#include "StarTileSectorArray.hpp" #include "gtest/gtest.h" using namespace Star; TEST(TileSectorArrayTest, All) { typedef TileSectorArray TileArray; TileArray tileSectorArray({100, 100}, -1); EXPECT_TRUE(tileSectorArray.sectorValid(TileArray::Sector(1, 1))); EXPECT_TRUE(tileSectorArray.sectorValid(TileArray::Sector(3, 3))); EXPECT_FALSE(tileSectorArray.sectorValid(TileArray::Sector(4, 4))); EXPECT_TRUE(List({{0, 0}, {1, 0}}) == tileSectorArray.validSectorsFor(RectI(0, -32, 64, 32))); EXPECT_TRUE(TileArray::Sector(0, 0) == tileSectorArray.sectorFor({0, 0})); EXPECT_TRUE(TileArray::Sector(3, 1) == tileSectorArray.sectorFor({-1, 33})); EXPECT_TRUE(-1 == tileSectorArray.tile({-1, -1})); EXPECT_TRUE(nullptr == tileSectorArray.modifyTile({-1, -1})); EXPECT_TRUE(RectI(32, 32, 64, 64) == tileSectorArray.sectorRegion({1, 1})); EXPECT_TRUE(TileArray::Sector(0, 3) == tileSectorArray.adjacentSector({3, 3}, {1, 0})); tileSectorArray.loadSector({0, 0}, make_unique(1)); tileSectorArray.loadSector({1, 0}, make_unique(1)); tileSectorArray.loadSector({2, 0}, make_unique(1)); tileSectorArray.loadSector({3, 0}, make_unique(1)); tileSectorArray.loadSector({0, 1}, make_unique(2)); tileSectorArray.loadSector({1, 1}, make_unique(2)); tileSectorArray.loadSector({2, 1}, make_unique(2)); tileSectorArray.loadSector({3, 1}, make_unique(2)); Set found; tileSectorArray.tileEach(RectI(-2, 0, 3, 1), [&found](Vec2I const& pos, int tile) { found.add(pos); EXPECT_TRUE(pos[0] >= -2 && pos[0] < 3); EXPECT_TRUE(pos[1] == 0); EXPECT_EQ(1, tile); }); EXPECT_TRUE(found.contains(Vec2I(0, 0))); EXPECT_TRUE(found.contains(Vec2I(-1, 0))); EXPECT_TRUE(found.contains(Vec2I(-2, 0))); EXPECT_TRUE(found.contains(Vec2I(1, 0))); tileSectorArray.tileEach(RectI(-10, 0, -1, 1), [](Vec2I const& pos, int tile) { EXPECT_TRUE(pos[0] >= -10 && pos[0] < -1); EXPECT_EQ(1, tile); }); tileSectorArray.tileEach(RectI(-10, -1, -1, 0), [](Vec2I const& pos, int tile) { EXPECT_TRUE(pos[0] >= -10 && pos[0] < -1); EXPECT_TRUE(pos[1] == -1); EXPECT_EQ(-1, tile); }); found.clear(); tileSectorArray.tileEach(RectI(110, 101, 120, 102), [&found](Vec2I const& pos, int tile) { found.add(pos); EXPECT_TRUE(pos[0] >= 110 && pos[0] < 120); EXPECT_TRUE(pos[1] == 101); EXPECT_EQ(-1, tile); }); EXPECT_TRUE(found.contains(Vec2I(110, 101))); EXPECT_TRUE(found.contains(Vec2I(119, 101))); auto res1 = tileSectorArray.tileEachResult(RectI(110, 110, 120, 120), [](Vec2I const& pos, int tile) -> int { return (pos[0] >= 110 && pos[0] < 120 && pos[1] >= 110 && pos[1] < 120 && tile == -1) ? 1 : 0; }); MultiArray res1comp({10, 10}, 1); EXPECT_TRUE(res1.size() == res1comp.size()); res1.forEach([](Array2S const&, int elem) { EXPECT_TRUE(elem == 1); }); auto res2 = tileSectorArray.tileEachResult(RectI(32, 32, 64, 64), [](Vec2I const& pos, int tile) -> int { return (pos[0] >= 32 && pos[0] < 64 && pos[1] >= 32 && pos[1] < 64 && tile == 2) ? 1 : 0; }); MultiArray res2comp({32, 32}, 1); EXPECT_TRUE(res2.size() == res2comp.size()); res2.forEach([](Array2S const&, int elem) { EXPECT_TRUE(elem == 1); }); auto res3 = tileSectorArray.tileEachResult(RectI(-10, -10, 1, 1), [](Vec2I const& pos, int tile) -> int { if (pos[1] < 0) return tile == -1; else return tile == 1; }); MultiArray res3comp({11, 11}, 1); EXPECT_TRUE(res3.size() == res3comp.size()); res3.forEach([](Array2S const&, int elem) { EXPECT_TRUE(elem == 1); }); }