#include "StarToolUser.hpp" #include "StarRoot.hpp" #include "StarItemDatabase.hpp" #include "StarArmors.hpp" #include "StarCasting.hpp" #include "StarImageProcessing.hpp" #include "StarLiquidItem.hpp" #include "StarMaterialItem.hpp" #include "StarObject.hpp" #include "StarTools.hpp" #include "StarActivatableItem.hpp" #include "StarObjectItem.hpp" #include "StarAssets.hpp" #include "StarObjectDatabase.hpp" #include "StarWorld.hpp" #include "StarActiveItem.hpp" #include "StarStatusController.hpp" #include "StarInspectionTool.hpp" namespace Star { ToolUser::ToolUser() : m_beamGunRadius(), m_beamGunGlowBorder(), m_objectPreviewInnerAlpha(), m_objectPreviewOuterAlpha(), m_user(nullptr), m_fireMain(), m_fireAlt(), m_edgeTriggeredMain(), m_edgeTriggeredAlt(), m_edgeSuppressedMain(), m_edgeSuppressedAlt(), m_suppress() { auto assets = Root::singleton().assets(); m_beamGunRadius = assets->json("/player.config:initialBeamGunRadius").toFloat(); m_beamGunGlowBorder = assets->json("/player.config:previewGlowBorder").toInt(); m_objectPreviewInnerAlpha = assets->json("/player.config:objectPreviewInnerAlpha").toFloat(); m_objectPreviewOuterAlpha = assets->json("/player.config:objectPreviewOuterAlpha").toFloat(); addNetElement(&m_primaryHandItem); addNetElement(&m_altHandItem); addNetElement(&m_primaryFireTimerNetState); addNetElement(&m_altFireTimerNetState); addNetElement(&m_primaryTimeFiringNetState); addNetElement(&m_altTimeFiringNetState); addNetElement(&m_primaryItemActiveNetState); addNetElement(&m_altItemActiveNetState); float fixedPointBase = 1.f / 60.f; m_primaryFireTimerNetState.setFixedPointBase(fixedPointBase); m_altFireTimerNetState.setFixedPointBase(fixedPointBase); m_primaryTimeFiringNetState.setFixedPointBase(fixedPointBase); m_altTimeFiringNetState.setFixedPointBase(fixedPointBase); auto interpolateTimer = [](double offset, double min, double max) -> double { if (max > min) return min + offset * (max - min); else return max; }; m_primaryFireTimerNetState.setInterpolator(interpolateTimer); m_altFireTimerNetState.setInterpolator(interpolateTimer); m_primaryTimeFiringNetState.setInterpolator(interpolateTimer); m_altTimeFiringNetState.setInterpolator(interpolateTimer); } Json ToolUser::diskStore() const { JsonObject res; if (m_primaryHandItem.get()) res["primaryHandItem"] = m_primaryHandItem.get()->descriptor().diskStore(); if (m_altHandItem.get()) res["altHandItem"] = m_altHandItem.get()->descriptor().diskStore(); return res; } void ToolUser::diskLoad(Json const& diskStore) { auto itemDb = Root::singleton().itemDatabase(); m_primaryHandItem.set(itemDb->diskLoad(diskStore.get("primaryHandItem", {}))); m_altHandItem.set(itemDb->diskLoad(diskStore.get("altHandItem", {}))); } ItemPtr ToolUser::primaryHandItem() const { return m_primaryHandItem.get(); } ItemPtr ToolUser::altHandItem() const { return m_altHandItem.get(); } ItemDescriptor ToolUser::primaryHandItemDescriptor() const { if (m_primaryHandItem.get()) return m_primaryHandItem.get()->descriptor(); return {}; } ItemDescriptor ToolUser::altHandItemDescriptor() const { if (m_altHandItem.get()) return m_altHandItem.get()->descriptor(); return {}; } void ToolUser::init(ToolUserEntity* user) { m_user = user; initPrimaryHandItem(); if (!itemSafeTwoHanded(m_primaryHandItem.get())) initAltHandItem(); } void ToolUser::uninit() { m_user = nullptr; uninitItem(m_primaryHandItem.get()); uninitItem(m_altHandItem.get()); } List ToolUser::lightSources() const { if (m_suppress.get() || !m_user) return {}; List