#include "StarPerlinSelector.hpp" #include "StarRandom.hpp" namespace Star { char const* const PerlinSelector::Name = "perlin"; PerlinSelector::PerlinSelector(Json const& config, TerrainSelectorParameters const& parameters) : TerrainSelector(Name, config, parameters) { RandomSource random(parameters.seed); auto type = PerlinTypeNames.getLeft(config.getString("function")); auto octaves = config.getFloat("octaves"); auto freq = config.getFloat("freq"); auto amp = config.getFloat("amp"); auto bias = config.getFloat("bias", 0.0f); auto alpha = config.getFloat("alpha", 2.0f); auto beta = config.getFloat("beta", 2.0f); function = PerlinF(type, octaves, freq, amp, bias, alpha, beta, random.randu64()); xInfluence = config.getFloat("xInfluence", 1.0f); yInfluence = config.getFloat("yInfluence", 1.0f); } float PerlinSelector::get(int x, int y) const { return function.get(x * xInfluence, y * yInfluence); } }