#include "StarFile.hpp" #include "StarLexicalCast.hpp" #include "StarImage.hpp" #include "StarRootLoader.hpp" #include "StarCelestialDatabase.hpp" #include "StarWorldTemplate.hpp" using namespace Star; int main(int argc, char** argv) { try { RootLoader rootLoader({{}, {}, {}, LogLevel::Error, false, {}}); rootLoader.setSummary("Generate a WorldTemplate and output the data in it to an image"); rootLoader.addParameter("coordinate", "coordinate", OptionParser::Optional, "coordinate for the celestial world"); rootLoader.addParameter("coordseed", "seed", OptionParser::Optional, "seed to use when selecting a random celestial world coordinate"); rootLoader.addParameter("size", "size", OptionParser::Optional, "x,y size of the region to be rendered"); rootLoader.addSwitch("weighting", "Output instead the region weighting at each point"); rootLoader.addSwitch("weightingblocknoise", "apply layout block noise before outputting weighting"); rootLoader.addSwitch("transition", "show biome transition regions"); RootUPtr root; OptionParser::Options options; tie(root, options) = rootLoader.commandInitOrDie(argc, argv); CelestialMasterDatabasePtr celestialDatabase = make_shared(); Maybe coordinate; if (!options.parameters["coordinate"].empty()) coordinate = CelestialCoordinate(options.parameters["coordinate"].first()); else if (!options.parameters["coordseed"].empty()) coordinate = celestialDatabase->findRandomWorld( 10, 50, {}, lexicalCast(options.parameters["coordseed"].first())); else coordinate = celestialDatabase->findRandomWorld(); if (!coordinate) throw StarException("Could not find world to generate, try again"); coutf("Generating world with coordinate {}\n", *coordinate); WorldTemplate worldTemplate(*coordinate, celestialDatabase); auto size = worldTemplate.size(); if (!options.parameters["size"].empty()) { auto regionSize = Vec2U(lexicalCast(options.parameters["size"].first().split(",")[0]), lexicalCast(options.parameters["size"].first().split(",")[1])); size = regionSize.piecewiseClamp(Vec2U(0, 0), size); } else if (size[0] > 1000) { size[0] = 1000; } coutf("Generating {} size image for world of type '{}'\n", size, worldTemplate.worldParameters()->typeName); auto outputImage = make_shared(size, PixelFormat::RGB24); Color groundColor = Color::rgb(255, 0, 0); Color caveColor = Color::rgb(128, 0, 0); Color blankColor = Color::rgb(0, 0, 0); for (size_t x = 0; x < size[0]; ++x) { for (size_t y = 0; y < size[1]; ++y) { if (options.switches.contains("weighting")) { auto layout = worldTemplate.worldLayout(); Color color = Color::Black; Vec2I pos(x, y); if (options.switches.contains("weightingblocknoise")) { if (auto blockNoise = layout->blockNoise()) pos = blockNoise->apply(pos, size); } auto weightings = layout->getWeighting(pos[0], pos[1]); for (auto const& weighting : weightings) { Color mixColor = Color::rgb(128, 0, 0); mixColor.setHue(staticRandomFloat((uint64_t)weighting.region)); color = Color::rgbaf(color.toRgbaF() + mixColor.toRgbaF() * weighting.weight); } outputImage->set(x, y, color.toRgb()); } else if (options.switches.contains("transition")) { auto blockInfo = worldTemplate.blockInfo(x, y); if (isRealMaterial(blockInfo.foreground)) { Color color = groundColor; color.setHue(blockInfo.biomeTransition ? 0 : 0.5f); outputImage->set(x, y, color.toRgb()); } else if (isRealMaterial(blockInfo.background)) { Color color = caveColor; color.setHue(blockInfo.biomeTransition ? 0 : 0.5f); outputImage->set(x, y, color.toRgb()); } else { outputImage->set(x, y, blankColor.toRgb()); } } else { // Image y = 0 is the top, so reverse it for the world tile auto blockInfo = worldTemplate.blockInfo(x, y); if (isRealMaterial(blockInfo.foreground)) { Color color = groundColor; color.setHue(staticRandomFloat(blockInfo.foreground)); color.setSaturation(staticRandomFloat(blockInfo.foregroundMod)); outputImage->set(x, y, color.toRgb()); } else if (isRealMaterial(blockInfo.background)) { Color color = caveColor; color.setHue(staticRandomFloat(blockInfo.background)); color.setSaturation(staticRandomFloat(blockInfo.backgroundMod)); outputImage->set(x, y, color.toRgb()); } else { outputImage->set(x, y, blankColor.toRgb()); } } } } outputImage->writePng(File::open("mapgen.png", IOMode::Write)); return 0; } catch (std::exception const& e) { cerrf("exception caught: {}\n", outputException(e, true)); return 1; } }