lights; for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto activeItem = as(item)) lights.appendAll(activeItem->lights()); if (auto flashlight = as(item)) lights.appendAll(flashlight->lightSources()); if (auto inspectionTool = as(item)) lights.appendAll(inspectionTool->lightSources()); } return lights; } void ToolUser::effects(EffectEmitter& emitter) const { if (m_suppress.get()) return; if (auto item = as(m_primaryHandItem.get())) emitter.addEffectSources("primary", item->effectSources()); if (auto item = as(m_altHandItem.get())) emitter.addEffectSources("alt", item->effectSources()); } List ToolUser::statusEffects() const { if (m_suppress.get()) return {}; List statusEffects; auto addStatusFromItem = [&](ItemPtr const& item) { if (auto effectItem = as(item)) statusEffects.appendAll(effectItem->statusEffects()); }; if (!is(m_primaryHandItem.get())) addStatusFromItem(m_primaryHandItem.get()); if (!is(m_altHandItem.get())) addStatusFromItem(m_altHandItem.get()); return statusEffects; } Maybe ToolUser::toolRadius() const { if (m_suppress.get()) return {}; else if (is(m_primaryHandItem.get()) || is(m_altHandItem.get())) return beamGunRadius(); else if (is(m_primaryHandItem.get()) || is(m_altHandItem.get())) return beamGunRadius(); return {}; } List ToolUser::renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Vec4B favoriteColor) const { if (m_suppress.get() || !m_user) return {}; auto generate = [&](ObjectItemPtr item) -> List { auto objectDatabase = Root::singleton().objectDatabase(); Vec2I aimPos(aimPosition.floor()); auto drawables = objectDatabase->cursorHintDrawables(m_user->world(), item->objectName(), aimPos, walkingDirection, item->objectParameters()); Color opacityMask = Color::White; opacityMask.setAlphaF(item->getAppropriateOpacity()); Vec4B favoriteColorTrans; if (inToolRange && objectDatabase->canPlaceObject(m_user->world(), aimPos, item->objectName())) { favoriteColorTrans = favoriteColor; } else { Color color = Color::rgba(favoriteColor); color.setHue(color.hue() + 120); favoriteColorTrans = color.toRgba(); } favoriteColorTrans[3] = m_objectPreviewOuterAlpha * 255; Color nearWhite = Color::rgba(favoriteColorTrans); nearWhite.setValue(1 - (1 - nearWhite.value()) / 5); nearWhite.setSaturation(nearWhite.saturation() / 5); nearWhite.setAlphaF(m_objectPreviewInnerAlpha); ImageOperation op = BorderImageOperation{m_beamGunGlowBorder, nearWhite.toRgba(), favoriteColorTrans, false, false}; for (Drawable& drawable : drawables) { if (drawable.isImage()) drawable.imagePart().addDirectives(imageOperationToString(op), true); drawable.color = opacityMask; } return drawables; }; if (auto pri = as(m_primaryHandItem.get())) return generate(pri); else if (auto alt = as(m_altHandItem.get())) return generate(alt); else return {}; } Maybe ToolUser::setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const { if (m_suppress.get() || !m_user) { humanoid.setPrimaryHandParameters(false, 0.0f, 0.0f, false, false, false); humanoid.setAltHandParameters(false, 0.0f, 0.0f, false, false); return {}; } auto inner = [&](bool primary) -> Maybe { Maybe overrideFacingDirection; auto setRotation = [&](bool holdingItem, float angle, float itemAngle, bool twoHanded, bool recoil, bool outsideOfHand) { if (primary || twoHanded) humanoid.setPrimaryHandParameters(holdingItem, angle, itemAngle, twoHanded, recoil, outsideOfHand); else humanoid.setAltHandParameters(holdingItem, angle, itemAngle, recoil, outsideOfHand); }; ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get(); auto angleSide = getAngleSide(m_user->world()->geometry().diff(aimPosition, position).angle()); if (auto swingItem = as(handItem)) { float angle = swingItem->getAngleDir(angleSide.first, angleSide.second); bool handedness = handItem->twoHanded(); setRotation(true, angle, swingItem->getItemAngle(angleSide.first), handedness, false, false); overrideFacingDirection = angleSide.second; } else if (auto pointableItem = as(handItem)) { float angle = pointableItem->getAngleDir(angleSide.first, angleSide.second); setRotation(true, angle, angle, handItem->twoHanded(), false, false); overrideFacingDirection = angleSide.second; } else if (auto activeItem = as(handItem)) { setRotation(activeItem->holdingItem(), activeItem->armAngle(), activeItem->armAngle(), activeItem->twoHandedGrip(), activeItem->recoil(), activeItem->outsideOfHand()); if (auto fd = activeItem->facingDirection()) overrideFacingDirection = *fd; } else if (auto beamItem = as(handItem)) { float angle = beamItem->getAngle(angleSide.first); setRotation(true, angle, angle, false, false, false); overrideFacingDirection = angleSide.second; } else { setRotation(false, 0.0f, 0.0f, false, false, false); } return overrideFacingDirection; }; Maybe overrideFacingDirection; overrideFacingDirection = overrideFacingDirection.orMaybe(inner(true)); if (itemSafeTwoHanded(m_primaryHandItem.get())) humanoid.setAltHandParameters(false, 0.0f, 0.0f, false, false); else overrideFacingDirection = overrideFacingDirection.orMaybe(inner(false)); return overrideFacingDirection; } void ToolUser::setupHumanoidHandItemDrawables(Humanoid& humanoid) const { if (m_suppress.get() || !m_user) { humanoid.setPrimaryHandFrameOverrides("", ""); humanoid.setAltHandFrameOverrides("", ""); humanoid.setPrimaryHandDrawables({}); humanoid.setAltHandDrawables({}); humanoid.setPrimaryHandNonRotatedDrawables({}); humanoid.setAltHandNonRotatedDrawables({}); return; } auto inner = [&](bool primary) { auto setRotated = [&](String const& backFrameOverride, String const& frontFrameOverride, List drawables, bool twoHanded) { if (primary || twoHanded) { humanoid.setPrimaryHandFrameOverrides(backFrameOverride, frontFrameOverride); humanoid.setPrimaryHandDrawables(std::move(drawables)); } else { humanoid.setAltHandFrameOverrides(backFrameOverride, frontFrameOverride); humanoid.setAltHandDrawables(std::move(drawables)); } }; auto setNonRotated = [&](List drawables) { if (primary) humanoid.setPrimaryHandNonRotatedDrawables(std::move(drawables)); else humanoid.setAltHandNonRotatedDrawables(std::move(drawables)); }; ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get(); if (auto swingItem = as(handItem)) { setRotated(swingItem->getArmFrame(), swingItem->getArmFrame(), swingItem->drawables(), handItem->twoHanded()); } else if (auto pointableItem = as(handItem)) { setRotated("", "", pointableItem->drawables(), handItem->twoHanded()); } else if (auto activeItem = as(handItem)) { setRotated(activeItem->backArmFrame().value(), activeItem->frontArmFrame().value(), activeItem->handDrawables(), activeItem->twoHandedGrip()); } else if (auto beamItem = as(handItem)) { setRotated("", "", beamItem->drawables(), false); } else { setRotated("", "", {}, false); } if (auto drawItem = as(handItem)) setNonRotated(drawItem->nonRotatedDrawables()); else setNonRotated({}); }; inner(true); if (itemSafeTwoHanded(m_primaryHandItem.get())) { humanoid.setAltHandFrameOverrides("", ""); humanoid.setAltHandDrawables({}); humanoid.setAltHandNonRotatedDrawables({}); } else { inner(false); } } Vec2F ToolUser::armPosition(Humanoid const& humanoid, ToolHand