#include "StarInput.hpp" #include "StarAssets.hpp" #include "StarRoot.hpp" #include "StarJsonExtra.hpp" namespace Star { const char* InputBindingConfigRoot = "modBindings"; BiMap const KeysToMods{ {Key::LShift, KeyMod::LShift}, {Key::RShift, KeyMod::RShift}, {Key::LCtrl, KeyMod::LCtrl}, {Key::RCtrl, KeyMod::RCtrl}, {Key::LAlt, KeyMod::LAlt}, {Key::RAlt, KeyMod::RAlt}, {Key::LGui, KeyMod::LGui}, {Key::RGui, KeyMod::RGui}, {Key::AltGr, KeyMod::AltGr}, {Key::ScrollLock, KeyMod::Scroll} }; const KeyMod KeyModOptional = KeyMod::Num | KeyMod::Caps | KeyMod::Scroll; inline bool compareKeyModLenient(KeyMod input, KeyMod test) { input |= KeyModOptional; test |= KeyModOptional; return (test & input) == test; } inline bool compareKeyMod(KeyMod input, KeyMod test) { return (input | (KeyModOptional & ~test)) == (test | KeyModOptional); } Json keyModsToJson(KeyMod mod) { JsonArray array; if (bool(mod & KeyMod::LShift)) array.emplace_back("LShift"); if (bool(mod & KeyMod::RShift)) array.emplace_back("RShift"); if (bool(mod & KeyMod::LCtrl )) array.emplace_back("LCtrl" ); if (bool(mod & KeyMod::RCtrl )) array.emplace_back("RCtrl" ); if (bool(mod & KeyMod::LAlt )) array.emplace_back("LAlt" ); if (bool(mod & KeyMod::RAlt )) array.emplace_back("RAlt" ); if (bool(mod & KeyMod::LGui )) array.emplace_back("LGui" ); if (bool(mod & KeyMod::RGui )) array.emplace_back("RGui" ); if (bool(mod & KeyMod::Num )) array.emplace_back("Num" ); if (bool(mod & KeyMod::Caps )) array.emplace_back("Caps" ); if (bool(mod & KeyMod::AltGr )) array.emplace_back("AltGr" ); if (bool(mod & KeyMod::Scroll)) array.emplace_back("Scroll"); return array.empty() ? Json() : std::move(array); } // Optional pointer argument to output calculated priority KeyMod keyModsFromJson(Json const& json, uint8_t* priority = nullptr) { KeyMod mod = KeyMod::NoMod; if (!json.isType(Json::Type::Array)) return mod; uint8_t modPriority = 0; for (Json const& jMod : json.toArray()) { KeyMod changedMod = mod | KeyModNames.getLeft(jMod.toString()); if (mod != changedMod) { mod = changedMod; ++modPriority; } } if (priority) *priority = modPriority; return mod; } size_t hash::operator()(InputVariant const& v) const { size_t indexHash = hashOf(v.typeIndex()); if (auto key = v.ptr()) hashCombine(indexHash, hashOf(*key)); else if (auto mButton = v.ptr()) hashCombine(indexHash, hashOf(*mButton)); else if (auto cButton = v.ptr()) hashCombine(indexHash, hashOf(*cButton)); return indexHash; } Json Input::inputEventToJson(InputEvent const& input) { String type; Json data; if (auto keyDown = input.ptr()) { type = "KeyDown"; data = JsonObject{ {"key", KeyNames.getRight(keyDown->key)}, {"mods", keyModsToJson(keyDown->mods)} }; } else if (auto keyUp = input.ptr()) { type = "KeyUp"; data = JsonObject{ {"key", KeyNames.getRight(keyUp->key)} }; } else if (auto mouseDown = input.ptr()) { type = "MouseButtonDown"; data = JsonObject{ {"mouseButton", MouseButtonNames.getRight(mouseDown->mouseButton)}, {"mousePosition", jsonFromVec2I(mouseDown->mousePosition)} }; } else if (auto mouseUp = input.ptr()) { type = "MouseButtonUp"; data = JsonObject{ {"mouseButton", MouseButtonNames.getRight(mouseUp->mouseButton)}, {"mousePosition", jsonFromVec2I(mouseUp->mousePosition)} }; } else if (auto mouseWheel = input.ptr()) { type = "MouseWheel"; data = JsonObject{ {"mouseWheel", mouseWheel->mouseWheel == MouseWheel::Up ? 1 : -1}, {"mousePosition", jsonFromVec2I(mouseWheel->mousePosition)} }; } else if (auto mouseMove = input.ptr()) { type = "MouseMove"; data = JsonObject{ {"mouseMove", jsonFromVec2I(mouseMove->mouseMove)}, {"mousePosition", jsonFromVec2I(mouseMove->mousePosition)} }; } else if (auto controllerDown = input.ptr()) { type = "ControllerButtonDown"; data = JsonObject{ {"controllerButton", ControllerButtonNames.getRight(controllerDown->controllerButton)}, {"controller", controllerDown->controller}}; } else if (auto controllerUp = input.ptr()) { type = "ControllerButtonUp"; data = JsonObject{ {"controllerButton", ControllerButtonNames.getRight(controllerUp->controllerButton)}, {"controller", controllerUp->controller}}; } else if (auto controllerAxis = input.ptr()) { type = "ControllerAxis"; data = JsonObject{ {"controllerAxis", ControllerAxisNames.getRight(controllerAxis->controllerAxis)}, {"controllerAxisValue", controllerAxis->controllerAxisValue}, {"controller", controllerAxis->controller}}; } if (data) { return JsonObject{ {"type", type}, {"data", data} }; } return data; } Input::Bind Input::bindFromJson(Json const& json) { Bind bind; if (json.isNull()) return bind; String type = json.getString("type"); Json value = json.get("value", {}); if (type == "key") { KeyBind keyBind; if (auto key = KeyNames.maybeLeft(value.toString())) keyBind.key = *key; else return bind; keyBind.mods = keyModsFromJson(json.getArray("mods", {}), &keyBind.priority); bind = std::move(keyBind); } else if (type == "mouse") { MouseBind mouseBind; if (auto button = MouseButtonNames.maybeLeft(value.toString())) mouseBind.button = *button; else return bind; mouseBind.mods = keyModsFromJson(json.getArray("mods", {}), &mouseBind.priority); bind = std::move(mouseBind); } else if (type == "controller") { ControllerBind controllerBind; if (auto button = ControllerButtonNames.maybeLeft(value.toString())) controllerBind.button = *button; else return bind; controllerBind.controller = json.getUInt("controller", 0); bind = std::move(controllerBind); } return bind; } Json Input::bindToJson(Bind const& bind) { if (auto keyBind = bind.ptr()) { auto obj = JsonObject{ {"type", "key"}, {"value", KeyNames.getRight(keyBind->key)} }; // don't want empty mods to exist as null entry if (auto mods = keyModsToJson(keyBind->mods)) obj.emplace("mods", std::move(mods)); return obj; } else if (auto mouseBind = bind.ptr()) { auto obj = JsonObject{ {"type", "mouse"}, {"value", MouseButtonNames.getRight(mouseBind->button)} }; if (auto mods = keyModsToJson(mouseBind->mods)) obj.emplace("mods", std::move(mods)); return obj; } else if (auto controllerBind = bind.ptr()) { return JsonObject{ {"type", "controller"}, {"value", ControllerButtonNames.getRight(controllerBind->button)}, {"controller", controllerBind->controller} }; } return Json(); } Input::BindEntry::BindEntry(String entryId, Json const& config, BindCategory const& parentCategory) { category = &parentCategory; id = entryId; name = config.getString("name", id); for (Json const& jBind : config.getArray("default", {})) { try { defaultBinds.emplace_back(bindFromJson(jBind)); } catch (JsonException const& e) { Logger::error("Binds: Error loading default bind in {}.{}: {}", parentCategory.id, id, e.what()); } } } void Input::BindEntry::updated() { auto config = Root::singleton().configuration(); JsonArray array; for (auto const& bind : customBinds) array.emplace_back(bindToJson(bind)); if (!config->get(InputBindingConfigRoot).isType(Json::Type::Object)) config->set(InputBindingConfigRoot, JsonObject()); String path = strf("{}.{}", InputBindingConfigRoot, category->id); if (!config->getPath(path).isType(Json::Type::Object)) { config->setPath(path, JsonObject{ { id, std::move(array) } }); } else { path = strf("{}.{}", path, id); config->setPath(path, array); } Input::singleton().rebuildMappings(); } Input::BindRef::BindRef(BindEntry& bindEntry, KeyBind& keyBind) { entry = &bindEntry; priority = keyBind.priority; mods = keyBind.mods; } Input::BindRef::BindRef(BindEntry& bindEntry, MouseBind& mouseBind) { entry = &bindEntry; priority = mouseBind.priority; mods = mouseBind.mods; } Input::BindRef::BindRef(BindEntry& bindEntry) { entry = &bindEntry; priority = 0; mods = KeyMod::NoMod; } Input::BindCategory::BindCategory(String categoryId, Json const& categoryConfig) { id = categoryId; config = categoryConfig; name = config.getString("name", id); ConfigurationPtr userConfig = Root::singletonPtr()->configuration(); auto userBindings = userConfig->get(InputBindingConfigRoot); for (auto& pair : config.getObject("binds", {})) { String const& bindId = pair.first; Json const& bindConfig = pair.second; if (!bindConfig.isType(Json::Type::Object)) continue; BindEntry& entry = entries.try_emplace(bindId, bindId, bindConfig, *this).first->second; if (userBindings.isType(Json::Type::Object)) { for (auto& jBind : userBindings.queryArray(strf("{}.