#include "StarSystemWorld.hpp" #include "StarRoot.hpp" #include "StarCelestialDatabase.hpp" #include "StarClientContext.hpp" #include "StarJsonExtra.hpp" #include "StarSystemWorldServer.hpp" #include "StarNameGenerator.hpp" namespace Star { CelestialOrbit CelestialOrbit::fromJson(Json const& json) { return CelestialOrbit { CelestialCoordinate(json.get("target")), (int)json.getInt("direction"), json.getDouble("enterTime"), jsonToVec2F(json.get("enterPosition")) }; } Json CelestialOrbit::toJson() const { JsonObject json; json.set("target", target.toJson()); json.set("direction", direction); json.set("enterTime", enterTime); json.set("enterPosition", jsonFromVec2F(enterPosition)); return json; } void CelestialOrbit::write(DataStream& ds) const { ds.write(target); ds.write(direction); ds.write(enterTime); ds.write(enterPosition); } void CelestialOrbit::read(DataStream& ds) { target = ds.read(); direction = ds.read(); enterTime = ds.read(); enterPosition = ds.read(); } bool CelestialOrbit::operator==(CelestialOrbit const& rhs) const { return target == rhs.target && direction == rhs.direction && enterTime == rhs.enterTime && enterPosition == rhs.enterPosition; } DataStream& operator>>(DataStream& ds, CelestialOrbit& orbit) { orbit.read(ds); return ds; } DataStream& operator<<(DataStream& ds, CelestialOrbit const& orbit) { orbit.write(ds); return ds; } SystemLocation jsonToSystemLocation(Json const& json) { if (auto location = json.optArray()) { if (location->get(0).type() == Json::Type::String) { String type = location->get(0).toString(); if (type == "coordinate") return CelestialCoordinate(location->get(1)); else if (type == "orbit") return CelestialOrbit::fromJson(location->get(1)); else if (type == "object") return Uuid(location->get(1).toString()); } else if (auto position = jsonToMaybe(*location, jsonToVec2F)) { return *position; } } return {}; } Json jsonFromSystemLocation(SystemLocation const& location) { if (auto coordinate = location.maybe()) return JsonArray{"coordinate", coordinate->toJson()}; else if (auto orbit = location.maybe()) return JsonArray{"orbit", orbit->toJson()}; else if(auto uuid = location.maybe()) return JsonArray{"object", uuid->hex()}; else return jsonFromMaybe(location.maybe(), jsonFromVec2F); } SystemWorldConfig SystemWorldConfig::fromJson(Json const& json) { SystemWorldConfig config; config.starGravitationalConstant = json.getFloat("starGravitationalConstant"); config.planetGravitationalConstant = json.getFloat("planetGravitationalConstant"); for (auto size : json.getArray("planetSizes")) config.planetSizes.set(size.getUInt(0), size.getFloat(1)); config.emptyOrbitSize = json.getFloat("emptyOrbitSize"); config.unvisitablePlanetSize = json.getFloat("unvisitablePlanetSize"); for (auto p : json.getObject("floatingDungeonWorldSizes")) config.floatingDungeonWorldSizes.set(p.first, p.second.toFloat()); config.starSize = json.getFloat("starSize"); config.planetaryOrbitPadding = jsonToVec2F(json.get("planetaryOrbitPadding")); config.satelliteOrbitPadding = jsonToVec2F(json.get("satelliteOrbitPadding")); config.arrivalRange = jsonToVec2F(json.get("arrivalRange")); config.objectSpawnPadding = json.getFloat("objectSpawnPadding"); config.clientObjectSpawnPadding = json.getFloat("clientObjectSpawnPadding"); config.objectSpawnInterval = jsonToVec2F(json.get("objectSpawnInterval")); config.objectSpawnCycle = json.getDouble("objectSpawnCycle"); config.minObjectOrbitTime = json.getFloat("minObjectOrbitTime"); config.asteroidBeamDistance = json.getFloat("asteroidBeamDistance"); config.emptySkyParameters = SkyParameters(json.get("emptySkyParameters")); return config; } SystemWorld::SystemWorld(ClockConstPtr universeClock, CelestialDatabasePtr celestialDatabase) : m_celestialDatabase(std::move(celestialDatabase)), m_universeClock(std::move(universeClock)) { m_config = SystemWorldConfig::fromJson(Root::singleton().assets()->json("/systemworld.config")); } SystemWorldConfig