# animationConfig The `animationConfig` table contains functions for getting configuration options from the base entity and its networked animator. It is available only in client side rendering scripts. --- #### `Json` animationConfig.animationParameter(`String` key) Returns a networked value set by the parent entity's master script. --- #### `Vec2F` animationConfig.partPoint(`String` partName, `String` propertyName) Returns a `Vec2F` configured in a part's properties with all of the part's transformations applied to it. --- #### `PolyF` animationConfig.partPoly(`String` partName, `String` propertyName) Returns a `PolyF` configured in a part's properties with all the part's transformations applied to it.