#ifndef STAR_LIQUID_ITEM_HPP
#define STAR_LIQUID_ITEM_HPP

#include "StarItem.hpp"
#include "StarFireableItem.hpp"
#include "StarBeamItem.hpp"
#include "StarEntityRendering.hpp"

namespace Star {

STAR_CLASS(LiquidItem);

class LiquidItem : public Item, public FireableItem, public BeamItem {
public:
  LiquidItem(Json const& config, String const& directory, Json const& settings);
  virtual ~LiquidItem() {}

  ItemPtr clone() const override;

  void init(ToolUserEntity* owner, ToolHand hand) override;
  void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;

  List<Drawable> nonRotatedDrawables() const override;

  void fire(FireMode mode, bool shifting, bool edgeTriggered) override;

  LiquidId liquidId() const;
  float liquidQuantity() const;

  List<PreviewTile> preview(bool shifting) const;

  bool canPlace(bool shifting) const;
  bool canPlaceAtTile(Vec2I pos) const;
  bool multiplaceEnabled() const;

private:
  LiquidId m_liquidId;
  float m_quantity;

  float m_blockRadius;
  float m_altBlockRadius;
  bool m_shifting;
};

}

#endif