hand, Direction facingDirection, float armAngle, Vec2F offset) const { if (hand == ToolHand::Primary) return humanoid.primaryArmPosition(facingDirection, armAngle, offset); else return humanoid.altArmPosition(facingDirection, armAngle, offset); } Vec2F ToolUser::handOffset(Humanoid const& humanoid, ToolHand hand, Direction direction) const { if (hand == ToolHand::Primary) return humanoid.primaryHandOffset(direction); else return humanoid.altHandOffset(direction); } Vec2F ToolUser::handPosition(ToolHand hand, Humanoid const& humanoid, Vec2F const& handOffset) const { if (hand == ToolHand::Primary) return humanoid.primaryHandPosition(handOffset); else return humanoid.altHandPosition(handOffset); } bool ToolUser::queryShieldHit(DamageSource const& source) const { if (m_suppress.get() || !m_user) return false; for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto tool = as(item)) for (auto poly : tool->shieldPolys()) { poly.translate(m_user->position()); if (source.intersectsWithPoly(m_user->world()->geometry(), poly)) return true; } } return false; } void ToolUser::tick(float dt, bool shifting, HashSet const& moves) { if (auto toolUserItem = as(m_primaryHandItem.get())) { FireMode fireMode = FireMode::None; if (!m_suppress.get()) { if (m_fireMain) fireMode = FireMode::Primary; else if (m_fireAlt && m_primaryHandItem.get()->twoHanded()) fireMode = FireMode::Alt; } toolUserItem->update(dt, fireMode, shifting, moves); } if (!m_primaryHandItem.get() || !m_primaryHandItem.get()->twoHanded()) { if (auto toolUserItem = as(m_altHandItem.get())) { FireMode fireMode = FireMode::None; if (!m_suppress.get() && m_fireAlt) fireMode = FireMode::Primary; toolUserItem->update(dt, fireMode, shifting, moves); } } bool edgeTriggeredMain = m_edgeTriggeredMain; m_edgeTriggeredMain = false; bool edgeTriggeredAlt = m_edgeTriggeredAlt; m_edgeTriggeredAlt = false; bool edgeSuppressedMain = m_edgeSuppressedMain; m_edgeSuppressedMain = false; bool edgeSuppressedAlt = m_edgeSuppressedAlt; m_edgeSuppressedAlt = false; if (!m_suppress.get()) { if (itemSafeTwoHanded(m_primaryHandItem.get()) && (m_fireMain || m_fireAlt)) { FireableItemPtr fireableItem = as(m_primaryHandItem.get()); if (fireableItem) { FireMode mode; if (m_fireMain) mode = FireMode::Primary; else mode = FireMode::Alt; fireableItem->fire(mode, shifting, edgeTriggeredMain || edgeTriggeredAlt); } ActivatableItemPtr activatableItem = as(m_primaryHandItem.get()); if (activatableItem && activatableItem->usable()) activatableItem->activate(); } else if (edgeSuppressedMain || (itemSafeTwoHanded(m_primaryHandItem.get()) && edgeSuppressedAlt)) { FireableItemPtr fireableItem = as(m_primaryHandItem.get()); if (fireableItem) { FireMode mode = FireMode::Primary; fireableItem->endFire(mode, shifting); } if (m_fireAlt) { FireableItemPtr fireableItem = as(m_altHandItem.get()); if (fireableItem) fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt); ActivatableItemPtr activatableItem = as(m_altHandItem.get()); if (activatableItem && activatableItem->usable()) activatableItem->activate(); } } else if (edgeSuppressedAlt) { FireableItemPtr fireableItem = as(m_altHandItem.get()); if (fireableItem) { FireMode mode = FireMode::Alt; fireableItem->endFire(mode, shifting); } if (m_fireMain) { FireableItemPtr fireableItem = as(m_primaryHandItem.get()); if (fireableItem) fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain); ActivatableItemPtr activatableItem = as(m_primaryHandItem.get()); if (activatableItem && activatableItem->usable()) activatableItem->activate(); } } else { if (m_fireMain) { FireableItemPtr fireableItem = as(m_primaryHandItem.get()); if (fireableItem) fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain); ActivatableItemPtr activatableItem = as(m_primaryHandItem.get()); if (activatableItem && activatableItem->usable()) activatableItem->activate(); } if (m_fireAlt) { FireableItemPtr fireableItem = as(m_altHandItem.get()); if (fireableItem) fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt); ActivatableItemPtr activatableItem = as(m_altHandItem.get()); if (activatableItem && activatableItem->usable()) activatableItem->activate(); } } } } void ToolUser::beginPrimaryFire() { if (!m_fireMain) m_edgeTriggeredMain = true; m_fireMain = true; } void ToolUser::beginAltFire() { if (!m_fireAlt) m_edgeTriggeredAlt = true; m_fireAlt = true; } void ToolUser::endPrimaryFire() { if (m_fireMain) m_edgeSuppressedMain = true; m_fireMain = false; } void ToolUser::endAltFire() { if (m_fireAlt) m_edgeSuppressedAlt = true; m_fireAlt = false; } bool ToolUser::firingPrimary() const { return m_fireMain; } bool ToolUser::firingAlt() const { return m_fireAlt; } List ToolUser::damageSources() const { if (m_suppress.get()) return {}; List ds; for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto toolItem = as(item)) ds.appendAll(toolItem->damageSources()); } return ds; } List ToolUser::forceRegions() const { if (m_suppress.get()) return {}; List ds; for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto toolItem = as(item)) ds.appendAll(toolItem->forceRegions()); } return ds; } void ToolUser::render(RenderCallback* renderCallback, bool inToolRange, bool shifting, EntityRenderLayer renderLayer) { if (m_suppress.get()) { for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto activeItem = as(item)) { activeItem->pullNewAudios(); activeItem->pullNewParticles(); } } return; } if (auto pri = as(m_primaryHandItem.get())) renderCallback->addTilePreviews(pri->previewTiles(shifting)); else if (auto alt = as(m_altHandItem.get())) renderCallback->addTilePreviews(alt->previewTiles(shifting)); if (auto ren = as(m_primaryHandItem.get())) ren->render(renderCallback, renderLayer); if (auto ren = as(m_altHandItem.get())) ren->render(renderCallback, renderLayer); for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto activeItem = as(item)) { for (auto drawablePair : activeItem->entityDrawables()) renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer)); renderCallback->addAudios(activeItem->pullNewAudios()); renderCallback->addParticles(activeItem->pullNewParticles()); } } } void ToolUser::setItems(ItemPtr newPrimaryHandItem, ItemPtr newAltHandItem) { if (itemSafeTwoHanded(newPrimaryHandItem)) newAltHandItem = {}; if (m_suppress.get()) { newPrimaryHandItem = {}; newAltHandItem = {}; } // Only skip if BOTH items match, to easily handle the edge cases where the // primary and alt hands are swapped or share a pointer, to make sure both // items end up initialized at the end. if (newPrimaryHandItem == m_primaryHandItem.get() && newAltHandItem == m_altHandItem.get()) return; uninitItem(m_primaryHandItem.get()); uninitItem(m_altHandItem.get()); // Cancel held fire if we switch primary / alt hand items, to prevent // accidentally triggering a switched item without a new edge trigger. if (m_primaryHandItem.get() != newPrimaryHandItem) { m_fireMain = false; m_fireAlt = false; } if (m_altHandItem.get() != newAltHandItem) m_fireAlt = false; m_primaryHandItem.set(std::move(newPrimaryHandItem)); m_altHandItem.set(std::move(newAltHandItem)); initPrimaryHandItem(); initAltHandItem(); } void