Merge pull request #17 from yzh5606/main

seems fix the memory issue
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Lumi Kalt 2024-02-14 19:32:09 +00:00 committed by GitHub
commit f96664b29a
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2 changed files with 5 additions and 3 deletions

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@ -106,9 +106,11 @@ LuaContext LuaRoot::createContext(StringList const& scriptPaths) {
} }
}); });
newContext.set("loadstring", m_luaEngine->createFunction([newContext](String const& source, Maybe<String> const& name, Maybe<LuaValue> const& env) -> LuaFunction { auto handleIndex = newContext.handleIndex();
auto engine = m_luaEngine.get();
newContext.set("loadstring", m_luaEngine->createFunction([engine,handleIndex](String const& source, Maybe<String> const& name, Maybe<LuaValue> const& env) -> LuaFunction {
String functionName = name ? strf("loadstring: {}", *name) : "loadstring"; String functionName = name ? strf("loadstring: {}", *name) : "loadstring";
return newContext.engine().createFunctionFromSource(newContext.handleIndex(), source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr()); return engine->createFunctionFromSource(handleIndex, source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr());
})); }));
auto assets = Root::singleton().assets(); auto assets = Root::singleton().assets();

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@ -81,7 +81,7 @@ int main(int argc, char** argv) {
lastReport = Time::monotonicTime(); lastReport = Time::monotonicTime();
coutf("[{}] {}s | FPS: {} | Entities: {}\n", j, Time::monotonicTime() - start, fps, entityCount); coutf("[{}] {}s | FPS: {} | Entities: {}\n", j, Time::monotonicTime() - start, fps, entityCount);
} }
worldServer.update(); worldServer.update(ServerGlobalTimestep * GlobalTimescale);
} }
double totalTime = Time::monotonicTime() - start; double totalTime = Time::monotonicTime() - start;
coutf("Finished run of running dungeon world '{}' with seed {} for {} steps in {} seconds, average FPS: {}\n", coutf("Finished run of running dungeon world '{}' with seed {} for {} steps in {} seconds, average FPS: {}\n",