Kae
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563d95b9e6
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remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
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2024-06-26 13:03:30 +10:00 |
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Kae
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39a6e900a4
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Inspecting now logs to the chat
TODO: make configurable!
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2024-06-17 20:31:40 +10:00 |
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Kae
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63c9e3ec8b
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only round vertices if AA is on
[skip ci]
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2024-04-15 17:46:44 +10:00 |
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Kae
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227e60ca4c
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new object lighting toggle, log non-master entity render/update exceptions
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2024-04-15 08:03:26 +10:00 |
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Kae
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8a8a050159
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2 features: multi-sample anti-aliasing & Lua patches for images
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2024-04-08 14:22:22 +10:00 |
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Kae
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1415743545
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Update world.frag
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2024-03-20 15:53:58 +11:00 |
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Kae
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6d76a11e25
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experiment: unclamped lighting
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2024-03-20 01:53:34 +11:00 |
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Kae
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983bb82a96
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Async lighting improvements
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2024-03-19 18:21:54 +11:00 |
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Kae
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fe99ec6966
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Render the world in its own framebuffer
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2023-07-06 23:59:18 +10:00 |
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Kae
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1d04c689ba
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Blend tile lighting correctly
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2023-07-04 05:26:47 +10:00 |
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Kae
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1a861fb045
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Fix GL error
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2023-07-01 03:58:02 +10:00 |
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Kae
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cf799aab34
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Update world.config
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2023-06-30 06:11:42 +10:00 |
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Kae
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fd5247321f
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Split world & interface shaders
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2023-06-30 05:55:41 +10:00 |
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Kae
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624c7aaaf1
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Move lighting calculation to separate thread
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2023-06-29 10:11:19 +10:00 |
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Kae
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6832c10ed5
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Split shaders into their own files
some unrelated directives thing too
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2023-06-23 23:01:25 +10:00 |
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