const& SystemWorld::systemConfig() const { return m_config; } double SystemWorld::time() const { return m_universeClock->time(); } Vec3I SystemWorld::location() const { return m_location; } List SystemWorld::planets() const { return m_celestialDatabase->children(CelestialCoordinate(m_location)); } uint64_t SystemWorld::coordinateSeed(CelestialCoordinate const& coordinate, String const& seedMix) const { auto satellite = coordinate.isSatelliteBody() ? coordinate.orbitNumber() : 0; auto planet = coordinate.isSatelliteBody() ? coordinate.parent().orbitNumber() : (coordinate.isPlanetaryBody() && coordinate.orbitNumber()) || 0; return staticRandomU64(coordinate.location()[0], coordinate.location()[1], coordinate.location()[2], planet, satellite, seedMix); } float SystemWorld::planetOrbitDistance(CelestialCoordinate const& coordinate) const { RandomSource random(coordinateSeed(coordinate, "PlanetOrbitDistance")); if (coordinate.isSystem() || coordinate.isNull()) return 0; float distance = planetSize(coordinate.parent()) / 2.0; for (int i = 0; i < coordinate.orbitNumber(); i++) { if (i > 0 && i < coordinate.orbitNumber()) distance += clusterSize(coordinate.parent().child(i)); if (coordinate.isPlanetaryBody()) distance += random.randf(m_config.planetaryOrbitPadding[0], m_config.planetaryOrbitPadding[1]); else if (coordinate.isSatelliteBody()) distance += random.randf(m_config.satelliteOrbitPadding[0], m_config.satelliteOrbitPadding[1]); } distance += clusterSize(coordinate) / 2.0; return distance; } float SystemWorld::orbitInterval(float distance, bool isMoon) const { float gravityConstant = isMoon ? m_config.planetGravitationalConstant : m_config.starGravitationalConstant; float speed = sqrt(gravityConstant / distance); return (distance * 2 * Constants::pi) / speed; } Vec2F SystemWorld::orbitPosition(CelestialOrbit const& orbit) const { Vec2F targetPosition = orbit.target.isPlanetaryBody() || orbit.target.isSatelliteBody() ? planetPosition(orbit.target) : Vec2F(0, 0); float distance = orbit.enterPosition.magnitude(); float interval = orbitInterval(distance, false); float timeOffset = fmod(time() - orbit.enterTime, interval) / interval; float angle = (orbit.enterPosition * -1).angle() + (orbit.direction * timeOffset * (Constants::pi * 2)); return targetPosition + Vec2F::withAngle(angle, distance); } float SystemWorld::clusterSize(CelestialCoordinate const& coordinate) const { if (coordinate.isPlanetaryBody() && m_celestialDatabase->childOrbits(coordinate.parent()).contains(coordinate.orbitNumber())) { auto childOrbits = m_celestialDatabase->childOrbits(coordinate).sorted(); if (childOrbits.size() > 0) { CelestialCoordinate outer = coordinate.child(childOrbits.get(childOrbits.size() - 1)); return (planetOrbitDistance(outer) * 2) + planetSize(outer); } else { return planetSize(coordinate); } } else { return planetSize(coordinate); } }; float SystemWorld::planetSize(CelestialCoordinate const& coordinate) const { if (coordinate.isNull()) return 0; if (coordinate.isSystem()) return m_config.starSize; if (!m_celestialDatabase->childOrbits(coordinate.parent()).contains(coordinate.orbitNumber())) return m_config.emptyOrbitSize; if (auto parameters = m_celestialDatabase->parameters(coordinate)) { if (auto visitableParameters = parameters->visitableParameters()) { float size = 0; if (is(visitableParameters)) { if (auto s = m_config.floatingDungeonWorldSizes.maybe(visitableParameters->typeName)) return *s; } for (auto s : m_config.planetSizes) { if (visitableParameters->worldSize[0] >= s.first) size = s.second; else break; } return size; } } return m_config.unvisitablePlanetSize; } Vec2F SystemWorld::planetPosition(CelestialCoordinate const& coordinate) const { if (coordinate.isNull() || coordinate.isSystem()) return {0.0, 0.0}; RandomSource random(coordinateSeed(coordinate, "PlanetSystemPosition")); Vec2F parentPosition = planetPosition(coordinate.parent()); float distance = planetOrbitDistance(coordinate); float interval = orbitInterval(distance, coordinate.isSatelliteBody()); double start = random.randf(); double offset = (fmod(m_universeClock->time(), interval) / interval); int direction = random.randf() > 0.5 ? 