#include "StarCollisionBlock.hpp" namespace Star { CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slippery, CollisionKind::Dynamic, CollisionKind::Block}); CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery}); EnumMap const TileCollisionOverrideNames = { {TileCollisionOverride::None, "None"}, {TileCollisionOverride::Empty, "Empty"}, {TileCollisionOverride::Platform, "Platform"}, {TileCollisionOverride::Block, "Block"} }; EnumMap const CollisionKindNames{ {CollisionKind::Null, "Null"}, {CollisionKind::None, "None"}, {CollisionKind::Platform, "Platform"}, {CollisionKind::Dynamic, "Dynamic"}, {CollisionKind::Slippery, "Slippery"}, {CollisionKind::Block, "Block"} }; }