#pragma once #include "StarFontTextureGroup.hpp" #include "StarAnchorTypes.hpp" #include "StarRoot.hpp" #include "StarStringView.hpp" #include "StarText.hpp" namespace Star { // deprecated in favor of explicit shadow color enum class FontMode : uint8_t { Normal, Shadow }; inline Color const& fontModeToColor(FontMode mode) { return mode == FontMode::Shadow ? Color::Black : Color::Clear; } STAR_CLASS(TextPainter); struct TextPositioning { TextPositioning(); TextPositioning(Vec2F pos, HorizontalAnchor hAnchor = HorizontalAnchor::LeftAnchor, VerticalAnchor vAnchor = VerticalAnchor::BottomAnchor, Maybe wrapWidth = {}, Maybe charLimit = {}); TextPositioning(Json const& v); Json toJson() const; TextPositioning translated(Vec2F translation) const; Vec2F pos; HorizontalAnchor hAnchor; VerticalAnchor vAnchor; Maybe wrapWidth; Maybe charLimit; }; // Renders text while caching individual glyphs for fast rendering but with *no // kerning*. class TextPainter { public: TextPainter(RendererPtr renderer, TextureGroupPtr textureGroup); RectF renderText(StringView s, TextPositioning const& position); RectF renderLine(StringView s, TextPositioning const& position); RectF renderGlyph(String::Char c, TextPositioning const& position); RectF determineTextSize(StringView s, TextPositioning const& position); RectF determineLineSize(StringView s, TextPositioning const& position); RectF determineGlyphSize(String::Char c, TextPositioning const& position); int glyphWidth(String::Char c); int stringWidth(StringView s, unsigned charLimit = 0); typedef function WrapTextCallback; bool processWrapText(StringView s, unsigned* wrapWidth, WrapTextCallback textFunc); List wrapTextViews(StringView s, Maybe wrapWidth); StringList wrapText(StringView s, Maybe wrapWidth); unsigned fontSize() const; void setFontSize(unsigned size); void setLineSpacing(float lineSpacing); void setMode(FontMode mode); void setFontColor(Vec4B color); void setProcessingDirectives(StringView directives, bool back = false); void setFont(String const& font); TextStyle& setTextStyle(TextStyle const& textStyle); void clearTextStyle(); void addFont(FontPtr const& font, String const& name); void reloadFonts(); void cleanup(int64_t textureTimeout); void applyCommands(StringView unsplitCommands); private: void modifyDirectives(Directives& directives); RectF doRenderText(StringView s, TextPositioning const& position, bool reallyRender, unsigned* charLimit); RectF doRenderLine(StringView s, TextPositioning const& position, bool reallyRender, unsigned* charLimit); RectF doRenderGlyph(String::Char c, TextPositioning const& position, bool reallyRender); void renderPrimitives(); void renderGlyph(String::Char c, Vec2F const& screenPos, List& out, unsigned fontSize, float scale, Vec4B color, Directives const* processingDirectives = nullptr); static FontPtr loadFont(String const& fontPath, Maybe fontName = {}); RendererPtr m_renderer; List m_shadowPrimitives; List m_backPrimitives; List m_frontPrimitives; FontTextureGroup m_fontTextureGroup; TextStyle m_defaultRenderSettings; TextStyle m_renderSettings; TextStyle m_savedRenderSettings; String m_nonRenderedCharacters; TrackerListenerPtr m_reloadTracker; }; }