INCLUDE_DIRECTORIES ( ${STAR_EXTERN_INCLUDES} ${STAR_CORE_INCLUDES} ${STAR_BASE_INCLUDES} ) SET (star_base_HEADERS StarAnimatedPartSet.hpp StarAssets.hpp StarAssetSource.hpp StarBlocksAlongLine.hpp StarCellularLightArray.hpp StarCellularLighting.hpp StarCellularLiquid.hpp StarConfiguration.hpp StarDirectoryAssetSource.hpp StarMemoryAssetSource.hpp StarMixer.hpp StarPackedAssetSource.hpp StarVersion.hpp StarVersionOptionParser.hpp StarWorldGeometry.hpp ) SET (star_base_SOURCES StarAnimatedPartSet.cpp StarAssets.cpp StarCellularLightArray.cpp StarCellularLighting.cpp StarConfiguration.cpp StarDirectoryAssetSource.cpp StarMemoryAssetSource.cpp StarMixer.cpp StarPackedAssetSource.cpp StarVersionOptionParser.cpp StarWorldGeometry.cpp ) CONFIGURE_FILE (StarVersion.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/StarVersion.cpp) ADD_LIBRARY (star_base OBJECT ${star_base_SOURCES} ${star_base_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/StarVersion.cpp) IF(STAR_PRECOMPILED_HEADERS) TARGET_PRECOMPILE_HEADERS (star_base REUSE_FROM star_core) ENDIF()