#include "StarFlatSurfaceSelector.hpp" namespace Star { char const* const FlatSurfaceSelector::Name = "flatSurface"; FlatSurfaceSelector::FlatSurfaceSelector(Json const& config, TerrainSelectorParameters const& parameters) : TerrainSelector(Name, config, parameters) { surfaceLevel = parameters.baseHeight; adjustment = config.getFloat("adjustment", 0); flip = config.getBool("flip", false) ? -1 : 1; } float FlatSurfaceSelector::get(int, int y) const { return flip * (surfaceLevel - (y - adjustment)); } }