|
||||
readMetadata();
|
||||
init(false);
|
||||
@ -72,6 +75,14 @@ WorldServer::~WorldServer() {
|
||||
m_worldStorage->unloadAll(true);
|
||||
}
|
||||
|
||||
void WorldServer::setWorldId(String worldId) {
|
||||
m_worldId = move(worldId);
|
||||
}
|
||||
|
||||
String const& WorldServer::worldId() const {
|
||||
return m_worldId;
|
||||
}
|
||||
|
||||
void WorldServer::setUniverseSettings(UniverseSettingsPtr universeSettings) {
|
||||
m_universeSettings = move(universeSettings);
|
||||
}
|
||||
@ -616,12 +627,10 @@ void WorldServer::update() {
|
||||
for (auto& pair : m_clientInfo)
|
||||
pair.second->pendingForward = false;
|
||||
|
||||
LogMap::set(strf("server_{}_entities", m_worldTemplate->worldSeed()), m_entityMap->size());
|
||||
LogMap::set(strf("server_{}_sectors", m_worldTemplate->worldSeed()), strf("{}", m_tileArray->loadedSectorCount()));
|
||||
LogMap::set(strf("server_{}_world_time", m_worldTemplate->worldSeed()), epochTime());
|
||||
LogMap::set(strf("server_{}_active_liquid", m_worldTemplate->worldSeed()), m_liquidEngine->activeCells());
|
||||
LogMap::set(strf("server_{}_day_time", m_worldTemplate->worldSeed()), timeOfDay() / dayLength());
|
||||
LogMap::set(strf("server_{}_lua_mem", m_worldTemplate->worldSeed()), m_luaRoot->luaMemoryUsage());
|
||||
LogMap::set(strf("server_{}_entities", m_worldId), strf("{} in {} sectors", m_entityMap->size(), m_tileArray->loadedSectorCount()));
|
||||
LogMap::set(strf("server_{}_time", m_worldId), strf("age = {:4.2f}, day = {:4.2f}/{:4.2f}s", epochTime(), timeOfDay(), dayLength()));
|
||||
LogMap::set(strf("server_{}_active_liquid", m_worldId), m_liquidEngine->activeCells());
|
||||
LogMap::set(strf("server_{}_lua_mem", m_worldId), m_luaRoot->luaMemoryUsage());
|
||||
}
|
||||
|
||||
WorldGeometry WorldServer::geometry() const {
|
||||
|
@ -57,6 +57,9 @@ public:
|
||||
// Load an existing world from an in-memory representation
|
||||
~WorldServer();
|
||||
|
||||
void setWorldId(String worldId);
|
||||
String const& worldId() const;
|
||||
|
||||
void setUniverseSettings(UniverseSettingsPtr universeSettings);
|
||||
UniverseSettingsPtr universeSettings() const;
|
||||
|
||||
@ -374,6 +377,8 @@ private:
|
||||
HashMap<Uuid, pair<ConnectionId, MVariant<ConnectionId, RpcPromiseKeeper<Json>>>> m_entityMessageResponses;
|
||||
|
||||
List<PhysicsForceRegion> m_forceRegions;
|
||||
|
||||
String m_worldId;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -13,7 +13,10 @@ WorldServerThread::WorldServerThread(WorldServerPtr server, WorldId worldId)
|
||||
m_worldServer(move(server)),
|
||||
m_worldId(move(worldId)),
|
||||
m_stop(false),
|
||||
m_errorOccurred(false) {}
|
||||
m_errorOccurred(false) {
|
||||
if (m_worldServer)
|
||||
m_worldServer->setWorldId(printWorldId(m_worldId));
|
||||
}
|
||||
|
||||
WorldServerThread::~WorldServerThread() {
|
||||
m_stop = true;
|
||||
@ -195,7 +198,7 @@ void WorldServerThread::run() {
|
||||
while (!m_stop && !m_errorOccurred) {
|
||||
auto fidelity = lockedFidelity.value(automaticFidelity);
|
||||
LogMap::set(strf("server_{}_fidelity", m_worldId), WorldServerFidelityNames.getRight(fidelity));
|
||||
LogMap::set(strf("server_{}_update_fps", m_worldId), tickApproacher.rate());
|
||||
LogMap::set(strf("server_{}_update", m_worldId), strf("{:4.2f}Hz", tickApproacher.rate()));
|
||||
|
||||
update(fidelity);
|
||||
tickApproacher.tick();
|
||||
|
Loading…
Reference in New Issue
Block a user