1 : -1; float angle = (start + direction * offset) * (Constants::pi * 2); return parentPosition + Vec2F(cos(angle), sin(angle)) * distance; } SystemObjectConfig SystemWorld::systemObjectConfig(String const& name, Uuid const& uuid) const { RandomSource rand(staticRandomU64(uuid.hex())); SystemObjectConfig object; auto config = systemObjectTypeConfig(name); auto orbitRange = jsonToVec2F(config.get("orbitRange")); auto lifeTimeRange = jsonToVec2F(config.get("lifeTime")); object.name = name; object.moving = config.getBool("moving"); object.speed = config.getFloat("speed"); object.orbitDistance = Random::randf(orbitRange[0], orbitRange[1]); object.lifeTime = Random::randf(lifeTimeRange[0], lifeTimeRange[1]); object.permanent = config.getBool("permanent", false); object.warpAction = parseWarpAction(config.getString("warpAction")); object.threatLevel = config.optFloat("threatLevel"); object.skyParameters = SkyParameters(config.get("skyParameters")); object.parameters = config.getObject("parameters"); if (config.contains("generatedParameters")) { for (auto p : config.getObject("generatedParameters")) object.generatedParameters[p.first] = p.second.toString(); } return object; } Json SystemWorld::systemObjectTypeConfig(String const& name) { return Root::singleton().assets()->json(strf("/system_objects.config:{}", name)); } Maybe SystemWorld::systemLocationPosition(SystemLocation const& location) const { if (auto coordinate = location.maybe()) { return planetPosition(*coordinate); } else if (auto orbit = location.maybe()) { return orbitPosition(*orbit); } else if (auto objectUuid = location.maybe()) { if (auto object = getObject(*objectUuid)) return object->position(); } else if (auto position = location.maybe()) { return Vec2F(*position); } return {}; } Vec2F SystemWorld::randomArrivalPosition() const { RandomSource rand; float range = m_config.arrivalRange[0] + (rand.randf() * (m_config.arrivalRange[1] - m_config.arrivalRange[0])); float angle = rand.randf() * Constants::pi * 2; return Vec2F::withAngle(angle, range); } Maybe SystemWorld::objectWarpAction(Uuid const& uuid) const { if (auto object = getObject(uuid)) { WarpAction warpAction = object->warpAction(); if (auto warpToWorld = warpAction.ptr()) { if (auto instanceWorldId = warpToWorld->world.ptr()) { instanceWorldId->uuid = object->uuid(); if (auto parameters = m_celestialDatabase->parameters(CelestialCoordinate(m_location))) { Maybe systemThreatLevel = parameters->getParameter("spaceThreatLevel").optFloat(); instanceWorldId->level = object->threatLevel().orMaybe(systemThreatLevel); } else { return {}; } } } return warpAction; } else { return {}; } } SystemObject::SystemObject(SystemObjectConfig config, Uuid uuid, Vec2F const& position, JsonObject parameters) : m_config(std::move(config)), m_uuid(std::move(uuid)), m_spawnTime(0.0f), m_parameters(std::move(parameters)) { setPosition(position); init(); } SystemObject::SystemObject(SystemObjectConfig config, Uuid uuid, Vec2F const& position, double spawnTime, JsonObject parameters) : m_config(std::move(config)), m_uuid(std::move(uuid)), m_spawnTime(std::move(spawnTime)), m_parameters(std::move(parameters)) { setPosition(position); for (auto p : m_config.generatedParameters) { if (!m_parameters.contains(p.first)) m_parameters[p.first] = Root::singleton().nameGenerator()->generateName(p.second); } init(); } SystemObject::SystemObject(SystemWorld* system, Json const& diskStore) { m_uuid = Uuid(diskStore.getString("uuid")); auto name = diskStore.getString("name"); m_config = system->systemObjectConfig(name, m_uuid); m_parameters = diskStore.getObject("parameters", {}); m_orbit.set(jsonToMaybe(diskStore.get("orbit"), [](Json const& json) { return