{}", id, bindId), {})) { try { entry.customBinds.emplace_back(bindFromJson(jBind)); } catch (JsonException const& e) { Logger::error("Binds: Error loading user bind in {}.{}: {}", id, bindId, e.what()); } } } if (entry.customBinds.empty()) entry.customBinds = entry.defaultBinds; } } List Input::filterBindEntries(List const& binds, KeyMod mods) const { uint8_t maxPriority = 0; List result{}; for (const BindRef& bind : binds) { if (bind.priority < maxPriority) break; else if (compareKeyModLenient(mods, bind.mods)) { maxPriority = bind.priority; result.emplace_back(bind.entry); } } return result; } Input::BindEntry* Input::bindEntryPtr(String const& categoryId, String const& bindId) { if (auto category = m_bindCategories.ptr(categoryId)) { if (auto entry = category->entries.ptr(bindId)) { return entry; } } return nullptr; } Input::BindEntry& Input::bindEntry(String const& categoryId, String const& bindId) { if (auto ptr = bindEntryPtr(categoryId, bindId)) return *ptr; else throw InputException::format("Could not find bind entry {}.{}", categoryId, bindId); } Input::InputState* Input::bindStatePtr(String const& categoryId, String const& bindId) { if (auto ptr = bindEntryPtr(categoryId, bindId)) return m_bindStates.ptr(ptr); else return nullptr; } Input* Input::s_singleton; Input* Input::singletonPtr() { return s_singleton; } Input& Input::singleton() { if (!s_singleton) throw InputException("Input::singleton() called with no Input instance available"); else return *s_singleton; } Input::Input() { if (s_singleton) throw InputException("Singleton Input has been constructed twice"); s_singleton = this; m_pressedMods = KeyMod::NoMod; reload(); m_rootReloadListener = make_shared([&]() { reload(); }); Root::singletonPtr()->registerReloadListener(m_rootReloadListener); } Input::~Input() { s_singleton = nullptr; } List> const& Input::inputEventsThisFrame() const { return m_inputEvents; } void Input::reset() { m_inputEvents.clear(); auto eraseCond = [](auto& p) { if (p.second.held) p.second.reset(); return !p.second.held; }; eraseWhere(m_keyStates, eraseCond); eraseWhere(m_mouseStates, eraseCond); eraseWhere(m_controllerStates, eraseCond); eraseWhere(m_bindStates, eraseCond); } void Input::update() { reset(); } bool Input::handleInput(InputEvent const& input, bool gameProcessed) { m_inputEvents.emplace_back(input, gameProcessed); if (auto keyDown = input.ptr()) { auto keyToMod = KeysToMods.rightPtr(keyDown->key); if (keyToMod) m_pressedMods |= *keyToMod; if (!gameProcessed && !m_textInputActive) { auto& state = m_keyStates[keyDown->key]; if (keyToMod) state.mods |= *keyToMod; state.press(); if (auto binds = m_bindMappings.ptr(keyDown->key)) { for (auto bind : filterBindEntries(*binds, keyDown->mods)) m_bindStates[bind].press(); } } } else if (auto keyUp = input.ptr()) { auto keyToMod = KeysToMods.rightPtr(keyUp->key); if (keyToMod) m_pressedMods &= ~*keyToMod; // We need to be able to release input even when gameProcessed is true, but only if it's already down. if (auto state = m_keyStates.ptr(keyUp->key)) { if (keyToMod) state->mods &= ~*keyToMod; state->release(); } if (auto binds = m_bindMappings.ptr(keyUp->key)) { for (auto& bind : *binds) { if (auto state = m_bindStates.ptr(bind.entry)) state->release(); } } } else if (auto mouseDown = input.ptr()) { m_mousePosition = mouseDown->mousePosition; if (!gameProcessed) { auto& state = m_mouseStates[mouseDown->mouseButton]; state.pressPositions.append(mouseDown->mousePosition); state.press(); if (auto binds = m_bindMappings.ptr(mouseDown->mouseButton)) { for (auto bind : filterBindEntries(*binds, m_pressedMods)) m_bindStates[bind].press(); } } } else if (auto mouseUp = input.ptr()) { m_mousePosition = mouseUp->mousePosition; if (auto state = m_mouseStates.ptr(mouseUp->mouseButton)) { state->releasePositions.append(mouseUp->mousePosition); state->release(); } if (auto binds = m_bindMappings.ptr(mouseUp->mouseButton)) { for (auto& bind : *binds) { if (auto state = m_bindStates.ptr(bind.entry)) state->release(); } } } else if (auto mouseMove = input.ptr()) { m_mousePosition = mouseMove->mousePosition; } else if (auto controllerDown = input.ptr()) { if (!gameProcessed) { auto& state = m_controllerStates[controllerDown->controllerButton]; state.press(); if (auto binds = m_bindMappings.ptr(controllerDown->controllerButton)) { for (auto bind : filterBindEntries(*binds, m_pressedMods)) m_bindStates[bind].press(); } } } else if (auto controllerUp = input.ptr()) { if (auto state = m_controllerStates.ptr(controllerUp->controllerButton)) state->release(); if (auto binds = m_bindMappings.ptr(controllerUp->controllerButton)) { for (auto& bind : *binds) { if (auto state = m_bindStates.ptr(bind.entry)) state->release(); } } } return false; } void Input::rebuildMappings() { reset(); m_bindMappings.clear(); for (auto& category : m_bindCategories) { for (auto& pair : category.second.entries) { auto& entry = pair.second; for (auto& bind : entry.customBinds) { if (auto keyBind = bind.ptr()) m_bindMappings[keyBind->key].emplace_back(entry, *keyBind); if (auto mouseBind = bind.ptr()) m_bindMappings[mouseBind->button].emplace_back(entry, *mouseBind); if (auto controllerBind = bind.ptr()) m_bindMappings[controllerBind->button].emplace_back(entry); } } } for (auto& pair : m_bindMappings) { pair.second.sort([](BindRef const& a, BindRef const& b) { return a.priority > b.priority; }); } } void Input::reload() {; m_bindCategories.clear(); auto assets = Root::singleton().assets(); for (auto& bindPath : assets->scanExtension("binds")) { for (auto& pair : assets->json(bindPath).toObject()) { String const& categoryId = pair.first; Json const& categoryConfig = pair.second; if (!categoryConfig.isType(Json::Type::Object)) continue; m_bindCategories.try_emplace(categoryId, categoryId, categoryConfig); } } size_t count = 0; for (auto& pair : m_bindCategories) count += pair.second.entries.size(); Logger::info("Binds: Loaded {} bind{}", count, count == 1 ? "" : "s"); rebuildMappings(); } void Input::setTextInputActive(bool active) { m_textInputActive = active; } Maybe Input::bindDown(String const& categoryId, String const& bindId) { if (auto state = bindStatePtr(categoryId, bindId)) { if (state->presses) return state->presses; } return {}; } bool Input::bindHeld(String const& categoryId, String const& bindId) { if (auto state = bindStatePtr(categoryId, bindId)) return state->held; else return false; } Maybe Input::bindUp(String const& categoryId, String const& bindId) { if (auto state = bindStatePtr(categoryId, bindId)) { if (state->releases) return state->releases; } return {}; } Maybe Input::keyDown(Key key, Maybe keyMod) { if (auto state = m_keyStates.ptr(key)) { if (state->presses && (!keyMod || compareKeyMod(*keyMod, state->mods))) return state->presses; } return {}; } bool Input::keyHeld(Key key) { auto state = m_keyStates.ptr(key); return state && state->held; } Maybe Input::keyUp(Key key) { if (auto state = m_keyStates.ptr(key)) { if (state->releases) return state->releases; } return {}; } Maybe> Input::mouseDown(MouseButton button) { if (auto state = m_mouseStates.ptr(button)) { if (state->presses) return state->pressPositions; } return {}; } bool Input::mouseHeld(MouseButton button) { auto state = m_mouseStates.ptr(button); return state && state->held; } Maybe> Input::mouseUp(MouseButton button) { if (auto state = m_mouseStates.ptr(button)) { if (state->releases) return state->releasePositions; } return {}; } Vec2I Input::mousePosition() const { return m_mousePosition; } void Input::resetBinds(String const& categoryId, String const& bindId) { auto& entry = bindEntry(categoryId, bindId); entry.customBinds = entry.defaultBinds; entry.updated(); } Json Input::getDefaultBinds(String const& categoryId, String const& bindId) { JsonArray array; for (Bind const& bind : bindEntry(categoryId, bindId).defaultBinds) array.emplace_back(bindToJson(bind)); return array; } Json Input::getBinds(String const& categoryId, String const& bindId) { JsonArray array; for (Bind const& bind : bindEntry(categoryId, bindId).customBinds) array.emplace_back(bindToJson(bind)); return array; } void Input::setBinds(String const& categoryId, String const& bindId, Json const& jBinds) { auto& entry = bindEntry(categoryId, bindId); List binds; for (Json const& jBind : jBinds.toArray()) binds.emplace_back(bindFromJson(jBind)); entry.customBinds = std::move(binds); entry.updated(); } }