#include "StarAnimation.hpp" #include "StarJsonExtra.hpp" #include "StarRandom.hpp" #include "StarRoot.hpp" #include "StarAssets.hpp" #include "StarGameTypes.hpp" #include "StarLexicalCast.hpp" namespace Star { Animation::Animation(Json config, String const& directory) { m_directory = directory; if (m_directory.empty()) { if (config.isType(Json::Type::String)) m_directory = AssetPath::directory(config.toString()); else m_directory = "/"; } if (config.isNull()) config = JsonObject(); config = Root::singleton().assets()->fetchJson(config); m_mode = AnimationModeNames.getLeft(config.getString("mode", "endAndDisappear")); m_base = config.getString("frames", ""); // If the base image has no index tag, then assume that the frame is appended // to the end. m_appendFrame = !m_base.contains(""); m_frameNumber = config.getInt("frameNumber", 1); m_animationCycle = config.getDouble("animationCycle", 1.0); m_animationTime = m_animationCycle * config.getDouble("loops", 1.0); m_angle = config.getFloat("angle", 0.0f); m_offset = jsonToVec2F(config.get("offset", JsonArray{0.0f, 0.0f})); m_centered = config.getBool("centered", true); m_processing = config.getString("processing", ""); m_color = config.opt("color").apply(jsonToColor).value(Color::White); m_variantOffset = Random::randInt(config.getInt("variants", 1) - 1) * m_frameNumber; reset(); } void Animation::setAngle(float angle) { m_angle = angle; } void Animation::setProcessing(DirectivesGroup processing) { m_processing = std::move(processing); } void Animation::setColor(Color color) { m_color = color; } void Animation::setTag(String tagName, String tagValue) { m_tagValues[std::move(tagName)] = std::move(tagValue); } void Animation::clearTags() { m_tagValues.clear(); } Drawable Animation::drawable(float pixelSize) const { if (m_base.empty() || m_frame < 0) return Drawable(); // Replace with the frame index, if it is not found then add // : to the end String baseFrame = AssetPath::relativeTo(m_directory, m_base).replaceTags(m_tagValues); if (m_appendFrame) baseFrame += ":" + toString(m_frame); Drawable drawable = Drawable::makeImage(std::move(baseFrame), pixelSize, m_centered, m_offset); drawable.imagePart().addDirectivesGroup(m_processing, true); drawable.rotate(m_angle); drawable.color = m_color; return drawable; } void Animation::update(float dt) { if (m_completed) return; float time_within_cycle = fmod(m_animationTimer, m_animationCycle); float time_per_frame = m_animationCycle / m_frameNumber; float frame_number = time_within_cycle / time_per_frame; m_frame = m_variantOffset + clamp(frame_number, 0, m_frameNumber - 1); m_animationTimer += dt; if (m_mode == Animation::LoopForever) { // to prevent floating point jitter and seizing after a very long time m_animationTimer = fmod(m_animationTimer, m_animationCycle); } else if (m_animationTimer >= m_timeToLive) { if (m_mode == Animation::EndAndDisappear) m_frame = -1; m_completed = true; } m_tagValues["index"] = toString(m_frame); } bool Animation::isComplete() const { return m_completed; } void Animation::reset() { m_frame = 0; m_animationTimer = 0; m_timeToLive = m_animationTime; m_completed = false; m_tagValues["index"] = "0"; } EnumMap Animation::AnimationModeNames = {{Animation::AnimationMode::Stop, "Stop"}, {Animation::AnimationMode::EndAndDisappear, "EndAndDisappear"}, {Animation::AnimationMode::LoopForever, "LoopForever"}}; }