CelestialOrbit::fromJson(json); })); m_spawnTime = diskStore.getDouble("spawnTime"); setPosition(jsonToVec2F(diskStore.get("position"))); init(); } void SystemObject::init() { m_shouldDestroy = false; m_xPosition.setInterpolator(lerp); m_yPosition.setInterpolator(lerp); m_netGroup.addNetElement(&m_xPosition); m_netGroup.addNetElement(&m_yPosition); m_netGroup.addNetElement(&m_orbit); } Uuid SystemObject::uuid() const { return m_uuid; } String SystemObject::name() const { return m_config.name; } bool SystemObject::permanent() const { return m_config.permanent; } Vec2F SystemObject::position() const { return Vec2F(m_xPosition.get(), m_yPosition.get()); } WarpAction SystemObject::warpAction() const { return m_config.warpAction; } Maybe SystemObject::threatLevel() const { return m_config.threatLevel; } SkyParameters SystemObject::skyParameters() const { return m_config.skyParameters; } JsonObject SystemObject::parameters() const { return jsonMerge(m_config.parameters, m_parameters).toObject(); } bool SystemObject::shouldDestroy() const { return m_shouldDestroy; } void SystemObject::enterOrbit(CelestialCoordinate const& target, Vec2F const& targetPosition, double time) { int direction = Random::randf() > 0.5 ? 1 : -1; // random direction m_orbit.set(CelestialOrbit{target, direction, time, targetPosition - position()}); m_approach.reset(); } Maybe SystemObject::orbitTarget() const { if (m_orbit.get()) return m_orbit.get()->target; else return {}; } Maybe SystemObject::orbit() const { return m_orbit.get(); } void SystemObject::clientUpdate(float dt) { m_netGroup.tickNetInterpolation(dt); } void SystemObject::serverUpdate(SystemWorldServer* system, float dt) { if (!m_config.permanent && m_spawnTime > 0.0 && system->time() > m_spawnTime + m_config.lifeTime) m_shouldDestroy = true; if (m_orbit.get()) { setPosition(system->orbitPosition(*m_orbit.get())); } else if (m_config.permanent || !m_config.moving) { // permanent locations always have a solar orbit enterOrbit(CelestialCoordinate(system->location()), {0.0, 0.0}, system->time()); } else if (m_approach && !m_approach->isNull()) { if (system->shipsAtLocation(m_uuid).size() > 0) return; if (m_approach->isPlanetaryBody()) { auto approach = system->planetPosition(*m_approach); auto toApproach = (approach - position()); auto pos = position(); setPosition(pos + toApproach.normalized() * m_config.speed * dt); if ((approach - position()).magnitude() < system->planetSize(*m_approach) + m_config.orbitDistance) enterOrbit(*m_approach, approach, system->time()); } else { enterOrbit(*m_approach, {0.0, 0.0}, system->time()); } } else { auto planets = system->planets().filtered([system](CelestialCoordinate const& p) { auto objectsAtPlanet = system->objects().filtered([p](SystemObjectPtr const& o) { return o->orbitTarget() == p; }); return objectsAtPlanet.size() == 0; }); if (planets.size() > 0) m_approach = Random::randFrom(planets); } } pair SystemObject::writeNetState(uint64_t fromVersion) { return m_netGroup.writeNetState(fromVersion); } void SystemObject::readNetState(ByteArray data, float interpolationTime) { m_netGroup.readNetState(std::move(data), interpolationTime); } ByteArray SystemObject::netStore() const { DataStreamBuffer ds; ds.write(m_uuid); ds.write(m_config.name); ds.write(position()); ds.write(m_parameters); return ds.takeData(); } Json SystemObject::diskStore() const { JsonObject store; store.set("uuid", m_uuid.hex()); store.set("name", m_config.name); store.set("orbit", jsonFromMaybe(m_orbit.get(), [](CelestialOrbit const& o) { return o.toJson(); })); store.set("spawnTime", m_spawnTime); store.set("position", jsonFromVec2F(position())); store.set("parameters", m_parameters); return store; } void SystemObject::setPosition(Vec2F const& position) { m_xPosition.set(position[0]); m_yPosition.set(position[1]); } SystemClientShip::SystemClientShip(SystemWorld* system, Uuid uuid, float speed, SystemLocation