Commit Graph

17 Commits

Author SHA1 Message Date
Bottinator22
ab48b22b96
Add files via upload 2024-08-21 19:24:55 -07:00
Kae
bc2e805d01 Bump shader versions
#78
2024-07-07 07:32:06 +10:00
Kae
563d95b9e6 remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
39a6e900a4 Inspecting now logs to the chat
TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
63c9e3ec8b only round vertices if AA is on
[skip ci]
2024-04-15 17:46:44 +10:00
Kae
227e60ca4c new object lighting toggle, log non-master entity render/update exceptions 2024-04-15 08:03:26 +10:00
Kae
8a8a050159 2 features: multi-sample anti-aliasing & Lua patches for images 2024-04-08 14:22:22 +10:00
Kae
1415743545 Update world.frag 2024-03-20 15:53:58 +11:00
Kae
6d76a11e25 experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
Kae
983bb82a96 Async lighting improvements 2024-03-19 18:21:54 +11:00
Kae
fe99ec6966 Render the world in its own framebuffer 2023-07-06 23:59:18 +10:00
Kae
1d04c689ba Blend tile lighting correctly 2023-07-04 05:26:47 +10:00
Kae
1a861fb045 Fix GL error 2023-07-01 03:58:02 +10:00
Kae
cf799aab34 Update world.config 2023-06-30 06:11:42 +10:00
Kae
fd5247321f Split world & interface shaders 2023-06-30 05:55:41 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
6832c10ed5 Split shaders into their own files
some unrelated directives thing too
2023-06-23 23:01:25 +10:00