ToolUser::suppressItems(bool suppress) { m_suppress.set(suppress); } Maybe ToolUser::receiveMessage(String const& message, bool localMessage, JsonArray const& args) { Maybe result; for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) { if (auto activeItem = as(item)) result = activeItem->receiveMessage(message, localMessage, args); if (result) break; } return result; } float ToolUser::beamGunRadius() const { return m_beamGunRadius + m_user->statusController()->statusProperty("bonusBeamGunRadius", 0).toFloat(); } void ToolUser::NetItem::initNetVersion(NetElementVersion const* version) { m_netVersion = version; m_itemDescriptor.initNetVersion(m_netVersion); if (auto netItem = as(m_item.get())) netItem->initNetVersion(m_netVersion); } void ToolUser::NetItem::netStore(DataStream& ds) const { const_cast(this)->updateItemDescriptor(); m_itemDescriptor.netStore(ds); if (auto netItem = as(m_item.get())) netItem->netStore(ds); } void ToolUser::NetItem::netLoad(DataStream& ds) { m_itemDescriptor.netLoad(ds); auto itemDatabase = Root::singleton().itemDatabase(); if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) { m_newItem = true; if (auto netItem = as(m_item.get())) { netItem->initNetVersion(m_netVersion); if (m_netInterpolationEnabled) netItem->enableNetInterpolation(m_netExtrapolationHint); } } if (auto netItem = as(m_item.get())) netItem->netLoad(ds); } void ToolUser::NetItem::enableNetInterpolation(float extrapolationHint) { m_netInterpolationEnabled = true; m_netExtrapolationHint = extrapolationHint; if (auto netItem = as(m_item.get())) netItem->enableNetInterpolation(extrapolationHint); } void ToolUser::NetItem::disableNetInterpolation() { m_netInterpolationEnabled = false; m_netExtrapolationHint = 0; if (auto netItem = as(m_item.get())) netItem->disableNetInterpolation(); } void ToolUser::NetItem::tickNetInterpolation(float dt) { if (m_netInterpolationEnabled) { if (auto netItem = as(m_item.get())) netItem->tickNetInterpolation(dt); } } bool ToolUser::NetItem::writeNetDelta(DataStream& ds, uint64_t fromVersion) const { bool deltaWritten = false; const_cast(this)->updateItemDescriptor(); m_buffer.clear(); if (m_itemDescriptor.writeNetDelta(m_buffer, fromVersion)) { deltaWritten = true; ds.write(1); ds.writeBytes(m_buffer.data()); if (auto netItem = as(m_item.get())) { ds.write(2); netItem->netStore(ds); } } if (auto netItem = as(m_item.get())) { m_buffer.clear(); if (netItem->writeNetDelta(m_buffer, fromVersion)) { deltaWritten = true; ds.write(3); ds.writeBytes(m_buffer.data()); } } if (deltaWritten) ds.write(0); return deltaWritten; } void ToolUser::NetItem::readNetDelta(DataStream& ds, float interpolationTime) { while (true) { uint8_t code = ds.read(); if (code == 0) { break; } else if (code == 1) { m_itemDescriptor.readNetDelta(ds); if (!m_item || !m_item->matches(m_itemDescriptor.get(), true)) { auto itemDatabase = Root::singleton().itemDatabase(); if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) { m_newItem = true; if (auto netItem = as(m_item.get())) { netItem->initNetVersion(m_netVersion); if (m_netInterpolationEnabled) netItem->enableNetInterpolation(m_netExtrapolationHint); } } } } else if (code == 2) { if (auto netItem = as(m_item.get())) netItem->netLoad(ds); else throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta"); } else if (code == 3) { if (auto netItem = as(m_item.get())) netItem->readNetDelta(ds, interpolationTime); else throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta"); } else { throw IOException("Improper code received in NetItem::readDelta"); } } } void ToolUser::NetItem::blankNetDelta(float interpolationTime) { if (m_netInterpolationEnabled) { if (auto netItem = as(m_item.get())) netItem->blankNetDelta(interpolationTime); } } ItemPtr const& ToolUser::NetItem::get() const { return m_item; } void ToolUser::NetItem::set(ItemPtr item) { if (m_item != item) { m_item = std::move(item); m_newItem = true; if (auto netItem = as(m_item.get())) { netItem->initNetVersion(m_netVersion); if (m_netInterpolationEnabled) netItem->enableNetInterpolation(m_netExtrapolationHint); else netItem->disableNetInterpolation(); } updateItemDescriptor(); } } bool ToolUser::NetItem::pullNewItem() { return take(m_newItem); } void ToolUser::NetItem::updateItemDescriptor() { if (m_item) m_itemDescriptor.set(m_item->descriptor()); else m_itemDescriptor.set(ItemDescriptor()); } void ToolUser::initPrimaryHandItem() { if (m_user && m_primaryHandItem.get()) { if (auto toolUserItem = as(m_primaryHandItem.get())) toolUserItem->init(m_user, ToolHand::Primary); if (auto fireable = as(m_primaryHandItem.get())) fireable->triggerCooldown(); } } void ToolUser::initAltHandItem() { if (m_altHandItem.get() == m_primaryHandItem.get()) m_altHandItem.set({}); if (m_user && m_altHandItem.get()) { if (auto toolUserItem = as(m_altHandItem.get())) toolUserItem->init(m_user, ToolHand::Alt); if (auto fireable = as(m_altHandItem.get())) fireable->triggerCooldown(); } } void ToolUser::uninitItem(ItemPtr const& item) { if (auto toolUserItem = as(item)) toolUserItem->uninit(); } void ToolUser::netElementsNeedLoad(bool) { if (m_primaryHandItem.pullNewItem()) initPrimaryHandItem(); if (m_altHandItem.pullNewItem()) initAltHandItem(); if (auto fireableItem = as(m_primaryHandItem.get())) { auto fireTime = m_primaryFireTimerNetState.get(); fireableItem->setCoolingDown(fireTime < 0); fireableItem->setFireTimer(abs(fireTime)); auto timeFiring = m_primaryTimeFiringNetState.get(); fireableItem->setTimeFiring(timeFiring); } if (auto fireableItem = as(m_altHandItem.get())) { auto fireTime = m_altFireTimerNetState.get(); fireableItem->setCoolingDown(fireTime < 0); fireableItem->setFireTimer(abs(fireTime)); auto timeFiring = m_altTimeFiringNetState.get(); fireableItem->setTimeFiring(timeFiring); } if (auto activatableItem = as(m_primaryHandItem.get())) activatableItem->setActive(m_primaryItemActiveNetState.get()); if (auto activatableItem = as(m_altHandItem.get())) activatableItem->setActive(m_altItemActiveNetState.get()); } void ToolUser::netElementsNeedStore() { if (auto fireableItem = as(m_primaryHandItem.get())) { auto t = std::max(0.0f, fireableItem->fireTimer()); if (fireableItem->coolingDown()) t *= -1; m_primaryFireTimerNetState.set(t); m_primaryTimeFiringNetState.set(fireableItem->timeFiring()); } else { m_primaryFireTimerNetState.set(0.0); m_primaryTimeFiringNetState.set(0.0); } if (auto fireableItem = as(m_altHandItem.get())) { auto t = std::max(0.0f, fireableItem->fireTimer()); if (fireableItem->coolingDown()) t *= -1; m_altFireTimerNetState.set(t); m_altTimeFiringNetState.set(fireableItem->timeFiring()); } else { m_altFireTimerNetState.set(0.0); m_altTimeFiringNetState.set(0.0); } if (auto activatableItem = as(m_primaryHandItem.get())) m_primaryItemActiveNetState.set(activatableItem->active()); else m_primaryItemActiveNetState.set(false); if (auto activatableItem = as(m_altHandItem.get())) m_altItemActiveNetState.set(activatableItem->active()); else m_altItemActiveNetState.set(false); } }