const& location) : m_uuid(std::move(uuid)) { m_systemLocation.set(location); setPosition(system->systemLocationPosition(location).value({})); // temporary auto shipConfig = Root::singleton().assets()->json("/systemworld.config:clientShip"); m_config = ClientShipConfig{ shipConfig.getFloat("orbitDistance"), shipConfig.getFloat("departTime"), shipConfig.getFloat("spaceDepartTime") }; m_speed = speed; m_departTimer = 0.0f; // systemLocation should not be interpolated // if it's stale it can point to a removed system object m_netGroup.addNetElement(&m_systemLocation, false); m_netGroup.addNetElement(&m_destination); m_netGroup.addNetElement(&m_xPosition); m_netGroup.addNetElement(&m_yPosition); m_netGroup.enableNetInterpolation(); m_xPosition.setInterpolator(lerp); m_yPosition.setInterpolator(lerp); } SystemClientShip::SystemClientShip(SystemWorld* system, Uuid uuid, SystemLocation const& location) : SystemClientShip(system, uuid, 0.0f, location) {} Uuid SystemClientShip::uuid() const { return m_uuid; } Vec2F SystemClientShip::position() const { return {m_xPosition.get(), m_yPosition.get()}; } SystemLocation SystemClientShip::systemLocation() const { return m_systemLocation.get(); } SystemLocation SystemClientShip::destination() const { return m_destination.get(); } void SystemClientShip::setDestination(SystemLocation const& destination) { auto location = m_systemLocation.get(); if (location.is() || location.is()) m_departTimer = m_config.departTime; else if(m_destination.get().empty()) m_departTimer = m_config.spaceDepartTime; m_destination.set(destination); m_systemLocation.set({}); } void SystemClientShip::setSpeed(float speed) { m_speed = speed; } bool SystemClientShip::flying() const { return m_systemLocation.get().empty(); } void SystemClientShip::clientUpdate(float dt) { m_netGroup.tickNetInterpolation(dt); } void SystemClientShip::serverUpdate(SystemWorld* system, float dt) { // if destination is an orbit we haven't started orbiting yet, update the time if (auto orbit = m_destination.get().maybe()) orbit->enterTime = system->time(); auto nearPlanetOrbit = [this,system](CelestialCoordinate const& planet) -> CelestialOrbit { Vec2F toShip = system->planetPosition(planet) - position(); return CelestialOrbit { planet, 1, system->time(), Vec2F::withAngle(toShip.angle(), system->planetSize(planet) / 2.0 + m_config.orbitDistance) }; }; if (auto coordinate = m_systemLocation.get().maybe()) { if (!m_orbit || m_orbit->target != *coordinate) m_orbit = nearPlanetOrbit(*coordinate); } else if (m_systemLocation.get().empty()) { m_departTimer = max(0.0f, m_departTimer - dt); if (m_departTimer > 0.0f) return; if (auto coordinate = m_destination.get().maybe()) { if (!m_orbit || m_orbit->target != *coordinate) m_orbit = nearPlanetOrbit(*coordinate); } else { m_orbit.reset(); } Vec2F pos = position(); Vec2F destination; if (m_orbit) { m_orbit->enterTime = system->time(); destination = system->orbitPosition(*m_orbit); } else { destination = system->systemLocationPosition(m_destination.get()).value(pos); } auto toTarget = destination - pos; pos += toTarget.normalized() * (m_speed * dt); if (destination == pos || (destination - pos).normalized() * toTarget.normalized() < 0) { m_systemLocation.set(m_destination.get()); m_destination.set({}); } else { setPosition(pos); return; } } if (m_orbit) { setPosition(system->systemLocationPosition(*m_orbit).get()); } else { setPosition(system->systemLocationPosition(m_systemLocation.get()).get()); } } pair SystemClientShip::writeNetState(uint64_t fromVersion) { return m_netGroup.writeNetState(fromVersion); } void SystemClientShip::readNetState(ByteArray data, float interpolationTime) { m_netGroup.readNetState(std::move(data), interpolationTime); } ByteArray SystemClientShip::netStore() const { DataStreamBuffer ds; ds.write(m_uuid); ds.write(m_systemLocation.get()); return ds.takeData(); } void SystemClientShip::setPosition(Vec2F const& position) { m_xPosition.set(position[0]); m_yPosition.set(position[1]); } }