Update README.md
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@ -41,7 +41,7 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
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### Bug Fixes
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* Invalid character inventories are updated when loading in, allowing players to swap inventory mods with pre-existing characters.
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### Misc
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* Player functions for saving/loading, modifying the humanoid identity
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* Player functions for saving/loading, modifying the humanoid identity, manipulating the inventory. [Documentation](https://github.com/OpenStarbound/OpenStarbound/blob/main/doc/lua/openstarbound.md)
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* Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required)
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* Custom user input support with a keybindings menu (rewrite from StarExtensions)
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* Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions)
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@ -52,11 +52,13 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
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* Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects.
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* Perfectly Generic Items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed.
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* Musical instruments have their own volume slider in the options menu.
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* Players can use items while lounging
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* Client-side tile placement prediction (rewrite from StarExtensions)
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* You can also resize the placement area of tiles on the fly.
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* Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)
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* Additionally, objects can be placed under non-solid foreground tiles.
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* Admin characters have unlimited and unobstructed interaction/placement ranges
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* Some minor polish to UI
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* The Skybox's sun now matches the system type you're currently in.
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