The physics table is available to objects and used to control any collisions or force regions configured on those objects. --- #### `void` physics.setForceEnabled(`String` force, `bool` enabled) Enables or disables the specified physics force region. --- #### `void` physics.setCollisionPosition(`String` collision, `Vec2F` position) Moves the specified physics collision region to the specified position. --- #### `void` physics.setCollisionEnabled(`String` collision, `bool` enabled) Enables or disables the specified physics collision region.