Commit Graph

13 Commits

Author SHA1 Message Date
Kae
8332536399 fix compilation 2024-08-22 12:52:59 +10:00
Bottinator22
50c987b1c4
Update StarRenderer_opengl.cpp 2024-08-21 19:21:02 -07:00
Kae
a75703085e Ignore GLEW wayland error (https://github.com/nigels-com/glew/issues/172) 2024-07-30 12:41:24 +10:00
Kae
0990379db8 Update StarRenderer_opengl.cpp 2024-07-30 12:25:01 +10:00
Kae
db836d0ca4 Update StarRenderer_opengl.cpp 2024-07-30 12:19:18 +10:00
Kae
bc2e805d01 Bump shader versions
#78
2024-07-07 07:32:06 +10:00
Kae
d313a3ceb3 OpenGL: use 4.1 core
necessary for modern Mac support
2024-07-07 04:44:01 +10:00
Kae
563d95b9e6 remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
63c9e3ec8b only round vertices if AA is on
[skip ci]
2024-04-15 17:46:44 +10:00
Kae
d3382e2b91 vcpkg: restore original liblzma port 2024-04-12 13:50:40 +10:00
Kae
d255328476 Humanoid: apply globalOffset *before* rotation
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-11 16:27:46 +10:00
Kae
4a3ffadecb Expose assets lua callbacks to patch contexts 2024-04-08 16:12:48 +10:00
Kae
8a8a050159 2 features: multi-sample anti-aliasing & Lua patches for images 2024-04-08 14:22:22 +10:00